Build:R/N GvG Turret

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This build is provisionally vetted great pending more votes.

This build has received a provisional rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.

This build has been designed for the following use:

Use Rapid Fire and Burning Arrow to deal damage and more reliably interrupt.

Frequency

  • Used in dual ranger setups and builds like physical spike and awsm spike.

Attributes and Skills

The energy cost of attack skills, rituals, touch skills and all Ranger skills is reduced by 56%.
 save
Template code

Variable skill slot

  • Natural Stride Natural Stride – decrease marksmanship to 10+2, increase wilderness survival to 8+1.
  • Dodge Dodge

Variants

  • Replace Rend Enchantments with:
    • Mending Touch Mending Touch – replace Antidote Signet with a second stance, Resurrection Signet or Point Blank Shot.
    • Holy Veil Holy Veil

Equipment

Runes and insignia

Weapons

  • Crippling recurve bow of defense.
  • 40/40 set for the utility spell's attribute.
  • Crippling long bow of defense.
  • Vampiric recurve bow of defense.
  • Spear of defense, 10%hrt with
    • Strength shield of fortitude, -20% cripple duration.
    • Strength shields of fortitude, +10 armor against each damage type.

Additional weapons

  • Vampiric flatbow of defense against NPCs.

Usage

For a thorough explanation of how to use this build in general and specific situations read the GvG Ranger Guide.

  • Interrupt the opponent's party healing, especially Shield Guardian.
  • Against ritualist runners push up and interrupt party healing and weapon spells.
  • Join spikes.

Counters

  • Shield Guardian Shield Guardian
  • Interruption of Rapid Fire.
  • Stance removal.

See also