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Build:R/any JQ Barrage

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The PvXwiki community finds this to be a good build.

Through the PvX vetting system, it has reached an overall Rating in the range from 3.75 to < 4.75 and thus qualifies for the lower category of working builds: Good.

This build has been designed for the following use:

A standard Ranger bar using Barrage to cap from a distance, and various utility skills to defend quarries and snare carriers.

Attributes and Skills

12 + 1
12 + 1 + 1
Template code

  • Debilitating Shot
  • Hunter's Shot
  • Poison Tip Signet
  • Zojun's Shot
  • Point Blank Shot
  • Needling Shot
  • Splinter Weapon (PvP) Expertise to 8+1, Marksmanship to 12+1+1, Channeling to 10
  • Nightmare Weapon in combination with Splinter Weapon


  • Natural Stride Expertise to 9+1
  • Mending Touch
  • Remove Hex Useful vs. Empathy and Insidious Parasite which stack heavily when using barrage.
  • Antidote Signet
  • Throw Dirt
  • Restful Breeze
  • Shadow Refuge


  • Natural Stride Expertise to 9+1
  • Storm's Embrace
  • Zojun's Haste
  • Dodge
  • Dash
  • Sprint
  • Return
  • Death's Charge
  • Heart of Shadow - get up and down ledges very quickly


  • Survivor/Stalwart/Pyrebound Insignias
  • Superior Vigor, runes of Vitae or Restoration/Clarity if not using condition removal.
  • Vampiric Flatbow of Fortitude with "Strength and Honor" inscription for Barraging.
  • Vampiric Recurve Bow of Fortitude with "Strength and Honor" inscription for interrupting/defending.
  • Zealous Flatbow of Fortitude with "Strength and Honor" inscription for Barraging if you need to build up energy or vs. E-denial.
  • +5 energy +30 hp spear with +30 hp shields with various +10 armor inscriptions (especially vs. lightning, piercing, fire).


  • Barrage from high ledges or bridges, your range can be far enough that NPCs do not attack you, and you are usually safer from players.
  • Aim for the middle NPC (usually a Mesmer at quarries).
  • Use Lightning Reflexes (PvP) to block arrows if capping at a near distance, or as an IAS to speed up capping. Also use for defense vs. players.
  • Defend quarries by interrupting and disabling key nukes such as Ray of Judgment.
  • Cripple players and carriers using Pin Down.


  • Anti-martial hexes (Empathy and Insidious Parasite especially)
  • Blind/weakness
  • Interrupts and skill disablers (such as Distracting Shot, Signet of Humility, or Diversion)