Build:N/any Bone Fiend MM Hero
This build is in the metagame and deserves to be stored.
This build has received an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.
This build has been designed for the following use:
This build uses bone fiends on a hero to deal damage with minion attacks.
Attributes and Skills
Gain 13 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds.
CoreNo Profession. UnlinkedOptionalOptionalOptional.CoreNecromancer. Death Magic 18Animate Bone FiendSpellExploit nearest corpse to animate a level 20 Bone Fiend. Bone Fiends can attack at range.2535CoreNecromancer. Death Magic 18Blood of the MasterSpellAll of your undead allies are healed for 133 Health. You sacrifice an additional 2% maximum Health per minion healed in this way.5512NightfallNecromancer. Soul Reaping 15Signet of Lost SoulsSignetIf target foe is below 50% Health, you gain 100 Health and 10 Energy.¼8EotNNecromancer. Soul Reaping 15MasochismEnchantment SpellFor 40 seconds, you have +2 to your Death Magic and Soul Reaping attributes and sacrifice 3% of your maximum Health when you cast a spell.5120EotNNecromancer. Death Magic 18Putrid BileHex SpellFor 23 seconds, target foe suffers -3 Health degeneration. If that foe dies while under the effects of this Hex, all nearby foes take 97 damage.10112CoreNo Profession. UnlinkedOptionalOptionalOptional.CoreNo Profession. UnlinkedOptionalOptionalOptional.
Variable skill slot 1:
- Aura of the LichPropheciesNecromancer. Death Magic 19Aura of the LichElite Enchantment SpellAll corpses within earshot are exploited and you animate a level 21 bone horror with 500 Health and 126 armor plus one for each corpse exploited in this way. For 56 seconds, your Death Magic attribute is increased by +1.15245 for general use; a balanced mix of melee and ranged minions and +1 death magic.
- DiscordFactionsNecromancer. Death Magic 18DiscordElite SpellIf target foe is suffering from a Condition and under the effects of a Hex or an Enchantment, that foe suffers 126 damage.512 to deal additional damage.
- "Incoming!"NightfallParagon. Command 9"Incoming!"Elite ShoutFor 8 seconds, all allies within earshot move 33% faster, and gain 11 Health while moving.520 for improved mobility. Can be combined with "Fall Back!"NightfallParagon. Command 9"Fall Back!"ShoutFor 8 seconds, all allies within earshot gain 11 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack.1020. Set command to 9. Consider dropping Blood of the MasterCoreNecromancer. Death Magic 18Blood of the MasterSpellAll of your undead allies are healed for 133 Health. You sacrifice an additional 2% maximum Health per minion healed in this way.5512 for an additional optional.
- Heroes rarely ever use Order of Undeath, hence it's not included in the optionals.
Variable skill slot 2/3:
- Animate Shambling HorrorNightfallNecromancer. Death Magic 18Animate Shambling HorrorSpellExploit nearest corpse to create a level 20 shambling horror with 480 Health and 120 armor. When the shambling horror dies, it is replaced by a level 18 jagged horror with 480 Health and 120 armor that causes Bleeding with each of its attacks.15325 if melee minions are desired but you didn't pick Aura of the LichPropheciesNecromancer. Death Magic 18Aura of the LichElite Enchantment SpellAll corpses within earshot are exploited and you animate a level 20 bone horror with 480 Health and 120 armor plus one for each corpse exploited in this way. For 53 seconds, your Death Magic attribute is increased by +1.15245 as elite skill.
- Putrid ExplosionCoreNecromancer. Death Magic 18Putrid ExplosionSpellThe corpse nearest your target explodes, sending out a shockwave that deals 139 damage to nearby foes.1015 for additional damage if not using Aura of the LichPropheciesNecromancer. Death Magic 18Aura of the LichElite Enchantment SpellAll corpses within earshot are exploited and you animate a level 20 bone horror with 480 Health and 120 armor plus one for each corpse exploited in this way. For 53 seconds, your Death Magic attribute is increased by +1.15245, or in areas with a very large number of corpses.
- Glyph of Lesser EnergyCoreElementalist. Energy Storage Glyph of Lesser EnergyGlyphFor the next 15 seconds, your next 2 Spells cost 10..16..19 less Energy to cast.5130 to ease the energy management.
- Protective SpiritCoreMonk. Protection Prayers 8Protective SpiritEnchantment SpellFor 15 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.10¼5 against hard-hitting foes. Set protection prayers to 8.
- AegisCoreMonk. Protection Prayers 8AegisEnchantment SpellFor 8 seconds, all party members within earshot have a 50% chance to block attacks.10230 for party-wide protection against attacks.
- "Fall Back!"NightfallParagon. Command 9"Fall Back!"ShoutFor 8 seconds, all allies within earshot gain 11 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack.1020 for faster movement and minion survival. Set command to 9.
- "Stand Your Ground!"NightfallParagon. Command 9"Stand Your Ground!"ShoutFor 14 seconds, all party members within earshot receive +24 armor when not moving.1020 for party-wide protection.
- A resurrection skill is decent if you don't want more optionals or can't fit it elsewhere in the team.
- 1 bloodstained insignia on boots, head, or gloves (do not place on chest or legs).
- 4 minion master's insignias on the remaining armor pieces.
- Rune of superior vigor.
- 2 rune of vitae.
- 40/40 death magic.
Purpose, team integration
Bone fiends attack ranged with a 66,6% attack speed boost (40% IAS) compared to other minions, resulting in great pressure and occasional spikes. Their damage can be further increased by team support, most notably:
- Cracked armor for up to +41% damage.
- Ebon Battle Standard of HonorEotNNo Profession. Ebon Vanguard rank Ebon Battle Standard of HonorWard SpellYou plant an Ebon Battle Standard of Honor at your current location. For 14..20 seconds, non-Spirit allies in this area strike for +8..15 damage and an additional +7..10 vs. Charr.
PvE only.10120 for +15 damage on every attack.
- Mark of PainCoreNecromancer. Curses Mark of PainHex SpellFor 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 10..34..42 shadow damage to adjacent foes.10120 and BarbsCoreNecromancer. Curses BarbsHex SpellFor 30 seconds, target foe takes 1..12..16 more damage when hit by physical damage.1025 triggered by the minion attacks. Mark of pain may cause scattering.
- "Go for the Eyes!"NightfallParagon. Command "Go for the Eyes!"ShoutFor 10 seconds, the next time each ally within earshot makes an attack, that attack has an additional 30..86..105% chance to critical.4 to boost the next attack's damage by 41%. Note that bone fiends' critical hits don't automatically pick the highest damage of their base damage range of 17-35, unlike the critical hits of weapons.
To ensure the survival of the bone fiends, further measures can be taken, most notably:
- Blood BondFactionsNecromancer. Blood Magic Blood BondHex SpellFor 3..10..13 seconds, target foe and all adjacent foes are hexed with Blood Bond. Whenever an ally hits one of them with an attack, that ally gains 5..17..21 Health. If one of these foes dies while hexed, all allies adjacent to that foe are healed for 20..84..105 Health.518, LifeFactionsRitualist. Restoration Magic LifeBinding RitualCreate a level 1..11..15 Spirit. When this Spirit dies, all non-Spirit allies within its range are healed for 1..6..7 Health for each second this Spirit was alive. This Spirit dies after 20 seconds.10¾20 and RecuperationFactionsRitualist. Restoration Magic RecuperationBinding RitualCreate a level 1..11..15 Spirit. Non-Spirit allies within its range gain +1..3..3 Health regeneration. This Spirit dies after 15..39..47 seconds.25¾45 for additional healing. If the team is based on multiple bone fiend minion masters, consider bringing a curses support with Avatar of DwaynaNightfallDervish. Mysticism Avatar of DwaynaElite FormFor 10..74..95 seconds, your attacks deal holy damage. Whenever you use a Dervish attack skill, you lose 1 hex. Whenever you lose a Dervish enchantment, all allies in earshot are healed for 5..41..53 Health. This skill is disabled for 45 seconds.5220.
- ShelterFactionsRitualist. Communing ShelterBinding RitualCreate a level 1..10..13 Spirit. Non-Spirit allies within its range cannot lose more than 10% maximum Health from a single attack. When this Spirit prevents damage, it loses 75..51..43 Health. This Spirit lasts 30..54..62 seconds.25145, UnionFactionsRitualist. Communing UnionBinding RitualCreate a level 1..10..13 Spirit. Whenever a non-Spirit ally in its range takes damage or life steal, it is reduced by 15 and the Spirit takes 15 damage. This Spirit dies after 30..54..62 seconds.15¾45 and DisplacementFactionsRitualist. Communing DisplacementBinding RitualCreate a level 1..11..15 Spirit. All non-Spirit allies within its range have a 75% chance to block incoming attacks. Every time an attack is blocked in this way, this Spirit takes 60 damage. This Spirit dies after 30..54..62 seconds.15¾45 for additional defense. Unlike bone minions used by minion bombers which are meant to die and trigger death nova, these minions are meant to survive and deal damage with attacking. Therefore the combination of minions with an ST prot is actually beneficial in this case. With their 500 health points and 63 armor at 19 death magic the bone fiends aren't triggering shelter as excessively often as bone minions either (bone horrors: 84 armor; shambling horrors@18: 80 armor 480 health; jagged horror@18: 72 armor 480 health).
- Lack of exploitable corpses.
- Too many minions in the team increasing the health sacrifice of blood of the master to critical levels.
- Holy damage killing the bone fiends, especially Ray of JudgmentFactionsMonk. Smiting Prayers Ray of JudgmentElite SpellFor 5 seconds, target foe and all foes adjacent to this location take 5..37..48 holy damage each second and begin Burning for 1..3..3 seconds.10220.
- Consume SoulFactionsRitualist. Spawning Power Consume SoulElite SpellYou steal 5..49..64 Health from target foe. All hostile summoned creatures in the area of that foe take 25..105..132 damage.515, Spiritual PainNightfallMesmer. Domination Magic Spiritual PainSpellTarget foe takes 15..63..79 damage. All hostile summoned creatures in the area of that foe take 25..105..132 damage.517, Holy SpearEotNParagon. Spear Mastery Holy SpearSpear AttackIf this attack hits, you deal +5..17..21 damage. If it hits a summoned creature, all nearby foes take 15..75..95 holy damage, and are set on fire for 3 seconds.4 and Banishing StrikeNightfallDervish. Mysticism Banishing StrikeMelee AttackIf it hits, this attack deals 10..50..63 holy damage. It deals double damage to summoned creatures.513.
Two discord bone fiend minion masters used in Dzagonur Bastion: