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Build:Team - 3 Hero Triple Energy Surge

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This build is currently being tested.

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This build has been designed for the following use:

Hero team build for party size 4 areas based on three energy surge mesmer heroes. The heroes provide damage and shutdown, allowing to play without a dedicated healer – assuming some additional defense provided by the player. For this team to function adequate player input is required, therefore it's directed towards experienced players.


Overview

Energy Surge Optional Unnatural Signet Mistrust Cry of Frustration Power Drain Drain Enchantment Ether Feast
Energy Surge Optional Unnatural Signet Empathy Optional Power Drain Optional Ether Feast
Energy Surge Optional Unnatural Signet Shatter Hex Optional Power Drain Optional Ether Feast


paw*ned² template code

Paste this team build template code into paw*ned².

pwnd0001?download pawned2 @ memorial.redeemer.biz | Copyright 2008-2018 Redeemer
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Hero builds

Template code
 save

  • Hale "Aptitude not Attitude" domination magic staff of fortitude.
  • 5 prodigy's insignias.
  • Rune of superior vigor.
  • 2 runes of vitae.
  • Variable skill slot: Empathy, Spiritual Pain, Power Spike, Shatter Hex, Death Pact Signet.

Template code
 save

  • Hale "Aptitude not Attitude" domination magicstaff of fortitude.
  • 5 prodigy's insignias.
  • Rune of superior vigor
  • 2 runes of vitae.
  • Variable skill slots 1 and 2: Cry of Frustration, Power Spike, Mistrust, Spiritual Pain.
  • Variable skill slot 3: Drain Enchantment, Hex Eater Signet.

Template code
 save

  • Hale "Aptitude not Attitude" domination magic staff of fortitude.
  • 5 prodigy's insignias.
  • Rune of superior vigor
  • 2 runes of vitae.
  • Variable skill slot 1: Empathy, Spiritual Pain.
  • Variable skill slot 2: Cry of Frustration, Power Spike.
  • Variable skill slot 3: Hex Eater Signet, Drain Enchantment, Power Spike.


Player build

Mesmer

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  • Equipment: 40/40 set illusion magic, high energy set illusion magic, shield set. 5 prodigy's insignias, rune of superior vigor, 2 runes of vitae.
  • Weapon set usage: Use your 40/40 set illusion magic for general spell casting and your high energy set illusion magic when you run out of energy. Switch to your shield set when you are idle or under attack.
  • Shut down physicals with Ineptitude, Wandering Eye and Signet of Clumsiness.
  • Shut down casters with Arcane Conundrum.
  • Use Cry of Pain for interrupting skills on hexed foes.
  • Use Glyph of Lesser Energy to be fine on energy.
  • Heal yourself, heroes or Prince Rurik with Ebon Escape.


Elementalist

12 + 1 + 3
12 + 1
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  • Equipment: 40/20/20 air magic, 40/40 air magic, high energy set air magic, shield set. 5 blessed insignias. Rune of superior vigor, 2 runes of vitae.
  • Weapon set usage: Cast your enchantments and Ebon Escape using the staff. Use your 40/40 set for general spell casting and your high energy set when you run out of energy. Switch to your shield set when you are idle or under attack.
  • Shut down physicals with Blinding Surge.
  • Apply cracked armor using Shell Shock to boost your damage.
    • Use Shock Arrow on these targets to get energy.
  • Deal damage against multiple targets using Chain Lightning.
  • Deal damage against single targets using Lightning Strike.
  • Heal yourself, heroes or Prince Rurik with Ebon Escape.


Paragon

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Variable skill slot:

  • Healing Signet Healing Signet for a quickly recharging heal with the risk of receiving increased armor dependant damage.
  • Leader's Comfort Leader's Comfort for a less quickly reachrging heal without additional risks.
  • Holy Spear Holy Spear if you're confident that you won't get hit.


Ritualist

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  • Equipment: 40/40 channeling magic, high energy set channeling magic, shield set. 5 shaman's insignias, rune of superior vigor, 2 runes of vitae.
  • Weapon set usage: Cast Painful Bond using your 40/40 set, stay in your shield set when idle or under attack. Switch to your high energy set when needed.
  • Use your spirits to distract and block foes.
  • Start combat utilizing Ebon Vanguard Assassin Support.

Variable skill slot:

  • Spirit to Flesh Spirit to Flesh for healing.
  • Armor of Unfeeling Armor of Unfeeling for more durable spirits. Lower spawning power to 11+1, raise communing to 6.


Exemplary Video

With a mesmer player in Eastern Frontier against Grawl and Charr, in Panjiang Peninsula against Naga and Crimson Skull pirates:

See also