Build:R/any Escape Runner

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The PvXwiki community finds this to be a good build.

This build has received an overall rating in the range from 3.75 to < 4.75 and thus qualifies for the lower category of working builds: Good.

This build has been designed for the following use:

Ranger build capable of running to most common destinations.

Attributes and skills

12 + 1 + 1
The energy cost of attack skills, rituals, touch skills and all Ranger skills is reduced by 56%.
 save
Template code

R/any

  • Natural Stride Natural Stride combined with Escape is enough to maintain a speed boost, but gets removed by hexes.
  • Storm Chaser Storm Chaser can be used instead of Dodge & Zojun's Haste at the cost of speed.
  • Troll Unguent Troll Unguent healing skill that can be cast before running into a group of enemies.
  • Antidote Signet Antidote Signet if facing multiple conditions.
  • "Don't Trip!" "Don't Trip!" requires precise timing, but provides another anti-KD.
  • "You Move Like a Dwarf!" "You Move Like a Dwarf!" instant knockdown and cripple, used to interrupt anything that may slow you down.

Your secondary profession depends on where you are running.

  • Assassin is faster but has no hex removal.
  • Monk is slower but has hex removal.

R/Mo

  • Remove Hex Remove Hex or Cure Hex Cure Hex for additional hex removal.
  • Reverse Hex Reverse Hex faster cast time than the above, but more expensive.
  • Patient Spirit Patient Spirit is a cheap and relatively big heal, but has a delay and can be vulnerable to enchantment removal.
Variant: R/Mo Droknar's Forge Runner
The energy cost of attack skills, rituals, touch skills and all Ranger skills is reduced by 56%.
 save
Template code

R/A

For areas where hexes aren't a concern, such as the Crystal Desert, Ascalon and Talus Chute.

Variant: R/A Escape Runner
The energy cost of attack skills, rituals, touch skills and all Ranger skills is reduced by 56%.
 save
Template code
  • Dark Escape Dark Escape is often used for its damage reduction, but gives less speed than other stances.
  • Dark Prison Dark Prison Sometimes used alongside Death's Charge, but costs 10 energy.

Equipment

  • Sentry's/Survivor Insignia.
  • A +5 energy axe/sword/spear weapon with either +5 armor or +30 health.
  • A shield with +30 hp and -2 damage in stance.
  • A staff with energy modifiers might be required when spamming high cost skills.

Usage

  • Keep up 33% IMS with Dodge > Escape > Zojun's Haste > Escape
  • If using Dwarven Stability, maintain it and use Escape on recharge.
  • Use "I Am Unstoppable" to remove cripple.
  • Use "Don't Trip!" or "I Am Unstoppable" (in that order) before getting knocked down. This may take some practice.

Counters

  • Taking too much damage.
  • Inability to deal with snares.
  • Rubberbanding/lag. Avoid running close to mobs to reduce rubberbanding.
  • Making mistakes.

Notes

  • Having 5 Deldrimor/Norn/Kurzick/Luxon rank is an advantage, but not required.