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Build:Mo/W GvG Peace and Harmony Prot

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This build is currently being tested.

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This build has been designed for the following use:

A variant of the standard prot designed against hex heavy teams like a hexover or AoD team.

Attributes and Skills

Template code
 save
Variant

  • Shielding Hands Shielding Hands over Holy Veil if pre-veiling is deemed unnessecary and the additional hex removal is likely to be less useful than the damage reduction.

Equipment

Runes and insignias

Weapons

  • 40/20/20 protection prayers.
  • Spear of enchanting, +5 energy, protection prayers focus of fortitude, +15/-1 energy.
  • Spear of defense, 10%hrt with
    • 15/7 tactics shield of fortitude, -20% cripple duration.
    • 15/7 tactics shields of fortitude, +10 armor against each damage type.
  • Low energy shield set.

Usage

  • Remove deep wound from targets which would benefit from Mend Condition's healing.
  • Catch spikes with Spirit Bond (PvP), especially against elementalist heavy teams.
  • Use Aegis (PvP) appropriately.
    • Keep in mind that touch skills such as Shock can still be used on this target and PBAoE like Frozen Burst can still hit it.
    • Already applied effects will still work, i.e. the end effect of Lightning Surge.
    • Ideal skill to catch spikes against teams with dual Shatter Enchantment.
    • Force successful use of resurrection skills.
    • Force successful use of Avatar of Balthazar or Apply Poison if you can afford to play offensively and those skills get camped.
  • Protect allies from martial attacks with Guardian.
    • Help your midline against ranger interruptions.
    • If the opponent has a dervish and a warrior, prefer to use it against the warrior.
  • Remove large stacks of hexes with Peace and Harmony.
    • Remove Air of Disenchantment and Mark of Insecurity right when they pop up.
    • When playing against hexways, keep your frontline functioning with priority. If possible, also remove a Soul Bind or Scourge Healing.
    • If the opponent runs less hexes than expected, it's still worth removing Lightning Surge and Lightning Strike to reduce the risk of a successful midline spike greatly.
  • Pre-veil targets.
    • Use it on the infuse monk if the opponent has a mesmer and is currently fighting with 5 damage against two monks.
    • Use it on the infuse monk if you've been powerblocked, as the mesmer will likely start using Shame and Diversion on him to force a kill.
    • Help your flag runner against snare hexes.
    • Remove hexes in general against hexways.
  • Prevent knock downs on party members with Aura of Stability, especially from hammer warriors.
    • Protect yourself with Balanced Stance.

See also