Build:N/any Minion Bomber
This build is in the metagame and deserves to be stored.
This build has received an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.
This build has been designed for the following use:
The Minion Bomber utilizes the Hero AI to deal high armor-ignoring AoE damage and degeneration through the use of Death Nova while still providing support and utility. The introduction of the Minion interface allows players to efficiently do the same now.
Attributes and Skills
When they die near you, you gain 9 Energy per creature, or 4 Energy per Spirit under your control, up to 3 times every 15 seconds.
Necromancer. Death Magic 19
Aura of the Lich
Elite Enchantment Spell
All corpses within earshot are exploited and you animate a level 21 bone horror with 500 Health and 126 armor plus one for each corpse exploited in this way. For 56 seconds, your Death Magic attribute is increased by +1.
Necromancer. Death Magic 19
Animate Bone Minions
Exploit nearest corpse to animate two level 15 bone minions with 380 Health and 91 armor.
Necromancer. Death Magic 19
For 30 seconds, if target ally dies, all adjacent foes take 120 damage and are Poisoned for 15 seconds.
Necromancer. Soul Reaping 11
For 32 seconds, you have +2 to your Death Magic and Soul Reaping attributes and sacrifice 4% of your maximum Health when you cast a spell.
Necromancer. Death Magic 19
For 24 seconds, target foe suffers -4 Health degeneration. If that foe dies while under the effects of this Hex, all nearby foes take 101 damage.
No Profession. Unlinked
No Profession. Unlinked
No Profession. Unlinked
- Optional(put 10 in Protection Prayers):CoreNo Profession. UnlinkedOptionalOptionalOptional.
- Shield of Absorption- for damage reduction.NightfallMonk. Protection Prayers 10Shield of AbsorptionEnchantment SpellFor 6 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment.5110
- Protective Spirit- for damage reduction.CoreMonk. Protection Prayers 10Protective SpiritEnchantment SpellFor 17 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.10¼5
- Aegis- for a party-wide block.CoreMonk. Protection Prayers 10AegisEnchantment SpellFor 9 seconds, all party members within earshot have a 50% chance to block attacks.10230
- Spirit Bond- when taking heavy damage.FactionsMonk. Protection Prayers 10Spirit BondEnchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 70 Health.10¼2
- Convert Hexes- to remove hex stacks.CoreMonk. Protection Prayers 10Convert HexesSpellRemove all Hexes from target other ally. For 16 seconds, that ally gains +10 armor for each Necromancer Hex that was removed.15112
- Shield of Absorption
- Optional(put 10 in Healing Prayers):CoreNo Profession. UnlinkedOptionalOptionalOptional.
- Dwayna's Sorrow- for massive groupheal.FactionsMonk. Healing Prayers 10Dwayna's SorrowEnchantment SpellFor 30 seconds, target ally and all nearby allies are Enchanted with Dwayna's Sorrow. If an ally dies while under the effects of Dwayna's Sorrow, your party is healed for 35.515
- Cure Hex- for hex removal.EotNMonk. Healing Prayers 10Cure HexSpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 90 Health.5112
- Signet of Rejuvenation- for healing.FactionsMonk. Healing Prayers 10Signet of RejuvenationSignetHeal target ally for 55. If target ally is casting a spell or attacking, that ally is healed for an additional 55 Health.18
- Healing Ribbon- for healing.EotNMonk. Healing Prayers 10Healing RibbonSpellTarget other ally is healed for 80 Health. Up to 2 additional allies near target ally are healed for 70 Health.1015
- Healing Seed- for healing.CoreMonk. Healing Prayers 10Healing SeedEnchantment SpellFor 10 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain 21 Health.10225
- Resurrection Chant- for resurrection.FactionsMonk. Healing Prayers 10Resurrection ChantSpellResurrect target party member with up to your current Health and 25% Energy. This spell has half the normal range.10615
- Vigorous Spirit- for healing.PropheciesMonk. Healing Prayers 10Vigorous SpiritEnchantment SpellFor 30 seconds, each time target ally attacks or casts a Spell, that ally is healed for 15 Health.5¼4
- Dwayna's Sorrow
- Optional(put 10 in Smiting Prayers):CoreNo Profession. UnlinkedOptionalOptionalOptional.
- Strength of Honor- for buffing melee, disable and micro.CoreMonk. Smiting Prayers 10Strength of HonorEnchantment SpellWhile you maintain this Enchantment, target ally deals 18 more damage in melee.-110215
- Smite Hex- for hex removal and damage.CoreMonk. Smiting Prayers 10Smite HexSpellRemove a Hex from target ally. If a Hex is removed, foes in the area suffer 60 holy damage.5112
- Smite Condition- for condition removal and damage.EotNMonk. Smiting Prayers 10Smite ConditionSpellRemove one Condition from target ally. If a Condition was removed, foes in the area take 43 holy damage.517
- Judge's Insight- to buff melee damage, disable and micro.CoreMonk. Smiting Prayers 10Judge's InsightEnchantment SpellFor 16 seconds, target ally's attacks deal holy damage and have +20% armor penetration.10210
- Strength of Honor
- Optional:CoreNo Profession. UnlinkedOptionalOptionalOptional.
- Signet of Lost SoulsNightfallNecromancer. Soul Reaping 11Signet of Lost SoulsSignetIf target foe is below 50% Health, you gain 76 Health and 8 Energy.¼8
- Foul Feast- to keep melee cleanEotNNecromancer. Soul Reaping 11Foul FeastSpellAll conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 33 Health and 1 Energy. This skill recharges twice as fast if you remove Disease from your target.5¼4
- Signet of Lost Souls
- Optional(put 10 in Curses):CoreNo Profession. UnlinkedOptionalOptionalOptional.
- Enfeebling Blood- for melee shutdown.CoreNecromancer. Curses 10Enfeebling BloodSpellTarget foe and all nearby foes suffer from Weakness for 15 seconds.10118
- Shadow of Fear- for melee shutdown.PropheciesNecromancer. Curses 10Shadow of FearHex SpellTarget foe and all adjacent foes attack 50% slower for the next 22 seconds.1025
- Mark of Pain- for AoE damage from melee.CoreNecromancer. Curses 10Mark of PainHex SpellFor 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 30 shadow damage to adjacent foes.10120
- Barbs- to boost damage from minions and melee players.CoreNecromancer. Curses 10BarbsHex SpellFor 30 seconds, target foe takes 10 more damage when hit by physical damage.1025
- Weaken Armor- to increase damage output.CoreNecromancer. Curses 10Weaken ArmorSpellTarget foe and foes adjacent to your target have Cracked Armor for 15 seconds.515
- Enfeebling Blood
- Optional(put 10 in Blood Magic):CoreNo Profession. UnlinkedOptionalOptionalOptional.
- Blood Bond- to heal minions efficiently.FactionsNecromancer. Blood Magic 10Blood BondHex SpellFor 9 seconds, target foe and all adjacent foes are hexed with Blood Bond. Whenever an ally hits one of them with an attack, that ally gains 15 Health. If one of these foes dies while hexed, all allies adjacent to that foe are healed for 73 Health.518
- Mark of Fury- for training targets with melee.NightfallNecromancer. Blood Magic 10Mark of FuryHex SpellFor 5 seconds, whenever you or any of your allies successfully hit target foe, that ally gains 1 strikes of adrenaline. End effect: inflicts Cracked Armor condition for 10 seconds.5¾10
- Strip Enchantment- for enchantment removal.CoreNecromancer. Blood Magic 10Strip EnchantmentSpellRemove 1 enchantments from target foe. If an enchantment is removed, you steal 45 Health.10120
- Blood Bond
- Optional(put 10 in Command):CoreNo Profession. UnlinkedOptionalOptionalOptional.
- "Stand Your Ground!"- for more defense.NightfallParagon. Command 10"Stand Your Ground!"ShoutFor 15 seconds, all party members within earshot receive +24 armor when not moving.1020
- "Fall Back!"- for moving faster.NightfallParagon. Command 10"Fall Back!"ShoutFor 8 seconds, all allies within earshot gain 12 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack.1020
- "Never Surrender!"- to counter pressure.NightfallParagon. Command 10"Never Surrender!"ShoutFor 15 seconds, all party members within earshot and below 75% Health gain +4 Health regeneration.515
- "Stand Your Ground!"
- Optional(put 10 in Channeling Magic):CoreNo Profession. UnlinkedOptionalOptionalOptional.
- Splinter Weapon- to decimate grouped foesFactionsRitualist. Channeling Magic 10Splinter WeaponWeapon SpellFor 20 seconds, target ally has a Splinter Weapon. Target ally's next 4 attacks deal 35 damage to up to 3 adjacent foes.515
- Ancestors' Rage- for AoE damageFactionsRitualist. Channeling Magic 10Ancestors' RageSkillFor 1 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 75 lightning damage.5¼10
- Splinter Weapon
- Optional(put 10 in Restoration Magic):CoreNo Profession. UnlinkedOptionalOptionalOptional.
- Mend Body and Soul- for healing and condition removal.FactionsRitualist. Restoration Magic 10Mend Body and SoulSpellTarget ally is healed for 83 Health. That ally loses one Condition for each spirit within earshot.5¾3
- Life- for group-heal.FactionsRitualist. Restoration Magic 10LifeBinding RitualCreate a level 10 Spirit with 200 Health and 62 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 5 Health for each second this Spirit was alive. This Spirit dies after 20 seconds.10¾20
- Protective Was Kaolai- for group-heal.FactionsRitualist. Restoration Magic 10Protective Was KaolaiItem SpellHold Kaolai's ashes for up to 45 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 60 Health10125
- Vengeful Weapon- for healing and damage.FactionsRitualist. Restoration Magic 10Vengeful WeaponWeapon SpellFor 8 seconds, the next time target ally takes damage or life steal from a foe, that ally steals up to 45 Health from that foe.5¼3
- Soothing Memories- for healing.FactionsRitualist. Restoration Magic 10Soothing MemoriesSpellTarget ally is healed for 70 Health. If you are holding an item, you gain 3 Energy.5¾4
- Spirit Light- for healing.FactionsRitualist. Restoration Magic 10Spirit LightSpellTarget ally is healed for 140. If any Spirits are within earshot, you don't sacrifice Health.17514
- Flesh of My Flesh- for resurrection.FactionsRitualist. Restoration Magic 10Flesh of My FleshSpellLose half your Health. Resurrect target party member with your current Health and 15% Energy.54
- Death Pact Signet- for resurrection.NightfallRitualist. Restoration Magic 10Death Pact SignetSignetResurrect target party member with your current Health and 72% Energy. The next time that ally dies within 120 seconds, so do you.312
- Mend Body and Soul
- Survivor or Blessed Insignias
- Bloodstained Insignia on the hands, head or feet
- Vitae runes
- 40/20/20% Death Magic staff or defensive set preferably
- Set the hero to Guard mode.
- The hero will do most of the work by himself, micro any skills as necessary.
- Players can use the Minion screen (Default 'Y' key) to cast Jagged Bones/ Death NovaNightfallNecromancer. Death Magic 16Jagged BonesElite Enchantment SpellFor 30 seconds, whenever target undead servant dies, it is replaced by a level 16 jagged horror with 400 Health and 97 armor that causes Bleeding with each of its attacks.5115on their minions.CoreNecromancer. Death Magic 16Death NovaEnchantment SpellFor 30 seconds, if target ally dies, all adjacent foes take 105 damage and are Poisoned for 15 seconds.52
- No corpses or corpse denial.
- Generic caster hate.
- Jagged Bonesin areas with fewer corpses. Also dependent on player preference.NightfallNecromancer. Death Magic 18Jagged BonesElite Enchantment SpellFor 30 seconds, whenever target undead servant dies, it is replaced by a level 18 jagged horror with 440 Health and 109 armor that causes Bleeding with each of its attacks.5115
- DiscordFactionsNecromancer. Death Magic 18DiscordElite SpellIf target foe is suffering from a Condition and under the effects of a Hex or an Enchantment, that foe suffers 126 damage.512
- Empathic RemovalProvide bar compression for hex/condition removalFactionsMonk. UnlinkedEmpathic RemovalElite SpellYou and target other ally lose 1 Condition and 1 Hex, and are healed for 50.517
- This build should not be combined with protective spirits such as Shelter or Union as these spirits counteract the intentional suicides of the minions and also quickly lose their health when preventing damage to minions.