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Build:Rt/Mo FA Soul Twister

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The PvXwiki community finds this to be an excellent build.

Through the PvX vetting system, it has reached an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.

This build has been designed for the following use:

This build uses Soul Twisting to maintain damage mitigating spirits on the Kurzick side of Fort Aspenwood.

Attributes and Skills

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  • Earthbind (PvP) Earthbind (PvP) keeps foes caught by the Elementalists' Unsteady Ground and player knockdowns on the ground longer. Also allows players to KD turtles.
  • Soothing (PvP) Soothing (PvP) slows down adrenaline build-up by Luxon Warriors and adrenaline using opponents.
  • Dissonance (PvP) Dissonance (PvP) interrupts casters and attackers alike, shutting down its target.
  • Energetic Was Lee Sa Energetic Was Lee Sa instead of Signet of Creation, if not using a high-energy set.
  • Boon of Creation Boon of Creation instead of Signet of Creation, if you are not stalling turtles and face less enchantment removal.


  • Survivor Insignia, Superior Vigor Rune, Rune of Vitae.
  • +5e Spear of Fortitude, Communing Focus of Fortitude with your favourite inscription (spell cast/recharge modifiers are useless).
  • +5e Spear of Warding, Communing Focus of Fortitude with "Like a Rolling Stone" (+10AR vs Earth damage), as a secondary set for stalling turtles (turtle attacks do earth damage).


Stand in the middle of the circle the plants line out: players cannot reach you, but turtles will get stuck. Keep in mind that turtle attacks will still hit you.
  • Use Soul Twisting to spam Shelter, Union and Displacement continuously. Make sure to cast Union after Shelter.
  • Use spots where you aggro the turtles and players can't reach you (see image for the orange turtle example); you can cover an outer and inner gate and the center NPCs at the same time.
  • Remove conditions and hexes from key NPCs.


  • Diversion on Soul Twisting. If Soul Twisting is up and you are hexed with Diversion, you can still cast spirits and they will immediately recharge.
  • Extreme interrupting while you cast spirits. Don't stay in the line of sight of Rangers.
  • Minion Masters on your team can waste Shelter. Minion Masters on either team can deplete Union and Displacement rapidly.


  • If you don't mind a little less energy gain from Signet/Boon of Creation and weaker spirits, you can change the attribute spread to accommodate Restoration skills. 10+1+1 Spawning Power, 10+2 Communing and 11+1 Restoration Magic, for example. Then you can use the optional slot and/or Holy Veil for a Restoration spirit or two (Recuperation (PvP), Recovery (PvP), Life (PvP)) or Spirit Light.
  • Infuse Health over Holy Veil for Kurzick side.

See also