Use Order of Pain and several blood skills to support you and your allies through health and energy management, also has room and sufficient attributes and energy for various support skills.
FactionsNecromancer. Blood Magic 16Cultist's FervorElite Enchantment SpellFor 5 seconds and 3 seconds longer for every rank of Soul Reaping, your Necromancer spells cost -6 Energy to cast but you suffer from Bleeding for 10 seconds each time you cast a Necromancer spell.5125
CoreNecromancer. Blood Magic 16Order of PainEnchantment SpellFor 5 seconds, whenever a party member hits a foe with physical damage, that party member does +17 damage.17%102
PropheciesNecromancer. Blood Magic 16Dark FuryEnchantment SpellFor 5 seconds, whenever any party member hits with an attack, that party member gains one hit of adrenaline. (50% failure chance with Blood Magic of 4 or less.)17%10¾5
FactionsNecromancer. Blood Magic 16Blood BondHex SpellFor 13 seconds, target foe and all adjacent foes are hexed with Blood Bond. Whenever an ally hits one of them with an attack, that ally gains 21 Health. If one of these foes dies while hexed, all allies adjacent to that foe are healed for 105 Health.518
EotNNecromancer. Soul Reaping 9Foul FeastSpellAll conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 27 Health and 1 Energy. This skill recharges twice as fast if you remove Disease from your target.5¼4
Template code
Necromancer:
OptionalCoreNo Profession. UnlinkedOptionalOptionalOptional. (change Soul Reaping to 12):
Barbed SignetCoreNecromancer. Blood Magic 16Barbed SignetSignetYou inflict Bleeding for 16 seconds on target foe and all adjacent foes.8%110 - for bleeding.
Strip EnchantmentCoreNecromancer. Blood Magic 16Strip EnchantmentSpellRemove 2 enchantments from target foe. If an enchantment is removed, you steal 69 Health.10120 - for disenchantment.
Mark of FuryNightfallNecromancer. Blood Magic 16Mark of FuryHex SpellFor 5 seconds, whenever you or any of your allies successfully hit target foe, that ally gains 2 strikes of adrenaline. End effect: inflicts Cracked Armor condition for 16 seconds.5¾10 - for additional adrenaline and cracked armor
Jaundiced GazeFactionsNecromancer. Blood Magic 16Jaundiced GazeEnchantment SpellRemove an enchantment from target foe. If an enchantment was removed, for the next 16 seconds, your next enchantment spell casts 1 seconds faster and costs 11 less Energy.10115 - useful with Orders skills.
Blood RitualPropheciesNecromancer. Blood Magic 16Blood RitualEnchantment SpellFor 14 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster.17%522 - energy management for your team.
Blood RenewalPropheciesNecromancer. Blood Magic 16Blood RenewalEnchantment SpellFor 7 seconds, you gain +6 Health regeneration. When Blood Renewal ends, you gain 200 Health.15%117 - health management.
OptionalCoreNo Profession. UnlinkedOptionalOptionalOptional. (put 10+1 in Curses):
BarbsCoreNecromancer. Curses 11BarbsHex SpellFor 30 seconds, target foe takes 11 more damage when hit by physical damage.1025 - if your party has many melee characters, or a minion master.
Mark of PainCoreNecromancer. Curses 11Mark of PainHex SpellFor 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 32 shadow damage to adjacent foes.10120 - for more AoE damage.
Enfeebling BloodCoreNecromancer. Curses 11Enfeebling BloodSpellTarget foe and all nearby foes suffer from Weakness for 16 seconds.10%118 - for better protection against melee.
Weaken ArmorCoreNecromancer. Curses 11Weaken ArmorSpellTarget foe and foes adjacent to your target have Cracked Armor for 16 seconds.515 - to decrease target's AL.
Shadow of FearPropheciesNecromancer. Curses 11Shadow of FearHex SpellTarget foe and all adjacent foes attack 50% slower for the next 23 seconds.1025 - to slow your enemies attacks in HM.
Monk:
OptionalCoreNo Profession. UnlinkedOptionalOptionalOptional. (put 10 in Smiting):
Strength of HonorCoreMonk. Smiting Prayers 10Strength of HonorEnchantment SpellWhile you maintain this Enchantment, target ally deals 18 more damage in melee.-110215 - for more melee support.
Castigation SignetEotNMonk. Smiting Prayers 10Castigation SignetSignetTarget foe takes 46 holy damage. If that foe was attacking, you gain 7 Energy.120 - for better energy management.
Smite HexCoreMonk. Smiting Prayers 10Smite HexSpellRemove a Hex from target ally. If a Hex is removed, foes in the area suffer 60 holy damage.5112 - for hex removal.
Smite ConditionEotNMonk. Smiting Prayers 10Smite ConditionSpellRemove one Condition from target ally. If a Condition was removed, foes in the area take 43 holy damage.517 - for condition removal.
AegisCoreMonk. Protection Prayers 10AegisEnchantment SpellFor 9 seconds, all party members within earshot have a 50% chance to block attacks.10230 - for a party-wide block.
Protective SpiritCoreMonk. Protection Prayers 10Protective SpiritEnchantment SpellFor 17 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.10¼5 - for damage reduction.
Shield of AbsorptionNightfallMonk. Protection Prayers 10Shield of AbsorptionEnchantment SpellFor 6 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment.5110 - for damage reduction.
Spirit BondFactionsMonk. Protection Prayers 10Spirit BondEnchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 70 Health.10¼2 - when taking heavy damage.
Splinter WeaponFactionsRitualist. Channeling Magic 10Splinter WeaponWeapon SpellFor 20 seconds, target ally has a Splinter Weapon. Target ally's next 4 attacks deal 35 damage to up to 3 adjacent foes.515 - for massive additional damage with melee characters.
Ancestors' RageFactionsRitualist. Channeling Magic 10Ancestors' RageSkillFor 1 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 75 lightning damage.5¼10 - additional AoE spike damage.
Flesh of My FleshFactionsRitualist. Restoration Magic 2Flesh of My FleshSpellLose half your Health. Resurrect target party member with your current Health and 7% Energy.54 - for a res.
Dervish:
OptionalCoreNo Profession. UnlinkedOptionalOptionalOptional. (put 10 in Wind Prayers):
Dwayna's TouchNightfallDervish. Wind Prayers 10Dwayna's TouchSpellTarget touched ally is healed for 45 Health for each Enchantment on you (maximum 150).5¾5 - for backline healing
Mystic HealingNightfallDervish. Wind Prayers 10Mystic HealingSpellHeals you for 45 Health and all enchanted party members for 45 Health.514 - spammable party healing
Signet of Mystic SpeedEotNDervish. Wind Prayers 10Signet of Mystic SpeedSignetFor 30 seconds, your next 2 self-targeting enchantments cast instantly. Flash enchantments do not consume uses of this skill.120 - instant orders activation
Vow of PietyNightfallDervish. Wind Prayers 10Vow of PietyEnchantment SpellFor 20 seconds, you have +24 armor and +3 Health regeneration. Vow of Piety renews whenever an enchantment on you ends.15¼45 - survivability
Equipment[]
Armor
Blessed Insignias
Weapons
40/20/20 Blood Magic set
Usage[]
Maintain cultist's fervor and orders
Counters[]
General caster hate
Mirror of disenchantment
Hex Removal
Variants[]
Order of the VampirePropheciesNecromancer. Blood Magic 16Order of the VampireElite Enchantment SpellFor 5 seconds, whenever a party member who is not under the effects of another Necromancer Enchantment hits a foe with physical damage, that party member steals up to 17 Health.17%525 may be used in place of Cultist's FervorFactionsNecromancer. Blood Magic 16Cultist's FervorElite Enchantment SpellFor 5 seconds and 3 seconds longer for every rank of Soul Reaping, your Necromancer spells cost -6 Energy to cast but you suffer from Bleeding for 10 seconds each time you cast a Necromancer spell.5125 and Order of PainCoreNecromancer. Blood Magic 16Order of PainEnchantment SpellFor 5 seconds, whenever a party member hits a foe with physical damage, that party member does +17 damage.17%102 if your team does not benefit from Dark FuryPropheciesNecromancer. Blood Magic 16Dark FuryEnchantment SpellFor 5 seconds, whenever any party member hits with an attack, that party member gains one hit of adrenaline. (50% failure chance with Blood Magic of 4 or less.)17%10¾5. You will be required to take another energy management skill to replace Cultist's FervorFactionsNecromancer. Blood Magic 16Cultist's FervorElite Enchantment SpellFor 5 seconds and 3 seconds longer for every rank of Soul Reaping, your Necromancer spells cost -6 Energy to cast but you suffer from Bleeding for 10 seconds each time you cast a Necromancer spell.5125:
Angorodon's GazeEotNNecromancer. Soul Reaping 9Angorodon's GazeSpellSteal 34 Health from target foe. If you are suffering from a condition, you gain 8 Energy.5110
Signet of Lost SoulsNightfallNecromancer. Soul Reaping 9Signet of Lost SoulsSignetIf target foe is below 50% Health, you gain 64 Health and 6 Energy.¼8