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Build:R/A Ravenheart Gloom Runner

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This build is in the testing phase.

Please join the discussion and rate this build if you have experience with this or closely related builds.

This build has been designed for the following use:

  EoC.png This build requires Consumables to operate properly.  

A build used to frun the Ravenheart Gloom area in domain of anguish in HM solo or with support heroes.

Build

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Optional Optional

Option 1:

  • Heart of Shadow Heart of Shadow to gain health when Hp is critically low. Also enable you to get free if you are stuck or to jump through obstacles.
  • Way of Perfection Way of Perfection to reduce damage

Option 2:

  • Mental Block Mental Block lower chances to be interrupted. Increase whirling defense damage by extension.
  • Way of the Master Way of the Master to reduce damage

Option 3:

  • Shadow of Haste Shadow of Haste will speed up the mission if you intend to complete it. It is optional if you just intend to farm everything.
  • Recall Recall
  • Winnowing Winnowing will boost base damage. Will also bypass damage reduction from Armor of Sanctity and kill earth tormentors faster. Rangers among the army of darkness have this so you can use theirs.
  • Edge of Extinction Edge of Extinction will help on the final spawn and will prevent lefthovers
  • Antidote Signet Antidote Signet  Could lower conditions degen or get rid of all. If you are condition free you could ignore armor of sanctity effect (all the foes are spamming conditions though; it might not last long).
  • any of the options mentioned above

Support Heroes

This is optional but you can bring heroes along in case you don't want to use consets. Quickening zephyr will allow you to maintain shadow form without the need for consets. The hero will require micromanagement on serpent's quickness + quickening zephyr and on positioning. You can make them capture the rift by themselves (carefull not to flag them too close to the tendril).

R/Mo - Quickening Zephyr

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Mo/N - Life Barrier

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Optional

  • Mending Touch Mending Touch
  • Mend Ailment Mend Ailment flag the hero far enough so he does not use those on you

Notes

  • with life Barrier + life bond, your HP would rarely drop under 50% which can be problematic for blocking ratio. Either drop Life bond or take mental block

Equipment

  • shield +10 vs demons
  • one handed weapon +20% enchants, +5 energy
  • Blessed insignias

Usage

  • vital consumables : conset, candy corn, golden egg, lunar fortunes
  • suggested consumables : candy apple, war supplies, drake kebob, Bowl of Skalefin Soup, Slice of Pumpkin Pie
  • not advised : cupcake, any rock candy (speed boost will make it harder to handle foes)
  • you need 12+3 in shadow arts in order to maintain SF but since foes will inflict weakness, you need 12+1+3
  • Activate the Lightbringer title (each rank will reduce damage input and increase damage output).
  • Talk to Whispers Informant to get the lightbringer bounty
  • Before recasting SF you could lure the interrupts with passive spells like mental block if you have enough energy. You can also play hide and seek in order to recast SF safely.
  • Appart from the main mission, there are a lot of side groups to farm. Army of darkness patrols on the west side. Groups fighting NPC on the center...

Notes

  • When under 50% Hp, tormented foes will duplicate themselves with call to the torment and keep doing so unless their Hp increase again. This is exploitable depending on your tactics. You can increase your powerstrike by multiplying them. The advantage of this process is to build your own army with foes that can't interrupt you; Then you can kill all the rangers and paragons instead of using them.
    • Any clone will not be bound to a specific place. It will follow you as far as you go. You might want to duplicate mesmers, eles or necros. The rest is melee or has interrupts and you don't want that.
    • If you complete gloom, you could keep going in foundry with an army of clones to farm Titan gemstones. It is also possible to complete foundry and city in the process but this is advanced tactics and out of scope.

Gains from the farm :

  • 2100 lightbringer points from quests + 8*(number of foes you kill). 2500 gold.
  • Tormented gemstones (2 from chest and average 4 from drops)
  • Gold weapons, Green weapons, gold coins
  • Regarding blocking probability:
    • Whirling Defense Whirling Defense + Mental Block Mental Block = 88% to block
    • Whirling Defense Whirling Defense + Shroud of Distress Shroud of Distress = 94% to block.
    • Whirling Defense Whirling Defense + Shroud of Distress Shroud of Distress + Mental Block Mental Block = 97% to block.

Counters

  • Interrupts on Shadow form or Shroud of distress if bad timing. Sanity Tormentor(paragon) and Spirit Tormentor(ranger) both have interrupts.
  • In case you are very unlucky, you could suffer from daze if Sanity Tormentors manage to build up enough adrenaline and align the shot. In that case, there are only 2 options : hide or run away using a speed boost.
  • If you forget to maintain blocking skills, Earth Tormentors(dervish) could build up adrenaline and remove your enchantments.

Video