Build:P/W PvP Flesh Wound

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This build is in the metagame and deserves to be stored.

This build has received an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.

This build has been designed for the following use:

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Clean conditions with "It's Just A Flesh Wound." while creating minor pressure and being able to assist spikes.

Frequency

  • Seen moderately frequently in spike builds.

Attributes and Skills

You gain 2 Energy for each ally affected by one of your Shouts or Chants (maximum 5 Energy).
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Template code

Variable skill slot

  • Resurrection Signet Resurrection Signet
  • Wild Throw Wild Throw – stance removal on spikes.
  • Anthem of Envy Anthem of Envy – as a spike preparation if playing with a second ranged spiker.
  • "Make Haste!" "Make Haste!" – for relic run in Heroes' Ascent.
  • "Fall Back!" (PvP) "Fall Back!" (PvP) – mobility in Alliance Battles.


Equipment

Runes and insignias

Weapons

Usage

  • Keep your team free from conditions with "It's Just a Flesh Wound.":
  1. Clear your frontline. It has to function at full effectivity at all times, so blind, weakness and cripple have to be removed immediately.
  2. Remove deep wound from party members under attack. Note that this doesn't apply if your prot plays Restore Condition.
  3. If you see that a spike is about to happen, remove cracked armour from the targeted party member.
  4. Dismiss degeneration conditions.
  5. Take care of any remaining conditions.
  • Your energy is sufficient to use this skill on recharge.
  • Maintain Aggressive Refrain. This is most easily done by using "To the Limit!" on recharge.
  • Use "Watch Yourself!" (PvP) whenever possible.
  • Perform spikes:
    • Follow frontline spikes with your attack skills. Remove stances when opportune with Wild Throw.
    • If you play alongside plenty of midline damage, such as a Lightning Surge elementalist, call midline spikes.
    • Use "Go for the Eyes!" (PvP) after Vicious Attack while the spear is mid-air.
  • Inbetween spikes pressure targets in their cast sets. When playing offensively, pressure the infuse monk.

Counters

  • General anti-physical.
  • Diversion on "It's Just a Flesh Wound.".

Notes

  • As you can take care of conditions easily your backline may prefer to play something other than a standard Restore Conditions Prot.
    • A Peace and Harmony Prot is superior against all hex based builds. Due to your condition removal it's usually the better choice even if the only hexes are Lightning Surge and Lightning Strike.
    • The Life Sheath Prot is a good choice against pressure spikes, dual mesmer setups and if you want to defend against triple damage splits with runner and prot.
    • Aura of Faith offers redbarring and spike protection features.


Exemplary Video

See also

Teams featuring this build: