The PvXwiki community finds this to be a great build. This build has received an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great. This build has been designed for the following use: |
This build is significantly affected by the Flux: Jack of All Trades. See the build's talk page for discussion and ramifications not noted here. Notes: Decrease Spawning Power to 9 + 1 + 1 and Command to 8. Increase Communing to 8. |
This build is significantly affected by the Flux: Hidden Talent. See the build's talk page for discussion and ramifications not noted here. Notes: Attribute boost to Spear Mastery and Command |
Spike caller for spike teams in HA, using Spirit's Strength/Sundering Weapon and the Chest Thumper/Disrupting Throw combo to throw out Cracked Armor, Deep Wound and a good amount of damage very quickly.
Attributes and Skills[]
Creatures you create have 48% more Health, and weapon spells you cast last 48% longer. |
- Replace Res Sig with either Death Pact Signet (PvP) or Flesh of My Flesh (PvP) depending what your team needs.
Equipment[]
Armor[]
- 5x Ghost Forge/Blessed Insignia
- Superior Vigor
- Minor Spawning
- Minor Communing
- Minor Restoration (if taking hard res)
- Rune of Restoration/Clarity.
Weapons[]
- Vampiric/Zealous/Ebon Spears of Fortitude (15^50)
- Various Command Shields of Fortitude (reduced cripple/+10 vs AL etc.)
- 40/20/20 Spawning Staff.
- 40/40 Communing
- 40/40 Restoration for hard res.
Usage[]
- Maintain Spirit's Strength and Sight Beyond Sight.
- Use Sundering Weapon on yourself before you spike.
- Call spikes with Chest Thumper/Disrupting Throw.
- Use your other utility shouts/chants as you would.
Counters[]
- Weakness/Anti-melee hexes.
- Enchantment removal.
See also[]
- A/P Caller (HA)
- A/P Caller (GvG)