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Build:R/W Glass Arrows Buffer

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This build is currently being tested.

Please join the discussion and rate this build if you have experience with this or closely related builds. If you are the author of this build, you may wish to add this page to your watchlist if you haven't already.

This build has been designed for the following use:

Best with heroes, uses FGJ and multi-arrow attacks to pressure and keep up "Save Yourselves!" Has no reliance on nature rituals for faster transitions between fights and removes concern over spirits killed during combat.

Attributes and Skills

12 + 1 + 1
12 + 1
Template code
 save
Optional.jpg Optionals:

Damage

  • Crossfire Crossfire for low-cost, low CD damage boost.
  • "Dodge This!" "Dodge This!" Increase damage. Note that the damage boost & unblockable effect only applies to one arrow per use.
  • Keen Arrow Keen Arrow Synergizes well with "Go for the Eyes!" on other characters.

Utility

  • Asuran Scan Asuran Scan counter all anti-physical.
  • Drunken Master Drunken Master replaces Frenzy if you have no prot monk/ST rit.


Equipment

  • Full Radiant, Survivor ok.
  • Zealous Recurve bow. Recurve is necessary for accuracy due to lack of Favorable Winds.
  • Non-zealous longbow or flatbow for pulling and out-of-combat set.

Usage

  • Precast Glass Arrows before a fight.
  • Autoattack and use Crossfire until enemies get close, then pop FGJ and use Triple Shot and Forked Arrow to quickly build adrenaline. If you see that you have 5-6 strikes then don't waste Triple Shot and Forked Arrow, build up the remaining adrenaline with autoattacks, use Save Yourselves, then use bow attacks.
  • Recommended comp: Channeling Ritualist (minimum 14 in Channeling) with Splinter Weapon and /P hero with Enduring Harmony. Have hero use Enduring Harmony on you before you use FGJ for +50% duration. Multi-arrow attacks proc Splinter Weapon with each arrow, Triple Shot + Forked arrow can almost down an entire balled group by itself.

Counters

  • Standard anti-physical if not bringing Asuran Scan.
  • Energy Denial.
  • Being focused by multiple melees.