Build:Team - 2 Man Spirit Farmer
This build is provisionally vetted good pending more votes.
This build has received a provisional rating in the range from 3.75 to < 4.75 and thus qualifies for the lower category of working builds: Good.
This build has been designed for the following use:
Based on the Rt/any Signet of Spirits Farmer, but divides the build across two bars for speed and more damage. Main use is The Underworld and possibly any other places the original build can farm.
Attributes and Skills
EotNRitualist. Channeling Magic 12AgonyBinding RitualCreate a level 10 Spirit with 200 Health and 62 armor. This Spirit causes 9 Health loss each second to foes within earshot. This Spirit loses 9 Health for each foe hurt in this way. This Spirit dies after 78 seconds.10¾30FactionsRitualist. Channeling Magic 12BloodsongBinding RitualCreate a level 10 Spirit with 200 Health and 62 armor who dies after 126 seconds. Attacks by that Spirit steal up to 21 Health.5¾30NightfallRitualist. Sunspear rank VampirismBinding RitualCreate a level 4..14 Spirit that dies after 30..150 seconds. Attacks by this Spirit steal up to 10..20 Health, and you are healed for 10..20 Health.
PvE only.10¾30FactionsRitualist. Channeling Magic 12Signet of SpiritsElite SignetCreate three level 10 spirits. These spirits deal 17 damage with attacks. These spirits die after 60 seconds.130FactionsRitualist. Channeling Magic 12Painful BondHex SpellFor 18 seconds, target foe and all nearby foes are Hexed with Painful Bond and take 18 damage whenever hit by a Spirit's attack.15112FactionsRitualist. Communing 7Armor of UnfeelingSkillFor 22 seconds, your spirits within earshot take 50% less damage and are immune to critical attacks.5120EotNRitualist. Restoration Magic 8Spiritleech AuraSkillSkill. For 13 seconds, all of your spirits within earshot deal 13 less damage and steal 13 Health when they attack.5¼20FactionsRitualist. Restoration Magic 8Flesh of My FleshSpellLose half your Health. Resurrect target party member with your current Health and 13% Energy.54
- Template Codes
- Warrior: OQgjAqhoITdilTXTQTbiVTXMAAA
- Ranger: OggkchgXIKyUnY501E00mY10FDAA
- Monk: OwgjAqhoITdilTXTQTbiVTXMAAA
- Necromancer: OAhkYggXIKyUnY501E00mY10FDAA
- Mesmer: OQhkAggXIKyUnY501E00mY10FDAA
- Elementalist: OghkwggXIKyUnY501E00mY10FDAA
- Assassin: OwhjAqhoITdilTXTQTbiVTXMAAA
- Ritualist: OACkAehoITiUnY5kP41U1E00m4FD
- Paragon: OQijAqhoITdilTXTQTbiVTXMAAA
- Dervish: OgijAqhoITdilTXTQTbiVTXMAAA
FactionsRitualist. Communing 12PainBinding RitualCreate a level 10 Spirit with 200 Health and 62 armor. This Spirit's attacks deal 25 damage. This Spirit dies after 126 seconds.5¾30FactionsRitualist. Communing 12DisenchantmentBinding RitualCreate a level 10 Spirit with 200 Health and 62 armor. This Spirit deals 17 damage and anyone struck by its attack loses one Enchantment. This Spirit dies after 30 seconds.15130FactionsRitualist. Communing 12ShadowsongBinding RitualCreate a level 8 Spirit with 160 Health and 50 armor. The spirit's attacks deal 17 damage and cause Blindness for 5 seconds. This Spirit dies after 30 seconds.15130NightfallRitualist. Communing 12AnguishBinding RitualCreate a level 9 Spirit with 180 Health and 56 armor. This Spirit's attacks deal 17 damage and deal double damage to Hexed foes. This Spirit dies after 39 seconds.15¾45NightfallRitualist. Communing 12Signet of Ghostly MightElite SignetFor 17 seconds, all spirits you control within earshot attack 33% faster and deal 9 additional damage.115FactionsRitualist. Communing 12Armor of UnfeelingSkillFor 30 seconds, your spirits within earshot take 50% less damage and are immune to critical attacks.5120EotNRitualist. Restoration Magic 10Spiritleech AuraSkillSkill. For 15 seconds, all of your spirits within earshot deal 15 less damage and steal 15 Health when they attack.5¼20FactionsRitualist. Restoration Magic 10Flesh of My FleshSpellLose half your Health. Resurrect target party member with your current Health and 15% Energy.54
- Use spiritleech before creating anguish!
- Template Codes
- Warrior: OQgiAyhMt58Nd24D6stJCNdxA
- Ranger: OggjchgcoSbOfTnN+gObbiQTXMA
- Monk: OwgiAyhMt58Nd24D6stJCNdxA
- Necromancer: OAhjYggcoSbOfTnN+gObbiQTXMA
- Mesmer: OQhjAggcoSbOfTnN+gObbiQTXMA
- Elementalist: OghjwggcoSbOfTnN+gObbiQTXMA
- Assassin: OwhiAyhMt58Nd24D6stJCNdxA
- Ritualist: OACjAyhKJSfTbOnNRbObbiQTXMA
- Paragon: OQiiAyhMt58Nd24D6stJCNdxA
- Dervish: OgiiAyhMt58Nd24D6stJCNdxA
- Elementalists Put 8+1+3 Into Energy Storage
- Necromancers Put 8+1+3 Into Soul Reaping
- Rangers Put 8+1+3 Into Expertise
- Mesmers Put 8+1+3 Into Fast Casting
- Warriors, Assassins, Monks, Paragons and Dervishes should boost the attributes here with the remaining attribute points.
- Ritualists Put 8+1 Into Spawning Power and use a superior rune (+3) on whatever attribute you want.
- Summon Ice ImpEotNNo Profession. Asura rank Summon Ice ImpSpellSummon a level 14..20 Ice Imp that lives for 40..60 seconds and has Ice Spikes. Only 1 Asura Summon can be active a time.
- Summon MursaatEotNNo Profession. Asura rank Summon MursaatSpellSummon a level 14..20 Mursaat that lives for 40..60 seconds and has Enervating Charge. Only 1 Asura Summon can be active at a time.
- Summon Ruby DjinnEotNNo Profession. Asura rank Summon Ruby DjinnSpellSummon a level 14..20 Ruby Djinn that lives for 40..60 seconds and has Immolate. Only 1 Asura Summon can be active at a time.
- Ebon Vanguard Assassin SupportEotNNo Profession. Ebon Vanguard rank Ebon Vanguard Assassin SupportSpellSummon a level 14..20 Ebon Vanguard Assassin that has Iron Palm, Fox Fangs and Nine Tail Strike. This summoned Assassin Shadow Steps to target foe. If that foe is a Charr, the Assassin lives for 24..30 seconds. If target foe is not a Charr, the Assassin lives for 12..15 seconds.
- "Finish Him!"EotNNo Profession. Norn rank "Finish Him!"ShoutIf target foe has less than 50% Health, that foe takes 44..80 damage and suffers from Cracked Armor and a Deep Wound for 12..20 seconds.
- Feel No PainEotNNo Profession. Norn rank Feel No PainSkillFor 30 seconds you have +2..3 Health regeneration. If you are drunk when activating this Skill you also have +200..300 maximum Health.
- Summon SpiritsFactionsRitualist. Kurzick rank Summon Spirits (Kurzick)SpellAll Spirits you control shadow step to your location, and gain 60..100 Health.
- Spirit SiphonFactionsRitualist. Channeling Magic Spirit SiphonSpellTarget Spirit loses all Energy. You gain 15..43..52% of that Energy.5¼3
- Essence StrikeFactionsRitualist. Channeling Magic Essence StrikeSpellTarget foe is struck for 15..51..63 lightning damage. If any Spirits are within earshot, you gain 1..7..10 Energy.518
- Serpent's QuicknessPropheciesRanger. Wilderness Survival Serpent's QuicknessStanceFor 15..27..31 seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your Health drops below 50%.545
- Edge of ExtinctionPropheciesRanger. Beast Mastery Edge of ExtinctionNature RitualCreate a level 1..8..11 Spirit. If a non-Spirit creature within range dies, Edge of Extinction deals 14..43..52 damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after 30..126..158 seconds.5560
- Use this skill with care, as it could easily wipe both of you if used where humans are being killed.
- Arcane MimicryCoreMesmer. UnlinkedArcane MimicrySpellFor 20 seconds, Arcane Mimicry becomes the non-Form Elite skill from target other ally.15260
- Anthem of EnvyNightfallParagon. Command Anthem of EnvyChantFor 10 seconds, the next attack Skill used by each ally within earshot deals +10..22..26 damage against foes with more than 50% Health.61
- Anthem of DisruptionEotNParagon. Command Anthem of DisruptionChantFor 1..8..11 seconds, the next attack Skill used by each ally within earshot also interrupts an action.10115
- Anthem of WearinessEotNParagon. Command Anthem of WearinessChantFor 8 seconds, the next attack Skill used by each ally within earshot also causes Weakness for 1..13..17 seconds.5110
- +20 energy Staff, Channeling or Restoration attribute. (Example: Staff of the Forgotten)
- Defensive caster weapon and shield sets.
- Flatbow/Longbow for pulling.
- Set up spirits
- Use Hexes and buffs
- Watch foes die, replacing any spirits as needed.
- Aggro when placing Spirits
- AoE Spells when near Spirits/AoE destroying Spirits
- Traps when running/moving, e.g.: Obsidian Behemoths in The Underworld
- If confident, or if death is not an issue, replace Flesh of my Flesh on one or both bars for other skills. Consider bringing Scrolls of Resurrection