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Build:R/N Turret Ranger

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This build is provisionally vetted Good pending more votes.

Through the PvX vetting system, it has reached an overall Rating in the range from 3.75 to < 4.75. The provisional rating is Good. If you have experience with this build, please rate it.

This build has been designed for the following use:

Use Rapid Fire and Burning Arrow to deal damage and more reliably interrupt.


  • Used in dual ranger setups and builds like physical spike and awsm spike.

Attributes and Skills

Template code
Variable skill slot

  • Natural Stride Natural Stride – decrease marksmanship to 10+2, increase wilderness survival to 8+1.
  • Dodge Dodge


  • Replace Rend Enchantments with:
    • Mending Touch Mending Touch – replace Antidote Signet with a second stance, Resurrection Signet or Point Blank Shot.
    • Holy Veil Holy Veil


Runes and insignia


  • Crippling recurve bow of defense.
  • 40/40 set for the utility spell's attribute.
  • Crippling long bow of defense.
  • Vampiric recurve bow of defense.
  • Spear of defense, 10%hrt with
    • Strength shield of fortitude, -20% cripple duration.
    • Strength shields of fortitude, +10 armor against each damage type.

Additional weapons

  • Vampiric flatbow of defense against NPCs.


For a thorough explanation of how to use this build in general and specific situations read the GvG Ranger Guide.

  • Interrupt the opponent's party healing, especially Shield Guardian.
  • Against ritualist runners push up and interrupt party healing and weapon spells.
  • Join spikes.


  • Shield Guardian Shield Guardian
  • Interruption of Rapid Fire.
  • Stance removal.

See also