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Build:N/A SoS Blood Necromancer

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This build is part of the current metagame.

This build has also received an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.

This build has been designed for the following use:

Necromancer build designed to spread bleeding and provide strong spike assists while being usable as a split threat.


Seen in pressure builds such as necro balanced or 3 Melee.

Attributes and Skills

12 + 1 + 1
12 + 1
Template code

  • Resurrection Signet Resurrection Signet and Dash Dash are flexible slots:
    • Dark Escape Dark Escape instead of Dash when expecting spike builds (reduce Soul Reaping to 11+1).
    • Rend Enchantments Rend Enchantments to help defend against split dervishes, or to counter spike builds with multiple elementalists by stripping Attunements.
    • Blood Renewal Blood Renewal when expecting to defend against splits.



  • Undertaker's Insignia
  • Superior Vigor
  • Restoration
  • Vitae


  • Barbed Spear of Defense, 10% recharge
  • Blood Focus of Aptitude, 20% recharge
  • Adept Blood Staff of Enchanting, 20% cast time (if running Blood Renewal)
  • Blood Wand of Memory, +15/-1 energy
  • Blood Focus of Fortitude, +15/-1 energy
  • Barbed Spear of Defense, +5 energy
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type


  • Use Signet of Suffering on recharge; follow up with Angorodon's Gaze on recharge.
  • Use Life Siphon to spread health degen.
  • Use Strip Enchantment as a spike support and for general annoyance.
  • Use Oppressive Gaze for weakness and potentially spike assist.
  • Use Dark Pact to spread bleeding when no other suitable skill is available, as well as for supplemental spike damage.
  • Defend against splits accordingly - the blood necromancer is one of the most useful characters for defending.
  • Run flags when needed, especially if Dash is available.


Exemplary Video

Build used in a mAT finale: