Build:Rt/R QZ Ural's Support

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This build is in the testing phase.

Please join the discussion and rate this build if you have experience with this or closely related builds.

This build has been designed for the following use:

Rt/R QZ Ural's Support focuses on maintaining "By Ural's Hammer!" on the party through the effects of Quickening Zephyr. This combo provides a powerful 33% damage increase, 50% recharge reduction and death penalty protection to the entire team. The increased energy demands imposed by QZ are offset by the full energy refill provided every time BuH revives. This build is best played with casters that don't need much, if any, prep time before combat.

Attributes and Skills

Creatures you create have 36% more Health, and weapon spells you cast last 36% longer.
Template code

Variant to Serpent's Quickness: drop in favor of the following option to maintain permanent QZ without relying on a morale boost or 16 WS

  • Bring another copy of Quickening Zephyr Quickening Zephyr (disable & micro) on a hero (don't bother investing anything more than spare points); casting QZ under the effects of QZ allows you to permanently maintain it.

Variant to Ebon Vanguard Assassin Support: swap it out only if you have a martial player to aggro for you.

  • Great Dwarf Weapon Great Dwarf Weapon : for a combination of damage and effective defense via knockdowns.


Spawning Power (14)

  • Spirit Channeling Spirit Channeling : remove reliance on Blood is Power.
  • Spirit to Flesh Spirit to Flesh : large AoE heal.; combines well with Life Life .
  • Empowerment Empowerment : increase the energy pools of those using item spells; combines well with Tranquil Was Tanasen Tranquil Was Tanasen and doesn't need much investment to be effective.

Restoration Magic (12)

  • Tranquil Was Tanasen Tranquil Was Tanasen : anti-interrupt; doesn't need much investment to be effective.
  • Recuperation Recuperation : maintainable party regen.
  • Life Life : party-wide heal.
  • Spirit Light Spirit Light : strong spot heal.
  • Mend Body and Soul Mend Body and Soul : weaker spot heal, but will let you clear condition stacks with enough spirits.

Channeling Magic (16)

  • Signet of Spirits Signet of Spirits : free spirits for passive damage and triggers for rit backline skills.
  • Bloodsong Bloodsong : +1 spirit.
  • Splinter Weapon Splinter Weapon : cast on EVAS for additional damage
  • Ancestors' Rage Ancestors' Rage : cast on EVAS for additional damage

Wilderness Survival

  • Greater Conflagration Greater Conflagration & Winter Winter : use with Mantra of Frost among the team.
  • Frozen Soil Frozen Soil : to block opposing resurrection. BUH ignores this spirit.

Beast Mastery

  • Edge of Extinction Edge of Extinction : can be very effective at spiking human enemy groups due to your team's automatic synchronized deaths under BUH. Also fine for general clean-up of non-human groups.



  • All party members that need to be under BUH should die by running/flagging into the nearest pack of enemies. Heroes can simply be flagged back and forth to prevent much skill use and give melee mobs auto-crits.
    • Minion Masters and any melee relying on other buffs to function are not suitable BUH targets.
    • Healers can benefit from the Death Penalty protection and energy refill every 30 seconds. The initial 15% DP can be worked off quickly.
  • Use Quickening Zephyr while under Serpent's Quickness.
  • Run in and revive your entire party with BUH.
  • As your party moves, use Summon Spirits to keep QZ with you.
  • SQ, QZ and BuH's recharges will line up so that you can maintain BUH indefinitely (but let BUH expire before reuse).
    • Once your party kills a boss, immediately use QZ while under the previous QZ. From now on you will be able to keep it up permanently.
  • Use your other support as needed.
  • Flesh of My Flesh should only be used to rez when absolutely needed or for a party member that was not participating in the BUH chain.


  • Anti-summon skills: take advantage of spirit range to avoid losing your spirits to these
  • Anti-shout: Well of Silence and Vocal Minority in particular.
  • Not getting all dead party members with BuH will force you to either revive them with FoMF (losing the benefits) or go 30 seconds without them.

See Also