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Build:Rt/any Ritual Lord Prot

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This build is provisionally vetted Great pending more votes.

This build has received a provisional rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.

This build has been designed for the following use:

This build is designed to provide permanent protection from shelter by utilizing ritual lord alongside armor of unfeeling and in addition healing the spirit with summon spirits. Blood is power support is recommended.

Attributes and Skills

12 + 3
12 + 1 + 3
Template code
Variable skill slots

  • Defense
    • Union Union – use Shelter first so incoming damage gets reduced after it has been capped.
    • Displacement Displacement
  • Offense
    • Anguish Anguish
    • Pain Pain
    • Vampirism Vampirism
  • Energy Management
    • Boon of Creation Boon of Creation – with additional spirits.
    • Signet of Creation Signet of Creation – with additional spirits; only if lacking external energy support.
  • Utility
    • Air of Superiority Air of Superiority – chance of energy gain and skill recharge.
    • Great Dwarf Weapon Great Dwarf Weapon
    • Ebon Vanguard Assassin Support Ebon Vanguard Assassin Support
    • Earthbind Earthbind – increase knockdown durations and bypass knockdown immunity.
    • Dash Dash
    • "By Ural's Hammer!" "By Ural's Hammer!"

Variant: Full Prot

Boon of Creation Ritual Lord Shelter Union Displacement Armor of Unfeeling Summon Spirits Optional





Weapon Sets

  • Use your staff by default.
  • Switch to your high energy set when needed.
  • Switch to your shield set when idle.


  • Use Shelter under the effect of Ritual Lord, followed by Armor of Unfeeling.
  • Heal the spirit when needed with Summon Spirits (Kurzick).



  • Use the minion control panel (standard key: Y) to observe your spirits' health more easily.
  • If you brought additional spirits, use Armor of Unfeeling after all of them are created.

Spirit durability at 20 communing and 15 spawning power with armor of unfeeling

  • Shelter has 512 health points and an armor rating of 99, losing 18 health points whenever triggering.
    • The spirit can reduce damage 28.4 times. Summon Spirits (Kurzick) adds 5.5 charges.
  • Union has 512 health points and an armor rating of 99.
    • The spirit can reduce damage 64 times. Summon spirits adds 12.5 charges.
  • Displacement has 576 health points and an armor rating of 111.
    • The spirit allows to block 19.2 attacks. Summon spirits adds 3.3 charges.


  • General
    • Foes attacking spirits directly.
    • Anti summoned creature skills: Consume Soul, Spiritual Pain, Banishing Strike, Banish.
    • Spirits overridden by another party member.
    • Large amounts of allies in range may overstrain your spirits.
  • Offensive spirits in particular
    • Terrain (walls, hills) blocking spirit attacks. Move the spirits with Summon Spirits (Kurzick) to a position where they have line of sight.
    • Blocking.
    • Spirits spreading their attacks when playing against healers.

Exemplary Video

A build variant used as solo backline during The Last Day Dawns [Hard Mode Only]:

See also