Build:Rt/any PvP Caretaker's Charge
This build is provisionally vetted good pending more votes.
This build has received a provisional rating in the range from 3.75 to < 4.75 and thus qualifies for the lower category of working builds: Good.
This build has been designed for the following use:
Support your team with damage, healing, and utility.
Attributes and Skills
Creatures you create have 12% more Health, and weapon spells you cast last 12% longer.
NightfallRitualist. Channeling Magic 15Caretaker's ChargeElite SpellTarget foe is struck for 75 lightning damage. If you are holding an item, you gain 5 Energy and 50 Health.514FactionsRitualist. Channeling Magic 15Channeled StrikeSpellTarget foe is struck for 95 lightning damage. That foe is struck for an additional 35 lightning damage if you are holding an item.1024NightfallRitualist. Channeling Magic 15Renewing SurgeHex SpellFor 8 seconds, target foe suffers 12 damage each second. When this hex ends you gain 8 energy.5115CoreNo Profession. UnlinkedOptionalOptionalOptional.FactionsRitualist. Restoration Magic 13Soothing MemoriesSpellTarget ally is healed for 88 Health. If you are holding an item, you gain 3 Energy.5¾4FactionsRitualist. Restoration Magic 13Vengeful WeaponWeapon SpellFor 8 (+1) seconds, the next time target ally takes damage or life steal from a foe, that ally steals up to 54 Health from that foe.5¼3CoreNo Profession. UnlinkedOptionalOptionalOptional.CoreNo Profession. UnlinkedOptionalOptionalOptional.
Optional Slot 3 (Targeted Support Skill)
- Ancestors' RageFactionsRitualist. Channeling Magic 15Ancestors' RageSkillFor 1 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 110 lightning damage.5¼10 Help melees spike enemies or capture objectives.
- Splinter WeaponFactionsRitualist. Channeling Magic 15Splinter WeaponWeapon SpellFor 20 seconds, target ally has a Splinter Weapon. Target ally's next 5 attacks deal 50 damage to up to 3 adjacent foes.515 Help martial players capture objectives.
- Warmonger's WeaponNightfallRitualist. Channeling Magic 15Warmonger's WeaponWeapon SpellFor 13 seconds, if target ally attacks a foe who is not attacking, that foe is interrupted.10130 Help martial players defeat casters.
- Nightmare WeaponFactionsRitualist. Channeling Magic 15Nightmare WeaponWeapon SpellFor 12 seconds, target ally has a Nightmare Weapon. Target ally's next 3 attacks are reduced by 50 damage and steal up to 50 Health.5110 Sustain and armor ignoring damage for any ally.
Optional Slot 7 (Item Spell)
- Cruel Was DaoshenFactionsRitualist. Channeling Magic 15Cruel Was DaoshenItem SpellHold Daoshen's ashes for up to 60 seconds. While you hold his ashes, all Ritualist skills have 10% armor penetration. When you drop his ashes, all nearby foes are struck for 85 lightning damage.15230 Increase your own DPS and bomb objectives.
- Generous Was TsungraiFactionsRitualist. Restoration Magic 13Generous Was TsungraiItem SpellHold Tsungrai's ashes for up to 54 seconds and gain +128 maximum Health. When you drop his ashes, you gain 256 Health.10%5115 Self sustain.
- Protective Was KaolaiFactionsRitualist. Restoration Magic 13Protective Was KaolaiItem SpellHold Kaolai's ashes for up to 54 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 75 Health10125 Armor boost and party healing.
Optional Slot 8 (Utility)
- DashFactionsAssassin. UnlinkedDashStanceFor 3 seconds, you run 50% faster.58 Mobility for AB and FA.
- Dark EscapeFactionsAssassin. Shadow Arts 6Dark EscapeStanceFor 9 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.530 Mobility and sustainability. Drop one point from Restoration and add to Shadow Arts.
- Balanced StanceCoreWarrior. Tactics 6Balanced StanceStanceFor 13 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack.530 Prevent Knockdowns. Drop one point from Restoration and add to Tactics.
- Rend EnchantmentsCoreNecromancer. Curses 6Rend EnchantmentsSpellRemove 7 Enchantments from target foe. For each Monk Enchantment removed, you take 43 damage.5220 Prevent gates/Gunther from being supported in FA. Drop one point from Restoration and add to Curses.
- Remove HexCoreMonk. UnlinkedRemove HexSpellRemove a Hex from target ally.518 Hex removal for RA and AB.
- Resurrection SignetCoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3 Random Arenas.
- 5x Survivor Insignias OR 5x Herald's Insignias
- Rune of Superior Vigor.
- 2x Runes of Vitae.
- Weapon sets are not particularly important to this build as it revolves around holding an item
- In the case that your item spell is unavailable:
- 40/40 Channeling set.
- Low/High energy set.
- Shield sets.
- Deal damage with Caretaker's Charge and Channeled Strike
- Caretaker's Charge provides free damage and a self heal
- Renewing Surge for armor-ignoring damage and energy gain
- Buff teammates with appropriate weapon spells/skills
- Ancestors' Rage and Splinter Weapon are particularly useful for capping points in AB and destroying gates in FA.
- Warmonger's Weapon is effective for dealing with pesky Monks and Elementalists.
- Soothing Memories provides a decent heal for a reduced cost.
- Support yourself or your team with your choice of Item Spell.
- Generous Was Tsungrai is an excellent self spike stopper.
- Cruel Was Daoshen provides a notable increase in DPS.
- Protective Was Kaolai is effective in 8x8 formats.
- Standard anti caster.
- Item being interrupted or disabled.
- Energy denial.