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Build:Rt/any RA Channeling Magic Pressure

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This build is in the metagame and deserves to be stored.

This build has received an overall rating in the range from 3.75 to < 4.75 and thus qualifies for the lower category of working builds: Good.

This build has been designed for the following use:

Metacapecategory.png
Flux.jpg This build is positively affected by the Flux: Amateur Hour.
See the build's talk page for discussion and ramifications not noted here.  
Notes: Playing the #Glimmering Mark variant becomes more powerful against elementalists.
Flux.jpg This build is positively affected by the Flux: Hidden Talent.
See the build's talk page for discussion and ramifications not noted here.  
Notes: Secondary profession utility skills become more powerful.
Flux.jpg This build is positively affected by the Flux: Meek Shall Inherit.
See the build's talk page for discussion and ramifications not noted here.  
Notes: Play 18 channeling magic and the variant #Flux: Meek Shall Inherit.
Flux.jpg This build is positively affected by the Flux: Jack of All Trades.
See the build's talk page for discussion and ramifications not noted here.  
Notes: Adjust your attributes to get bonuses from the flux, see #Flux: Jack of All Trades.
Flux.jpg This build is positively affected by the Flux: Chain Combo.
See the build's talk page for discussion and ramifications not noted here.  
Notes: With #Xinrae's Weapon it's easy to build up the damage bonus. Take Mend Body and Soul as the second utility skill.
Flux.jpg This build is positively affected by the Flux: All In.
See the build's talk page for discussion and ramifications not noted here.  
Notes: Play 16 channeling magic and a build variant which makes use of the flux effect, see #Flux: All In.

Random arenas ritualist that inflicts pressure on the opposing team with various options to adapt to the day's meta and current flux.

Attributes and Skills

Template code
 save

Equipment

Runes and insignias

Weapons

Usage

Weapon sets

  • Use your 40/40 sets for casting spells of the respective attributes.
  • Switch to your high energy set when needed.
  • Switch to your shield set when idle or under attack or attacking with Nightmare Weapon.

Skills

  • Create a spirit of Bloodsong (PvP) in range of the fighting area, but far enough behind that it can't get killed without requiring a brave push. The spirit attacks are less important than the additional effects from your skills.
  • Use Spirit Burn for pressure.
  • Use Essence Strike and Renewing Surge frequently to maintain energy.
  • Try to save your spirit from physicals with Gaze from Beyond.

Variants

Glimmering Mark

12+1+1 channeling magic, 12 air magic, 3 spawning power

Glimmering Mark Teinai's Wind Spirit Burn Gaze from Beyond Essence Strike Renewing Surge Bloodsong (PvP) Resurrection Signet
  • Glimmering Mark Glimmering Mark – don't use other skills on this target until glimmering mark has run out. If you plan to apply additional pressure on this target, use other skills on it in advance. Prefer to use it on players with attack skills.
  • Teinai's Wind Teinai's Wind – use after Spirit Burn.

Xinrae's Weapon


12+1+1 channeling magic, 12+1 restoration magic, 3 spawning power

Xinrae's Weapon Optional Spirit Burn Gaze from Beyond Essence Strike Renewing Surge Bloodsong (PvP) Resurrection Signet
  • Xinrae's Weapon Xinrae's Weapon – support your monk. Prefer to use it on targets receiving powerful hits, such as from Lightning Surge.
  • Mend Body and Soul Mend Body and Soul – additional defensive support.
  • Nightmare Weapon Nightmare Weapon – increase your team's damage output by using it on rangers, Avatar of Grenth dervishes or yourself. Put it on people who need healing and are likely to attack in order to increase your team's survivability.

Variant

  • Rejuvenation (PvP) Rejuvenation (PvP) over Resurrection Signet.

Flux: Meek Shall Inherit


12+1+3 channeling magic

Optional Nightmare Weapon Spirit Burn Gaze from Beyond Lamentation Renewing Surge Bloodsong (PvP) Resurrection Signet
  • Protector's Defense Protector's Defense – 10+1+2 spawning power, 8+2 tactics. You can defend party members aswell as your spirit.
  • Insidious Parasite Insidious Parasite – 6+1+2 spawning power, 11+2 curses. Don't use on targets you struck blind.

Flux: Jack of All Trades


10+1 channeling magic, 10+1 spawning power; set the attribute of your elite skill to 11.

Optional Optional Spirit Burn Gaze from Beyond Lamentation Renewing Surge Bloodsong (PvP) Resurrection Signet

Elite skill choices

  • Glimmering Mark Glimmering Mark
  • Lightning Surge Lightning Surge
  • Gust Gust
  • Corrupt Enchantment Corrupt Enchantment
  • Xinrae's Weapon Xinrae's Weapon

Utility skill choices

  • Teinai's Wind Teinai's Wind – with an air magic elite skill.
  • Essence Strike Essence Strike – more energy for more frequent skill usage.
  • Nightmare Weapon Nightmare Weapon – offensive/defensive support.

Flux: All In


12+1+3 channeling magic, 12+3 spawning power

Optional Lamentation Spirit Burn Gaze from Beyond Essence Strike Renewing Surge Bloodsong (PvP) Resurrection Signet

Elite skill choices

  • "You're All Alone!" "You're All Alone!"
  • Empathic Removal Empathic Removal

Counters

  • Spirit camping.
  • Melees training you.

See also