Build:Rt/any Soul Twisting Prot

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This build is in the metagame and deserves to be stored.

However, it has not received a rating. Please join the discussion and rate this build if you have experience with this or closely related builds.

This build has been designed for the following use:

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Simple spirit spammer build that uses defensive spirits to provide powerful defense and support to the party.

Attributes and Skills

12 + 1 + 3
Creatures you create have 60% more Health, and weapon spells you cast last 60% longer.
 save
Template code

Optional Optional slots

Defensive Support Offensive Support Healing Support Utility Support
  • Earthbind Earthbind
  • Signet of Binding Signet of Binding
  • Winter Winter
  • Tryptophan Signet Tryptophan Signet
  • Serpent's Quickness Serpent's Quickness
  • Strength of Honor Strength of Honor
  • Edge of Extinction Edge of Extinction
  • Great Dwarf Weapon Great Dwarf Weapon
  • Death Pact Signet Death Pact Signet
  • Flesh of My Flesh Flesh of My Flesh
  • Spirit's Gift Spirit's Gift
  • Signet of Creation Signet of Creation
  • Summon Spirits Summon Spirits
  • Frozen Soil Frozen Soil
  • Power Drain Power Drain


Equipment

  • +60HP Staff, other staff upgrades don't do much. Inscription is up to your choice because the build doesn't really benefit that much from them. "Aptitude not Attitude" is the best choice, but not necessary.
  • Full Blessed/Shaman's
  • Vitae runes, best vigor you can afford.

Usage

  • Cast spirits before battle. Keep in mind Soul Twisting can be queued easily.
  • Avoid using Displacement if attacks aren't a threat.
  • Always use Shelter before Union.

Variants

  • Additional offensive Communing spirits.
  • Bringing only 2 defensive spirits (usually Shelter + Displacement) can save space and help not to run out of ST charges.

Counters

  • Spirits affect minions, making the use with a minion bomber inadvisable.
  • Enchantment removal.
  • Spirits dying from AoE.

Notes

  • This build should not be combined with a Minion Bomber hero, as they will interfere with each other's builds:
    • Low-level minions will cause Shelter to die very quickly, potentially leaving the party exposed.
    • The spirits' protective effects will delay the minions' death and thus damage from Death Nova.
  • Superior/Major/Minor runes can be swapped per player preference, but is not recommend since this weakens your spirits. Make sure you always hit the break point (12 Spawning Power) for 3 charges on Soul Twisting when using a 3rd attribute line.
  • An easy way to get familiar with the maximum spirit range is to summon a spirit and walk until you lose it's effect.

See also

Protective builds from other professions