This build is positively affected by the Flux: Amateur Hour. See the build's talk page for discussion and ramifications not noted here. Notes: Secondary necromancer and elementalist build variants becomes more powerful against their respective primary professions. No other professions will deal additional damage against ritualists.
This build is positively affected by the Flux: Hidden Talent. See the build's talk page for discussion and ramifications not noted here. Notes: Secondary profession utility skills become more powerful.
This build is positively affected by the Flux: Meek Shall Inherit. See the build's talk page for discussion and ramifications not noted here. Notes: Play 18 channeling magic and the variant here. More powerful than most unfluxed alternatives.
This build is positively affected by the Flux: Jack of All Trades. See the build's talk page for discussion and ramifications not noted here. Notes: You can adjust your attributes to get bonuses from the flux; works best with secondary profession elite skills. See here.
This build is positively affected by the Flux: Chain Combo. See the build's talk page for discussion and ramifications not noted here. Notes: With Xinrae's weapon it's easy to build up the damage bonus.
This build is positively affected by the Flux: All In. See the build's talk page for discussion and ramifications not noted here. Notes: You can play 16 channeling magic and a build variant which makes use of the flux effect, see here.
Random arenas ritualist based on spirits and channeling magic's energy management. Inflicts pressure on the opposing team with various options to adapt to the day's meta and current flux.
Essence StrikeFactionsRitualist. Channeling Magic 16Essence StrikeSpellTarget foe is struck for 63 lightning damage. If any Spirits are within earshot, you gain 10 Energy.518
Renewing SurgeNightfallRitualist. Channeling Magic 16Renewing SurgeHex SpellFor 8 seconds, target foe suffers 13 damage each second. When this hex ends you gain 8 energy.5115
Bloodsong (PvP)FactionsRitualist. Channeling Magic 16Bloodsong (PvP)Binding RitualCreate a level 8 Spirit with 160 Health and 50 armor who dies after 158 seconds. Attacks by that Spirit steal up to 26 Health.5330
Use your 40/40 sets for casting spells of the respective attributes.
Switch to your high energy set when needed.
If available, use your 40/20/1 channeling magic for the creation of channeling magic spirits.
Switch to your shield set when idle or under attack or attacking with nightmare weaponFactionsRitualist. Channeling Magic 16Nightmare WeaponWeapon SpellFor 12 seconds, target ally has a Nightmare Weapon. Target ally's next 3 attacks are reduced by 53 damage and steal up to 53 Health.5110.
Equip the correct shield for the opponent you face.
Use the cripple shield in the crag to traverse magma fields.
Skills
Place bloodsong (PvP)FactionsRitualist. Channeling Magic 16Bloodsong (PvP)Binding RitualCreate a level 8 Spirit with 160 Health and 50 armor who dies after 158 seconds. Attacks by that Spirit steal up to 26 Health.5330 such that it will be in your back, but in casting range. This way you can benefit from your spells' additional effects while keeping the spirit safe. If an opponent pushes up to attack the spirit, this will put a lot of pressure on their team.
Use renewing surgeNightfallRitualist. Channeling Magic 16Renewing SurgeHex SpellFor 8 seconds, target foe suffers 13 damage each second. When this hex ends you gain 8 energy.5115 on recharge to gain energy and pressure foes. Prefer using it on frenzyCoreWarrior. UnlinkedFrenzyStanceFor 8 seconds, you attack 33% faster but take double damage.54 warriors. If part of your build, use it to cover more important hexes.
Use essence strikeFactionsRitualist. Channeling Magic 16Essence StrikeSpellTarget foe is struck for 63 lightning damage. If any Spirits are within earshot, you gain 10 Energy.518 to gain additional energy.
Variants and variant usage[]
Elite skill options:
Offense
Ritual LordFactionsRitualist. Spawning Power 13Ritual LordElite SkillFor 31 seconds, your Ritualist attributes are boosted by 4 for your next skill. If that skill is a Binding Ritual, it recharges 53% faster and Ritual Lord recharges instantly.2%45 – 12+1 spawning power; bring at least one more channeling magic spirit. Allows your spirits to be more sturdy, more effective and to be replaced soon after placing them. Better in following falling back opponents than any other spirit ritualist. When creating spirits, use ritual lordFactionsRitualist. Spawning Power 13Ritual LordElite SkillFor 31 seconds, your Ritualist attributes are boosted by 4 for your next skill. If that skill is a Binding Ritual, it recharges 53% faster and Ritual Lord recharges instantly.2%45 the instant before you've finished casting. In case of interruption this avoids being stuck with its effect.
Toxic ChillNightfallNecromancer. Death Magic 12Toxic ChillElite SpellTarget foe is struck for 63 cold damage. If that foe is under the effects of a Hex or Enchantment, that foe becomes Poisoned for 22 seconds.515 – 12 death magic; bring lamentationFactionsRitualist. Channeling Magic 16LamentationHex SpellFor 21 seconds, target foe and all nearby foes suffer 3 Health degeneration. When this hex is applied, these foes take 53 damage if you are within earshot of a spirit or corpse.10115 as an additional cover. Use it to spread poison on the opposing team.
Corrupt EnchantmentNightfallNecromancer. Curses 10Corrupt EnchantmentElite Hex SpellRemove one Enchantment from target foe. If an Enchantment is removed in this way, that foe suffers from -6 Health degeneration for 10 seconds.5¾10 – 10 to 11 curses depending on other curses skills in your build; remove attunements, guardianCoreMonk. Protection Prayers GuardianEnchantment SpellFor 2..6..7 seconds, target ally has a 50% chance to block attacks.514, spotless mindEotNMonk. Healing Prayers Spotless MindEnchantment SpellFor 1..12..16 seconds, target other ally loses a Hex every 5 seconds.5¼12, attacker's insightNightfallDervish. Wind Prayers Attacker's InsightFlash Enchantment SpellFor 3..9..10 seconds, you have a 50% chance to block while attacking. When this enchantment ends, you inflict Weakness on all adjacent foes for 3..13..16 seconds.1010, patient spiritEotNMonk. Healing Prayers Patient SpiritEnchantment SpellFor 2 seconds, target ally is Enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 30..102..126 Health when the enchantment ends. 5¼4 or other relevant enchantments. You can also use it as an additional, faster cover for auxiliary curses hexes.
Spoil VictorFactionsNecromancer. Blood Magic 12Spoil VictorElite Hex SpellFor 13 seconds, whenever target foe attacks or casts a Spell on a creature with less Health, that foe loses 85 Health.10110 – 12 blood magic; bring lamentationFactionsRitualist. Channeling Magic 16LamentationHex SpellFor 21 seconds, target foe and all nearby foes suffer 3 Health degeneration. When this hex is applied, these foes take 53 damage if you are within earshot of a spirit or corpse.10115 as an additional cover. Use on the opposing team's damage if yours is under pressure, or their healer if they're under pressure.
Glimmering MarkPropheciesElementalist. Air Magic 11Glimmering MarkElite Hex SpellFor 10 seconds, target foe and all foes adjacent to your target take 20 damage each second. Foes using attack skills are Blinded for 3 seconds. This hex ends if you use a skill that targets this foe.10115 – 11 air magic; major source of pressure combined with minor anti-physical shutdown. Works best against hammer warriors.
Lightning SurgeCoreElementalist. Air Magic 12Lightning SurgeElite Hex SpellAfter 3 seconds, target foe is knocked down and struck for 83 lightning damage, and has Cracked Armor for 17. This spell has 25% armor penetration.10110 – 12 air magic; combine with Teinai's windFactionsElementalist. Air Magic 12Teinai's WindSpellTarget foe and all adjacent foes take 34 cold damage. Burning foes struck by Teinai's Wind take an additional 72 damage and are interrupted.518 and spike targets.
Defense
Xinrae's WeaponNightfallRitualist. Restoration Magic 13Xinrae's WeaponElite Weapon SpellFor 8 seconds, the next time target ally takes damage from a foe that damage is limited to 5% of that ally's max Health and that ally steals up to 72 Health from that foe.5¼3 – 9+1 to 12+1 restoration magic depending on the remainder of your build; stabilize your team at the cost of the opponent.
"You're All Alone!"NightfallWarrior. Unlinked"You're All Alone!"Elite ShoutIf target foe isn't near an ally, that foe suffers from Cripple and Weakness for 8 seconds.510 – debuff melees and other physicals.
Shield of DeflectionPropheciesMonk. Protection Prayers 12Shield of DeflectionElite Enchantment SpellFor 9 seconds, target ally has a 75% chance to block attacks and gains 27 armor.10¼10 – 12 protection prayers; protect yourself and team members against physical attacks.
Variable skill lots:
Channeling magic
Nightmare WeaponFactionsRitualist. Channeling Magic 16Nightmare WeaponWeapon SpellFor 12 seconds, target ally has a Nightmare Weapon. Target ally's next 3 attacks are reduced by 53 damage and steal up to 53 Health.5110 – transfer 159 health points from the opposing team to yours. When your team is not under pressure, use it on yourself, another defensive character/healer or a bow ranger to deal extra damage. While your team is pressured, use it on characters that need healing and aren't prevented from attacking. If your team is well-suited to spike (i.e. with lightning surgeCoreElementalist. Air Magic Lightning SurgeElite Hex SpellAfter 3 seconds, target foe is knocked down and struck for 14..83..106 lightning damage, and has Cracked Armor for 5..17..21. This spell has 25% armor penetration.10110 or with a hammer warrior), put the weapon on yourself, throw a spear into the expected spike and immediately, once the spear is in the air, use a targeted damage spell.
Spirit BurnFactionsRitualist. Channeling Magic 16Spirit BurnSpellTarget foe is struck for 53 lightning damage. If any Spirits are within earshot, Spirit Burn causes burning for 5 second(s).516 – build pressure with a long-lasting burning. Allows /E builds to use Teinai's windFactionsElementalist. Air Magic 12Teinai's WindSpellTarget foe and all adjacent foes take 34 cold damage. Burning foes struck by Teinai's Wind take an additional 72 damage and are interrupted.518 effectively. If used alongside toxic chillNightfallNecromancer. Death Magic 12Toxic ChillElite SpellTarget foe is struck for 63 cold damage. If that foe is under the effects of a Hex or Enchantment, that foe becomes Poisoned for 22 seconds.515, don't incinerate targets already suffering from both poison and lamentationFactionsRitualist. Channeling Magic 16LamentationHex SpellFor 21 seconds, target foe and all nearby foes suffer 3 Health degeneration. When this hex is applied, these foes take 53 damage if you are within earshot of a spirit or corpse.10115.
Gaze from BeyondFactionsRitualist. Channeling Magic 16Gaze from BeyondSpellTarget foe is struck for 68 lightning damage. That foe is Blinded for 6 seconds if you are within earshot of a spirit.5110 – protect your spirit and debuff physical characters in general. Avoid using it on targets attacking party members protected by shield of deflectionPropheciesMonk. Protection Prayers 12Shield of DeflectionElite Enchantment SpellFor 9 seconds, target ally has a 75% chance to block attacks and gains 27 armor.10¼10. Avoid using it on targets under the effect of insidious parasitePropheciesNecromancer. Curses 10Insidious ParasiteHex SpellFor 12 seconds, whenever target foe hits with an attack, you steal up to 35 Health from that foe.15112 or faintheartednessCoreNecromancer. Curses 11FaintheartednessHex SpellFor the next 13 seconds, target foe attacks 50% slower, and that foe suffers -2 Health degeneration.1018.
LamentationFactionsRitualist. Channeling Magic 16LamentationHex SpellFor 21 seconds, target foe and all nearby foes suffer 3 Health degeneration. When this hex is applied, these foes take 53 damage if you are within earshot of a spirit or corpse.10115 – armour ignoring damage and area hex. Try to always hit multiple targets for major pressure. Can be used as a cover hex for secondary profession hexes or as a trigger for toxic chillNightfallNecromancer. Death Magic 12Toxic ChillElite SpellTarget foe is struck for 63 cold damage. If that foe is under the effects of a Hex or Enchantment, that foe becomes Poisoned for 22 seconds.515's poison.
Destruction (PvP)FactionsRitualist. Channeling Magic 16Destruction (PvP)Binding RitualCreate a level 11 Spirit with 220 Health and 68 armor that dies after 30 seconds. When this Spirit dies, all foes in the area take 11 damage for each second the Spirit was alive (maximum: 150).10320 – second spirit to avoid becoming less effective due to losing bloodsong (PvP)FactionsRitualist. Channeling Magic 16Bloodsong (PvP)Binding RitualCreate a level 8 Spirit with 160 Health and 50 armor who dies after 158 seconds. Attacks by that Spirit steal up to 26 Health.5330. Works best with ritual lordFactionsRitualist. Spawning Power 13Ritual LordElite SkillFor 31 seconds, your Ritualist attributes are boosted by 4 for your next skill. If that skill is a Binding Ritual, it recharges 53% faster and Ritual Lord recharges instantly.2%45. Place it further pushed up than bloodsong, ideally in choke points.
Gaze of Fury (PvP)NightfallRitualist. Channeling Magic 20Gaze of Fury (PvP)Binding RitualDestroy target allied Spirit and create a level 13 Spirit of Fury. This Spirit's attacks deal 25 damage. This Spirit dies after 70 seconds.10220 – only use with ritual lordFactionsRitualist. Spawning Power 13Ritual LordElite SkillFor 31 seconds, your Ritualist attributes are boosted by 4 for your next skill. If that skill is a Binding Ritual, it recharges 53% faster and Ritual Lord recharges instantly.2%45. Ideal to detonate either destruction (PvP)FactionsRitualist. Channeling Magic 20Destruction (PvP)Binding RitualCreate a level 13 Spirit with 260 Health and 79 armor that dies after 30 seconds. When this Spirit dies, all foes in the area take 13 damage for each second the Spirit was alive (maximum: 150).10320 or agony (PvP)EotNRitualist. Channeling Magic 20Agony (PvP)Binding RitualCreate a level 10 Spirit with 200 Health and 62 armor. This Spirit causes 12 Health loss each second to foes within earshot. This Spirit loses 12 Health for each foe hurt in this way. This Spirit dies after 110 seconds.10330.
Agony (PvP)EotNRitualist. Channeling Magic 20Agony (PvP)Binding RitualCreate a level 10 Spirit with 200 Health and 62 armor. This Spirit causes 12 Health loss each second to foes within earshot. This Spirit loses 12 Health for each foe hurt in this way. This Spirit dies after 110 seconds.10330 – for triple spirit setups alongside gaze of fury (PvP)NightfallRitualist. Channeling Magic 20Gaze of Fury (PvP)Binding RitualDestroy target allied Spirit and create a level 13 Spirit of Fury. This Spirit's attacks deal 25 damage. This Spirit dies after 70 seconds.10220 in ritual lordFactionsRitualist. Spawning Power 13Ritual LordElite SkillFor 31 seconds, your Ritualist attributes are boosted by 4 for your next skill. If that skill is a Binding Ritual, it recharges 53% faster and Ritual Lord recharges instantly.2%45 builds. Place it further pushed up than bloodsong and recycle it with gaze of fury quickly enough before it dies off.
Restoration magic
Mend Body and SoulFactionsRitualist. Restoration Magic 13Mend Body and SoulSpellTarget ally is healed for 102 Health. That ally loses one Condition for each spirit within earshot.5¾3 – ideal with Xinrae's weaponNightfallRitualist. Restoration Magic 13Xinrae's WeaponElite Weapon SpellFor 8 seconds, the next time target ally takes damage from a foe that damage is limited to 5% of that ally's max Health and that ally steals up to 72 Health from that foe.5¼3 and a second spirit.
Rejuvenation (PvP)EotNRitualist. Restoration Magic 13Rejuvenation (PvP)Binding RitualCreate a level 14 Spirit with 280 Health and 85 armor. This Spirit heals all party members within earshot for 9 Health each second. This Spirit loses 9 Health for each party member healed in this way. This Spirit dies after 82 seconds.10330 – ideal as a backup spirit for builds with Xinrae's weaponNightfallRitualist. Restoration Magic 13Xinrae's WeaponElite Weapon SpellFor 8 seconds, the next time target ally takes damage from a foe that damage is limited to 5% of that ally's max Health and that ally steals up to 72 Health from that foe.5¼3 and mend body and soulFactionsRitualist. Restoration Magic 13Mend Body and SoulSpellTarget ally is healed for 102 Health. That ally loses one Condition for each spirit within earshot.5¾3.
Life (PvP)FactionsRitualist. Restoration Magic 13Life (PvP)Binding RitualCreate a level 9 Spirit with 180 Health and 56 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 6 Health for each second this Spirit was alive. This Spirit dies after 20 seconds.10320 – frequent party heal and secondary spirit for Xinrae's weaponNightfallRitualist. Restoration Magic 13Xinrae's WeaponElite Weapon SpellFor 8 seconds, the next time target ally takes damage from a foe that damage is limited to 5% of that ally's max Health and that ally steals up to 72 Health from that foe.5¼3 builds.
Secondary profession
Resurrection SignetCoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3 – if you can afford not bringing 8 other skills.
Insidious ParasitePropheciesNecromancer. Curses 10Insidious ParasiteHex SpellFor 12 seconds, whenever target foe hits with an attack, you steal up to 35 Health from that foe.15112 – 10 curses; combine with corrupt enchantmentNightfallNecromancer. Curses 10Corrupt EnchantmentElite Hex SpellRemove one Enchantment from target foe. If an Enchantment is removed in this way, that foe suffers from -6 Health degeneration for 10 seconds.5¾10. Use on quickly attacking physical characters and cover immediately.
FaintheartednessCoreNecromancer. Curses 11FaintheartednessHex SpellFor the next 13 seconds, target foe attacks 50% slower, and that foe suffers -2 Health degeneration.1018 – 11 curses; combine with corrupt enchantmentNightfallNecromancer. Curses 10Corrupt EnchantmentElite Hex SpellRemove one Enchantment from target foe. If an Enchantment is removed in this way, that foe suffers from -6 Health degeneration for 10 seconds.5¾10. Use on rangers, hammer warriors, pets and other physical attackers and cover immediately.
Defile DefensesEotNNecromancer. Curses 11Defile DefensesHex SpellFor 16 seconds, the next time target foe blocks, that foe takes 96 damage.515 – combine with corrupt enchantmentNightfallNecromancer. Curses 10Corrupt EnchantmentElite Hex SpellRemove one Enchantment from target foe. If an Enchantment is removed in this way, that foe suffers from -6 Health degeneration for 10 seconds.5¾10. Use as a cover for insidious parasitePropheciesNecromancer. Curses 10Insidious ParasiteHex SpellFor 12 seconds, whenever target foe hits with an attack, you steal up to 35 Health from that foe.15112 or faintheartednessCoreNecromancer. Curses 11FaintheartednessHex SpellFor the next 13 seconds, target foe attacks 50% slower, and that foe suffers -2 Health degeneration.1018 and against opponents with blocking skills.
Rip EnchantmentNightfallNecromancer. Curses 10Rip EnchantmentSpellRemove 1 enchantment from target foe. If an enchantment was removed, that foe suffers from Bleeding for 18 seconds.5115 – 2 to 11 curses; remove attunements, guardianCoreMonk. Protection Prayers GuardianEnchantment SpellFor 2..6..7 seconds, target ally has a 50% chance to block attacks.514, spotless mindEotNMonk. Healing Prayers Spotless MindEnchantment SpellFor 1..12..16 seconds, target other ally loses a Hex every 5 seconds.5¼12, attacker's insightNightfallDervish. Wind Prayers Attacker's InsightFlash Enchantment SpellFor 3..9..10 seconds, you have a 50% chance to block while attacking. When this enchantment ends, you inflict Weakness on all adjacent foes for 3..13..16 seconds.1010, patient spiritEotNMonk. Healing Prayers Patient SpiritEnchantment SpellFor 2 seconds, target ally is Enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 30..102..126 Health when the enchantment ends. 5¼4 or other relevant enchantments.
Teinai's WindFactionsElementalist. Air Magic 12Teinai's WindSpellTarget foe and all adjacent foes take 34 cold damage. Burning foes struck by Teinai's Wind take an additional 72 damage and are interrupted.518 – combine with spirit burnFactionsRitualist. Channeling Magic 16Spirit BurnSpellTarget foe is struck for 53 lightning damage. If any Spirits are within earshot, Spirit Burn causes burning for 5 second(s).516 and an air magic elite skill. Use to spike targets or rupt skills like word of healingCoreMonk. Healing Prayers Word of HealingElite SpellHeal target ally for 5..81..106 Health. Heal for an additional 30..98..121 Health if that ally is below 50% Health.5¾3 and apply poisonCoreRanger. Wilderness Survival Apply PoisonPreparationFor 24 seconds, foes struck by your physical attacks become Poisoned for 3..13..16 seconds.15212 on prediction.
Protector's DefenseFactionsWarrior. Tactics 9Protector's DefenseSkillFor 9 seconds, adjacent allies have a 75% chance to block incoming attacks. Protector's Defense ends if you move.530 – 9 tactics; protect yourself, your spirit or party members from physical attacks. Allows to use tactics shields at full effectiveness.
Equipment[]
Runes and insignias
Runes depend on your skill choices.
Ghost forge insignias are viable for builds with nightmare weaponFactionsRitualist. Channeling Magic 16Nightmare WeaponWeapon SpellFor 12 seconds, target ally has a Nightmare Weapon. Target ally's next 3 attacks are reduced by 53 damage and steal up to 53 Health.5110.
Shaman's insignias are viable for ritual lordFactionsRitualist. Spawning Power 13Ritual LordElite SkillFor 31 seconds, your Ritualist attributes are boosted by 4 for your next skill. If that skill is a Binding Ritual, it recharges 53% faster and Ritual Lord recharges instantly.2%45 builds.
Blessed insignias are viable for shield of deflectionPropheciesMonk. Protection Prayers 12Shield of DeflectionElite Enchantment SpellFor 9 seconds, target ally has a 75% chance to block attacks and gains 27 armor.10¼10 builds and usually a viable choice because of vigorous spiritPropheciesMonk. Healing Prayers Vigorous SpiritEnchantment SpellFor 30 seconds, each time target ally attacks or casts a Spell, that ally is healed for 5..17..21 Health.5¼4 monks.
Rune of restorationunless you're using "you're all alone!"NightfallWarrior. Unlinked"You're All Alone!"Elite ShoutIf target foe isn't near an ally, that foe suffers from Cripple and Weakness for 8 seconds.510.
40/40 of your assistant attribute. If your build is channeling magic only, use a 40/20/1 channeling magic.
Spear of defense, 10%hct with PvP strength shields of fortitude, +10 armor against each damage type and -20% cripple duration.
Protector's defenseFactionsWarrior. Tactics 9Protector's DefenseSkillFor 9 seconds, adjacent allies have a 75% chance to block incoming attacks. Protector's Defense ends if you move.530 builds use tactics shields.
Toxic chillNightfallNecromancer. Death Magic 12Toxic ChillElite SpellTarget foe is struck for 63 cold damage. If that foe is under the effects of a Hex or Enchantment, that foe becomes Poisoned for 22 seconds.515 builds use poisonous spears.
You're all alone!"NightfallWarrior. Unlinked"You're All Alone!"Elite ShoutIf target foe isn't near an ally, that foe suffers from Cripple and Weakness for 8 seconds.510 builds use heavy or crippling spears.
Rip EnchantmentNightfallNecromancer. Curses 10Rip EnchantmentSpellRemove 1 enchantment from target foe. If an enchantment was removed, that foe suffers from Bleeding for 18 seconds.5115 builds use barbed spears.
Common builds[]
Variant: Rt/any RA Xinrae's Weapon Hybrid Standard
NightfallRitualist. Restoration Magic 13Xinrae's WeaponElite Weapon SpellFor 8 (+1) seconds, the next time target ally takes damage from a foe that damage is limited to 5% of that ally's max Health and that ally steals up to 72 Health from that foe.5¼3
FactionsRitualist. Channeling Magic 16Gaze from BeyondSpellTarget foe is struck for 68 lightning damage. That foe is Blinded for 6 seconds if you are within earshot of a spirit.5110
FactionsRitualist. Channeling Magic 16Nightmare WeaponWeapon SpellFor 12 (+1.4) seconds, target ally has a Nightmare Weapon. Target ally's next 3 attacks are reduced by 53 damage and steal up to 53 Health.5110
FactionsRitualist. Channeling Magic 16Essence StrikeSpellTarget foe is struck for 63 lightning damage. If any Spirits are within earshot, you gain 10 Energy.518
NightfallRitualist. Channeling Magic 16Renewing SurgeHex SpellFor 8 seconds, target foe suffers 13 damage each second. When this hex ends you gain 8 energy.5115
FactionsRitualist. Channeling Magic 16Destruction (PvP)Binding RitualCreate a level 11 Spirit with 220 (+26) Health and 68 armor that dies after 30 seconds. When this Spirit dies, all foes in the area take 11 damage for each second the Spirit was alive (maximum: 150).10320
FactionsRitualist. Channeling Magic 16Bloodsong (PvP)Binding RitualCreate a level 8 Spirit with 160 (+19) Health and 50 armor who dies after 158 seconds. Attacks by that Spirit steal up to 26 Health.5330
FactionsRitualist. Restoration Magic 13Mend Body and SoulSpellTarget ally is healed for 102 Health. That ally loses one Condition for each spirit within earshot.5¾3
Template code
Benefits from Flux:
July: Easy to get the full damage bonus at all times while protecting your team against the improved damage output of your opponents.
September: Xinrae's WeaponNightfallRitualist. Restoration Magic 13Xinrae's WeaponElite Weapon SpellFor 8 seconds, the next time target ally takes damage from a foe that damage is limited to 5% of that ally's max Health and that ally steals up to 72 Health from that foe.5¼3 is an important asset to keep a boss in your team alive.
November: Increased chance to face power blockPropheciesMesmer. Domination Magic Power BlockElite SpellIf target foe is casting a Spell or Chant, that Skill is interrupted. The interrupted Skill and all Skills of the same attribute are disabled for 1..10..13 seconds for that foe.15¼20, which would only disable parts of your build and makes it more important to support any other healer in your team with your off-heals.
Notes:
Can be used as a solo healer in full-ranged teams.
If the current meta features few physical characters, swap some skills as follows:
Variant: Rt/any Xinrae's Weapon Hybrid Caster Meta
NightfallRitualist. Restoration Magic 13Xinrae's WeaponElite Weapon SpellFor 8 (+1) seconds, the next time target ally takes damage from a foe that damage is limited to 5% of that ally's max Health and that ally steals up to 72 Health from that foe.5¼3
FactionsRitualist. Channeling Magic 16Spirit BurnSpellTarget foe is struck for 53 lightning damage. If any Spirits are within earshot, Spirit Burn causes burning for 5 second(s).516
FactionsRitualist. Channeling Magic 16LamentationHex SpellFor 21 seconds, target foe and all nearby foes suffer 3 Health degeneration. When this hex is applied, these foes take 53 damage if you are within earshot of a spirit or corpse.10115
FactionsRitualist. Channeling Magic 16Essence StrikeSpellTarget foe is struck for 63 lightning damage. If any Spirits are within earshot, you gain 10 Energy.518
NightfallRitualist. Channeling Magic 16Renewing SurgeHex SpellFor 8 seconds, target foe suffers 13 damage each second. When this hex ends you gain 8 energy.5115
EotNRitualist. Restoration Magic 13Rejuvenation (PvP)Binding RitualCreate a level 14 Spirit with 280 (+34) Health and 85 armor. This Spirit heals all party members within earshot for 9 Health each second. This Spirit loses 9 Health for each party member healed in this way. This Spirit dies after 82 seconds.10330
FactionsRitualist. Channeling Magic 16Bloodsong (PvP)Binding RitualCreate a level 8 Spirit with 160 (+19) Health and 50 armor who dies after 158 seconds. Attacks by that Spirit steal up to 26 Health.5330
FactionsRitualist. Restoration Magic 13Mend Body and SoulSpellTarget ally is healed for 102 Health. That ally loses one Condition for each spirit within earshot.5¾3
FactionsRitualist. Spawning Power 13Ritual LordElite SkillFor 31 seconds, your Ritualist attributes are boosted by 4 for your next skill. If that skill is a Binding Ritual, it recharges 53% faster and Ritual Lord recharges instantly.2%45
FactionsRitualist. Channeling Magic 16LamentationHex SpellFor 21 seconds, target foe and all nearby foes suffer 3 Health degeneration. When this hex is applied, these foes take 53 damage if you are within earshot of a spirit or corpse.10115
FactionsRitualist. Channeling Magic 16Nightmare WeaponWeapon SpellFor 12 (+6.2) seconds, target ally has a Nightmare Weapon. Target ally's next 3 attacks are reduced by 53 damage and steal up to 53 Health.5110
FactionsRitualist. Channeling Magic 16Essence StrikeSpellTarget foe is struck for 63 lightning damage. If any Spirits are within earshot, you gain 10 Energy.518
NightfallRitualist. Channeling Magic 16Renewing SurgeHex SpellFor 8 seconds, target foe suffers 13 damage each second. When this hex ends you gain 8 energy.5115
FactionsRitualist. Channeling Magic 20Destruction (PvP)Binding RitualCreate a level 13 Spirit with 260 (+135) Health and 79 armor that dies after 30 seconds. When this Spirit dies, all foes in the area take 13 damage for each second the Spirit was alive (maximum: 150).10320
FactionsRitualist. Channeling Magic 20Bloodsong (PvP)Binding RitualCreate a level 10 Spirit with 200 (+104) Health and 62 armor who dies after 190 seconds. Attacks by that Spirit steal up to 32 Health.5330
NightfallRitualist. Channeling Magic 20Gaze of Fury (PvP)Binding RitualDestroy target allied Spirit and create a level 13 Spirit of Fury. This Spirit's attacks deal 25 damage. This Spirit dies after 70 seconds.10220
Template code
If the current meta features few physical characters, swap some skills as follows:
FactionsRitualist. Spawning Power 13Ritual LordElite SkillFor 31 seconds, your Ritualist attributes are boosted by 4 for your next skill. If that skill is a Binding Ritual, it recharges 53% faster and Ritual Lord recharges instantly.2%45
FactionsRitualist. Channeling Magic 16LamentationHex SpellFor 21 seconds, target foe and all nearby foes suffer 3 Health degeneration. When this hex is applied, these foes take 53 damage if you are within earshot of a spirit or corpse.10115
FactionsRitualist. Channeling Magic 16Spirit BurnSpellTarget foe is struck for 53 lightning damage. If any Spirits are within earshot, Spirit Burn causes burning for 5 second(s).516
FactionsRitualist. Channeling Magic 16Essence StrikeSpellTarget foe is struck for 63 lightning damage. If any Spirits are within earshot, you gain 10 Energy.518
NightfallRitualist. Channeling Magic 16Renewing SurgeHex SpellFor 8 seconds, target foe suffers 13 damage each second. When this hex ends you gain 8 energy.5115
EotNRitualist. Channeling Magic 20Agony (PvP)Binding RitualCreate a level 10 Spirit with 200 (+104) Health and 62 armor. This Spirit causes 12 Health loss each second to foes within earshot. This Spirit loses 12 Health for each foe hurt in this way. This Spirit dies after 110 seconds.10330
FactionsRitualist. Channeling Magic 20Bloodsong (PvP)Binding RitualCreate a level 10 Spirit with 200 (+104) Health and 62 armor who dies after 190 seconds. Attacks by that Spirit steal up to 32 Health.5330
NightfallRitualist. Channeling Magic 20Gaze of Fury (PvP)Binding RitualDestroy target allied Spirit and create a level 13 Spirit of Fury. This Spirit's attacks deal 25 damage. This Spirit dies after 70 seconds.10220
PropheciesElementalist. Air Magic 11Glimmering MarkElite Hex SpellFor 10 seconds, target foe and all foes adjacent to your target take 20 damage each second. Foes using attack skills are Blinded for 3 seconds. This hex ends if you use a skill that targets this foe.10115
FactionsElementalist. Air Magic 11Teinai's WindSpellTarget foe and all adjacent foes take 32 cold damage. Burning foes struck by Teinai's Wind take an additional 69 damage and are interrupted.518
FactionsRitualist. Channeling Magic 16Spirit BurnSpellTarget foe is struck for 53 lightning damage. If any Spirits are within earshot, Spirit Burn causes burning for 5 second(s).516
FactionsRitualist. Channeling Magic 16Essence StrikeSpellTarget foe is struck for 63 lightning damage. If any Spirits are within earshot, you gain 10 Energy.518
NightfallRitualist. Channeling Magic 16Renewing SurgeHex SpellFor 8 seconds, target foe suffers 13 damage each second. When this hex ends you gain 8 energy.5115
FactionsRitualist. Channeling Magic 16Gaze from BeyondSpellTarget foe is struck for 68 lightning damage. That foe is Blinded for 6 seconds if you are within earshot of a spirit.5110
FactionsRitualist. Channeling Magic 16Bloodsong (PvP)Binding RitualCreate a level 8 Spirit with 160 (+45) Health and 50 armor who dies after 158 seconds. Attacks by that Spirit steal up to 26 Health.5330
CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3
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Lightning SurgeCoreElementalist. Air Magic 12Lightning SurgeElite Hex SpellAfter 3 seconds, target foe is knocked down and struck for 83 lightning damage, and has Cracked Armor for 17. This spell has 25% armor penetration.10110 can be used over Glimmering MarkPropheciesElementalist. Air Magic 11Glimmering MarkElite Hex SpellFor 10 seconds, target foe and all foes adjacent to your target take 20 damage each second. Foes using attack skills are Blinded for 3 seconds. This hex ends if you use a skill that targets this foe.10115 for better spikes but less pressure. Increase air magic to 12.
FactionsRitualist. Channeling Magic 16LamentationHex SpellFor 21 seconds, target foe and all nearby foes suffer 3 Health degeneration. When this hex is applied, these foes take 53 damage if you are within earshot of a spirit or corpse.10115
NightfallNecromancer. Death Magic 12Toxic ChillElite SpellTarget foe is struck for 63 cold damage. If that foe is under the effects of a Hex or Enchantment, that foe becomes Poisoned for 22 seconds.515
FactionsRitualist. Channeling Magic 16Spirit BurnSpellTarget foe is struck for 53 lightning damage. If any Spirits are within earshot, Spirit Burn causes burning for 5 second(s).516
FactionsRitualist. Channeling Magic 16Essence StrikeSpellTarget foe is struck for 63 lightning damage. If any Spirits are within earshot, you gain 10 Energy.518
NightfallRitualist. Channeling Magic 16Renewing SurgeHex SpellFor 8 seconds, target foe suffers 13 damage each second. When this hex ends you gain 8 energy.5115
FactionsRitualist. Channeling Magic 16Nightmare WeaponWeapon SpellFor 12 (+1.4) seconds, target ally has a Nightmare Weapon. Target ally's next 3 attacks are reduced by 53 damage and steal up to 53 Health.5110
FactionsRitualist. Channeling Magic 16Bloodsong (PvP)Binding RitualCreate a level 8 Spirit with 160 (+19) Health and 50 armor who dies after 158 seconds. Attacks by that Spirit steal up to 26 Health.5330
CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3
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Less impacted by losing its spirit than most other ritualists.
Benefits from Flux:
February: Additional damage against necromancers.
March: Improved properties of toxic chillNightfallNecromancer. Death Magic 14Toxic ChillElite SpellTarget foe is struck for 71 cold damage. If that foe is under the effects of a Hex or Enchantment, that foe becomes Poisoned for 24 seconds.515.
FactionsRitualist. Channeling Magic 16Spirit BurnSpellTarget foe is struck for 53 lightning damage. If any Spirits are within earshot, Spirit Burn causes burning for 5 second(s).516
FactionsRitualist. Channeling Magic 16Nightmare WeaponWeapon SpellFor 12 (+4.8) seconds, target ally has a Nightmare Weapon. Target ally's next 3 attacks are reduced by 53 damage and steal up to 53 Health.5110
FactionsRitualist. Channeling Magic 16Essence StrikeSpellTarget foe is struck for 63 lightning damage. If any Spirits are within earshot, you gain 10 Energy.518
NightfallRitualist. Channeling Magic 16Renewing SurgeHex SpellFor 8 seconds, target foe suffers 13 damage each second. When this hex ends you gain 8 energy.5115
FactionsRitualist. Channeling Magic 16Gaze from BeyondSpellTarget foe is struck for 68 lightning damage. That foe is Blinded for 6 seconds if you are within earshot of a spirit.5110
FactionsRitualist. Channeling Magic 16Bloodsong (PvP)Binding RitualCreate a level 8 Spirit with 160 (+64) Health and 50 armor who dies after 158 seconds. Attacks by that Spirit steal up to 26 Health.5330
FactionsWarrior. Tactics 9Protector's DefenseSkillFor 9 seconds, adjacent allies have a 75% chance to block incoming attacks. Protector's Defense ends if you move.530
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Flux variants[]
May: Meek Shall Inherit[]
Variant: Rt/any RA May Channeling Magic Pressure Standard
FactionsRitualist. Channeling Magic 18LamentationHex SpellFor 23 seconds, target foe and all nearby foes suffer 4 Health degeneration. When this hex is applied, these foes take 58 damage if you are within earshot of a spirit or corpse.10115
FactionsRitualist. Channeling Magic 18Nightmare WeaponWeapon SpellFor 12 seconds, target ally has a Nightmare Weapon. Target ally's next 3 attacks are reduced by 58 damage and steal up to 58 Health.5110
FactionsRitualist. Channeling Magic 18Gaze from BeyondSpellTarget foe is struck for 74 lightning damage. That foe is Blinded for 7 seconds if you are within earshot of a spirit.5110
FactionsRitualist. Channeling Magic 18Spirit BurnSpellTarget foe is struck for 59 lightning damage. If any Spirits are within earshot, Spirit Burn causes burning for 6 second(s).516
NightfallRitualist. Channeling Magic 18Renewing SurgeHex SpellFor 8 seconds, target foe suffers 14 damage each second. When this hex ends you gain 9 energy.5115
FactionsRitualist. Channeling Magic 18Bloodsong (PvP)Binding RitualCreate a level 9 Spirit with 180 Health and 56 armor who dies after 174 seconds. Attacks by that Spirit steal up to 29 Health.5330
CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3
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Protector's DefenseFactionsWarrior. Tactics 10Protector's DefenseSkillFor 9 seconds, adjacent allies have a 75% chance to block incoming attacks. Protector's Defense ends if you move.530 – 10+1+2 spawning power, 8+2 tactics.
Insidious ParasitePropheciesNecromancer. Curses 13Insidious ParasiteHex SpellFor 14 seconds, whenever target foe hits with an attack, you steal up to 41 Health from that foe.15112 – 8+1+2 spawning power, 10+2 curses. Don't use on targets you struck blind.
Variant: Rt/any RA May Channeling Magic Pressure Hybrid
FactionsRitualist. Restoration Magic 13Mend Body and SoulSpellTarget ally is healed for 102 Health. That ally loses one Condition for each spirit within earshot.5¾3
FactionsRitualist. Channeling Magic 18Nightmare WeaponWeapon SpellFor 12 (+4.3) seconds, target ally has a Nightmare Weapon. Target ally's next 3 attacks are reduced by 58 damage and steal up to 58 Health.5110
FactionsRitualist. Channeling Magic 18Gaze from BeyondSpellTarget foe is struck for 74 lightning damage. That foe is Blinded for 7 seconds if you are within earshot of a spirit.5110
FactionsRitualist. Channeling Magic 18Spirit BurnSpellTarget foe is struck for 59 lightning damage. If any Spirits are within earshot, Spirit Burn causes burning for 6 second(s).516
NightfallRitualist. Channeling Magic 18Renewing SurgeHex SpellFor 8 seconds, target foe suffers 14 damage each second. When this hex ends you gain 9 energy.5115
EotNRitualist. Restoration Magic 13Rejuvenation (PvP)Binding RitualCreate a level 14 Spirit with 280 (+101) Health and 85 armor. This Spirit heals all party members within earshot for 9 Health each second. This Spirit loses 9 Health for each party member healed in this way. This Spirit dies after 82 seconds.10330
FactionsRitualist. Channeling Magic 18Bloodsong (PvP)Binding RitualCreate a level 9 Spirit with 180 (+65) Health and 56 armor who dies after 174 seconds. Attacks by that Spirit steal up to 29 Health.5330
EotNRitualist. Restoration Magic 13Spiritleech AuraSkillSkill. For 18 seconds, all of your spirits within earshot deal 18 less damage and steal 18 Health when they attack.5¼20
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Wielder's BoonFactionsRitualist. Restoration Magic 13Wielder's BoonSpellHeal target ally for 54 points. If that ally is under the effects of a "Weapon Spell," Wielder's Boon heals for an additional 67 Health.5¼4 – over Mend Body and SoulFactionsRitualist. Restoration Magic 13Mend Body and SoulSpellTarget ally is healed for 102 Health. That ally loses one Condition for each spirit within earshot.5¾3 if you're being harassed by mesmers.
LamentationFactionsRitualist. Channeling Magic 18LamentationHex SpellFor 23 seconds, target foe and all nearby foes suffer 4 Health degeneration. When this hex is applied, these foes take 58 damage if you are within earshot of a spirit or corpse.10115 – over Spiritleech AuraEotNRitualist. Restoration Magic 13Spiritleech AuraSkillSkill. For 18 seconds, all of your spirits within earshot deal 18 less damage and steal 18 Health when they attack.5¼20 for better pressure.
FactionsRitualist. Channeling Magic 11Spirit BurnSpellTarget foe is struck for 38 lightning damage. If any Spirits are within earshot, Spirit Burn causes burning for 4 second(s).516
FactionsRitualist. Channeling Magic 11Gaze from BeyondSpellTarget foe is struck for 53 lightning damage. That foe is Blinded for 5 seconds if you are within earshot of a spirit.5110
NightfallRitualist. Channeling Magic 11Renewing SurgeHex SpellFor 8 seconds, target foe suffers 9 damage each second. When this hex ends you gain 6 energy.5115
FactionsRitualist. Channeling Magic 11Destruction (PvP)Binding RitualCreate a level 8 Spirit with 160 (+70) Health and 50 armor that dies after 30 seconds. When this Spirit dies, all foes in the area take 8 damage for each second the Spirit was alive (maximum: 150).10320
FactionsRitualist. Channeling Magic 11Bloodsong (PvP)Binding RitualCreate a level 6 Spirit with 120 (+53) Health and 38 armor who dies after 118 seconds. Attacks by that Spirit steal up to 20 Health.5330
CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3
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Elite skill options put 11 in the respective attribute
Xinrae's WeaponNightfallRitualist. Restoration Magic 11Xinrae's WeaponElite Weapon SpellFor 8 seconds, the next time target ally takes damage from a foe that damage is limited to 5% of that ally's max Health and that ally steals up to 64 Health from that foe.5¼3
Glimmering MarkPropheciesElementalist. Air Magic 11Glimmering MarkElite Hex SpellFor 10 seconds, target foe and all foes adjacent to your target take 20 damage each second. Foes using attack skills are Blinded for 3 seconds. This hex ends if you use a skill that targets this foe.10115
Lightning SurgeCoreElementalist. Air Magic 11Lightning SurgeElite Hex SpellAfter 3 seconds, target foe is knocked down and struck for 77 lightning damage, and has Cracked Armor for 16. This spell has 25% armor penetration.10110
Toxic ChillNightfallNecromancer. Death Magic 11Toxic ChillElite SpellTarget foe is struck for 59 cold damage. If that foe is under the effects of a Hex or Enchantment, that foe becomes Poisoned for 21 seconds.515 – combine with lamentationFactionsRitualist. Channeling Magic 11LamentationHex SpellFor 16 seconds, target foe and all nearby foes suffer 2 Health degeneration. When this hex is applied, these foes take 39 damage if you are within earshot of a spirit or corpse.10115.
Corrupt EnchantmentNightfallNecromancer. Curses 11Corrupt EnchantmentElite Hex SpellRemove one Enchantment from target foe. If an Enchantment is removed in this way, that foe suffers from -6 Health degeneration for 10 seconds.5¾10
Utility slot options
Essence StrikeFactionsRitualist. Channeling Magic 11Essence StrikeSpellTarget foe is struck for 48 lightning damage. If any Spirits are within earshot, you gain 7 Energy.518 – more energy for more frequent skill usage.
LamentationFactionsRitualist. Channeling Magic 11LamentationHex SpellFor 16 seconds, target foe and all nearby foes suffer 2 Health degeneration. When this hex is applied, these foes take 39 damage if you are within earshot of a spirit or corpse.10115 – cover hex.
LifeFactionsRitualist. Restoration Magic 11LifeBinding RitualCreate a level 11 Spirit with 220 Health and 68 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 5 Health for each second this Spirit was alive. This Spirit dies after 20 seconds.10¾20 – additional spirit option für Xinrae builds.
Spiritleech AuraEotNRitualist. Restoration Magic 11Spiritleech AuraSkillSkill. For 16 seconds, all of your spirits within earshot deal 16 less damage and steal 16 Health when they attack.5¼20 – option for Xinrae builds.
Teinai's WindFactionsElementalist. Air Magic 11Teinai's WindSpellTarget foe and all adjacent foes take 32 cold damage. Burning foes struck by Teinai's Wind take an additional 69 damage and are interrupted.518 – with an air magic elite skill. Allows for better spikes.
Rend EnchantmentsCoreNecromancer. Curses 0Rend EnchantmentsSpellRemove 5 Enchantments from target foe. For each Monk Enchantment removed, you take 55 damage.5220 – even without a necromancer elite skill. Keep rending attunements and other important enchantments.
November: All In[]
Variant: Rt/any RA November Channeling Magic Pressure
FactionsRitualist. Channeling Magic 16Nightmare WeaponWeapon SpellFor 12 (+6.2) seconds, target ally has a Nightmare Weapon. Target ally's next 3 attacks are reduced by 53 damage and steal up to 53 Health.5110
FactionsRitualist. Channeling Magic 16Spirit BurnSpellTarget foe is struck for 53 lightning damage. If any Spirits are within earshot, Spirit Burn causes burning for 5 second(s).516
FactionsRitualist. Channeling Magic 16Essence StrikeSpellTarget foe is struck for 63 lightning damage. If any Spirits are within earshot, you gain 10 Energy.518
NightfallRitualist. Channeling Magic 16Renewing SurgeHex SpellFor 8 seconds, target foe suffers 13 damage each second. When this hex ends you gain 8 energy.5115
FactionsRitualist. Channeling Magic 16Gaze from BeyondSpellTarget foe is struck for 68 lightning damage. That foe is Blinded for 6 seconds if you are within earshot of a spirit.5110
FactionsRitualist. Channeling Magic 16Bloodsong (PvP)Binding RitualCreate a level 8 Spirit with 160 (+83) Health and 50 armor who dies after 158 seconds. Attacks by that Spirit steal up to 26 Health.5330
CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3
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Elite skill options
"You're All Alone!"NightfallWarrior. Unlinked"You're All Alone!"Elite ShoutIf target foe isn't near an ally, that foe suffers from Cripple and Weakness for 8 seconds.510
Empathic RemovalFactionsMonk. UnlinkedEmpathic RemovalElite SpellYou and target other ally lose 1 Condition and 1 Hex, and are healed for 50.517
Performs best with/against[]
General
Party: Full ranged.
Party members: Additional spirit ritualists.
Party members: Anti-physical.
Opponent: Hexway (can't remove spirits).
Special
Nightmare WeaponFactionsRitualist. Channeling Magic 16Nightmare WeaponWeapon SpellFor 12 seconds, target ally has a Nightmare Weapon. Target ally's next 3 attacks are reduced by 53 damage and steal up to 53 Health.5110 – party members: Bow rangers, Grenth's auraEotNDervish. Wind Prayers Grenth's AuraFlash Enchantment SpellFor 20 seconds, you deal 5..21..26 less damage and steal 5..21..26 Health whenever you hit with a scythe attack. When you cast this enchantment you steal 5..21..26 Health from all adjacent foes.1010 dervishes, Bonetti's defensePropheciesWarrior. Tactics Bonetti's DefenseStanceFor 5..10..11 seconds, you have a 75% chance to block melee and projectile attacks. You gain 5 Energy for each successful melee attack blocked. Bonetti's Defense ends if you use a skill.8 monks.
Xinrae's WeaponNightfallRitualist. Restoration Magic Xinrae's WeaponElite Weapon SpellFor 8 seconds, the next time target ally takes damage from a foe that damage is limited to 5% of that ally's max Health and that ally steals up to 20..68..84 Health from that foe.5¼3 – party: Four damage or dual hybrid full ranged.
Xinrae's WeaponNightfallRitualist. Restoration Magic Xinrae's WeaponElite Weapon SpellFor 8 seconds, the next time target ally takes damage from a foe that damage is limited to 5% of that ally's max Health and that ally steals up to 20..68..84 Health from that foe.5¼3 – opponent: Teams that primarily work by shutting down a single healer, as you can provide backup healing.
Performs poorly with/against[]
General
Party members who overextend; teams consisting of mostly melees.
Party members ignoring nightmare weaponFactionsRitualist. Channeling Magic 16Nightmare WeaponWeapon SpellFor 12 seconds, target ally has a Nightmare Weapon. Target ally's next 3 attacks are reduced by 53 damage and steal up to 53 Health.5110.
Opposing mind burnCoreElementalist. Fire Magic 16Mind BurnElite SpellTarget foe and all adjacent foes take 63 fire damage. If you have more Energy than target foe, that foe and all adjacent foes take an additional 63 fire damage and are set on fire for 11 seconds.5515 elementalists, as they can take out spirits with a single spell cast.
Opposing teams with multiple shutdown characters camping your spirit creation.
Opposing teams with multiple physical characters camping you after taking out spirits. Requires linebacking by team members to overcome.
Special
If using a build based on anti-physical skills: Opposing full caster teams.
If using "you're all alone!"NightfallWarrior. Unlinked"You're All Alone!"Elite ShoutIf target foe isn't near an ally, that foe suffers from Cripple and Weakness for 8 seconds.510/toxic chillNightfallNecromancer. Death Magic 12Toxic ChillElite SpellTarget foe is struck for 63 cold damage. If that foe is under the effects of a Hex or Enchantment, that foe becomes Poisoned for 22 seconds.515: Opposing teams with superior condition removal, i.e. "it's just a flesh wound.NightfallParagon. Motivation "It's Just a Flesh Wound."Elite ShoutTarget other ally loses all conditions. If a condition was removed in this way, that ally moves 25% faster for 1..8..11 seconds.52 or foul feastEotNNecromancer. Soul Reaping Foul FeastSpellAll conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 0..36..48 Health and 0..2..2 Energy. This skill recharges twice as fast if you remove Disease from your target.5¼4.
If using shield of deflectionPropheciesMonk. Protection Prayers 12Shield of DeflectionElite Enchantment SpellFor 9 seconds, target ally has a 75% chance to block attacks and gains 27 armor.10¼10: Opposing curses necromancers.