Hero team build for a melee elementalist player featuring cross-build synergies, spikes, pressure and teethed layers of defense.
Overview[]
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ShockwaveFactionsElementalist. Earth Magic 15ShockwaveElite SpellAll foes in the area take 60 earth damage and are weakened for 10 second. Nearby foes also take +60 earth damage and have Cracked Armor for 10 second. Adjacent foes suffer the previous effects, take +60 earth damage, and are Blinded for 10 second.10115
AftershockCoreElementalist. Earth Magic 15AftershockSpellNearby foes are struck for 100 earth damage. Knocked down foes are struck for 68 additional earth damage.10¾10
Golden Lotus StrikeFactionsAssassin. Dagger Mastery 12Golden Lotus StrikeLead AttackIf it hits, this attack strikes for +17 damage. If you are under the effects of an Enchantment, you gain 7 Energy55
Jagged StrikeFactionsAssassin. Dagger Mastery 12Jagged StrikeLead AttackIf Jagged Strike hits, your target suffers from Bleeding for 17 seconds.5½1
Fox FangsFactionsAssassin. Dagger Mastery 12Fox FangsOff-Hand AttackMust follow a lead attack. Fox Fangs cannot be blocked and strikes for +30 damage if it hits.5½3
Death BlossomFactionsAssassin. Dagger Mastery 12Death BlossomDual AttackMust follow an off-hand attack. If it hits, Death Blossom strikes target foe for +40 damage and all adjacent foes take 40 damage.52
Drunken MasterEotNNo Profession. Deldrimor rank 10Drunken MasterStanceFor 90 seconds, your movement and attack speeds are increased by 15%. If you are drunk while activating this Skill, your movement and attack speeds are increased by 33% instead. PvE only.560
Ray of JudgmentFactionsMonk. Smiting Prayers 16Ray of JudgmentElite SpellFor 5 seconds, target foe and all foes adjacent to this location take 48 holy damage each second and begin Burning for 3 seconds.10220
Smiter's BoonEotNMonk. Divine Favor 13Smiter's BoonEnchantment SpellFor 30 seconds, your Smiting Prayers have double the Divine Favor bonus. You get healed for 42 Health.5¼10
Reversal of DamageNightfallMonk. Smiting Prayers 16Reversal of DamageEnchantment SpellFor 8 seconds, the next time target ally would take damage, the foe dealing the damage takes that damage instead (maximum 80).5¼3
Heaven's DelightFactionsMonk. Divine Favor 13Heaven's DelightSpellHeal yourself and party members within earshot for 54 points. You get healed for 42 Health.5112
Divine HealingPropheciesMonk. Divine Favor 13Divine HealingSpellHeal yourself and party members within earshot for 54 points. You get healed for 42 Health.5112
Smite ConditionEotNMonk. Smiting Prayers 16Smite ConditionSpellRemove one Condition from target ally. If a Condition was removed, foes in the area take 63 holy damage.517
Smite HexCoreMonk. Smiting Prayers 16Smite HexSpellRemove a Hex from target ally. If a Hex is removed, foes in the area suffer 90 holy damage.5112
Strength of HonorCoreMonk. Smiting Prayers 16Strength of HonorEnchantment SpellWhile you maintain this Enchantment, target ally deals 26 more damage in melee.-110215
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GustFactionsElementalist. Air Magic 12GustElite Enchantment SpellFor 10 seconds, both you and target ally move 33% faster. When you cast this spell, all foes near you and your target take 59 cold damage. Foes struck by Gust while attacking or moving are knocked down.10¾10
Teinai's WindFactionsElementalist. Air Magic 12Teinai's WindSpellTarget foe and all adjacent foes take 34 cold damage. Burning foes struck by Teinai's Wind take an additional 72 damage and are interrupted.518
WhirlwindPropheciesElementalist. Air Magic 12WhirlwindSpellAll adjacent foes take 63 cold damage. Attacking foes struck by Whirlwind are knocked down. If you are Overcast, this spell strikes nearby instead of adjacent.5¾8
LamentationFactionsRitualist. Channeling Magic 16LamentationHex SpellFor 21 seconds, target foe and all nearby foes suffer 3 Health degeneration. When this hex is applied, these foes take 53 damage if you are within earshot of a spirit or corpse.10115
Splinter WeaponFactionsRitualist. Channeling Magic 16Splinter WeaponWeapon SpellFor 20 seconds, target ally has a Splinter Weapon. Target ally's next 5 attacks deal 53 damage to up to 3 adjacent foes.515
Ancestors' RageFactionsRitualist. Channeling Magic 16Ancestors' RageSkillFor 1 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 117 lightning damage.5¼10
BloodsongFactionsRitualist. Channeling Magic 16BloodsongBinding RitualCreate a level 13 Spirit with 260 Health and 79 armor who dies after 158 seconds. Attacks by that Spirit steal up to 26 Health.5¾30
Flesh of My FleshFactionsRitualist. Restoration Magic 0Flesh of My FleshSpellLose half your Health. Resurrect target party member with your current Health and 5% Energy.54
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Psychic InstabilityFactionsMesmer. Fast Casting 13Psychic InstabilityElite Spell Interrupts the target foe's action. If that action is a skill, that foe and all nearby foes are knocked down for 4 seconds. (50% failure chance with Fast Casting 4 or less.)50.112
Shatter HexCoreMesmer. Domination Magic 16Shatter HexSpellRemove a Hex from target ally. If a Hex is removed, foes near that ally take 126 damage.10110
Unnatural SignetFactionsMesmer. Domination Magic 16Unnatural SignetSignetTarget foe takes 79 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 53 damage.110
MistrustNightfallMesmer. Domination Magic 16MistrustHex SpellFor 6 seconds, the next spell that target foe casts on one of your allies fails and deals 106 damage to that foe and all nearby foes.10212
Cry of FrustrationCoreMesmer. Domination Magic 16Cry of FrustrationSpellIf target foe is using a skill, that foe and all foes in the area are interrupted and suffer 79 damage.10¼15
Power DrainCoreMesmer. Inspiration Magic 10Power DrainSpellIf target foe is casting a Spell or Chant, that Skill is interrupted and you gain 21 Energy.5¼20
Drain EnchantmentCoreMesmer. Inspiration Magic 10Drain EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, you gain 14 Energy and 93 Health.5220
Flesh of My FleshFactionsRitualist. Restoration Magic 2Flesh of My FleshSpellLose half your Health. Resurrect target party member with your current Health and 7% Energy.54
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Blood is PowerCoreNecromancer. Blood Magic 13Blood is PowerElite Enchantment SpellFor 10 seconds, target other ally gains +6 Energy regeneration.33%1¼
Blood BondFactionsNecromancer. Blood Magic 13Blood BondHex SpellFor 11 seconds, target foe and all adjacent foes are hexed with Blood Bond. Whenever an ally hits one of them with an attack, that ally gains 18 Health. If one of these foes dies while hexed, all allies adjacent to that foe are healed for 89 Health.518
Signet of Lost SoulsNightfallNecromancer. Soul Reaping 10Signet of Lost SoulsSignetIf target foe is below 50% Health, you gain 70 Health and 7 Energy.¼8
Mend Body and SoulFactionsRitualist. Restoration Magic 12Mend Body and SoulSpellTarget ally is healed for 96 Health. That ally loses one Condition for each spirit within earshot.5¾3
Spirit LightFactionsRitualist. Restoration Magic 12Spirit LightSpellTarget ally is healed for 156. If any Spirits are within earshot, you don't sacrifice Health.17%514
Spirit TransferFactionsRitualist. Restoration Magic 12Spirit TransferSpellThe Spirit nearest you loses 41 Health. Target ally is healed for 5 for each point of Health lost.10¼5
Protective Was KaolaiFactionsRitualist. Restoration Magic 12Protective Was KaolaiItem SpellHold Kaolai's ashes for up to 51 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 70 Health10125
LifeFactionsRitualist. Restoration Magic 12LifeBinding RitualCreate a level 11 Spirit with 220 Health and 68 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 6 Health for each second this Spirit was alive. This Spirit dies after 20 seconds.10¾20
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Soul TwistingFactionsRitualist. Spawning Power 13Soul TwistingElite SkillFor 40 seconds, your Binding Rituals cost 15 less Energy (minimum 10) and recharge instantly. Soul Twisting ends after 3 Binding Rituals.515
Boon of CreationFactionsRitualist. Spawning Power 13Boon of CreationEnchantment SpellFor 54 seconds, whenever you create a creature, you gain 44 Health and 5 Energy.10245
ShelterFactionsRitualist. Communing 16ShelterBinding RitualCreate a level 13 Spirit with 260 Health and 79 armor. Non-Spirit allies within its range cannot lose more than 10% maximum Health from a single attack. When this Spirit prevents damage, it loses 43 Health. This Spirit lasts 62 seconds.25145
UnionFactionsRitualist. Communing 16UnionBinding RitualCreate a level 13 Spirit with 260 Health and 79 armor. Whenever a non-Spirit ally in its range takes damage or life steal, it is reduced by 15 and the Spirit takes 15 damage. This Spirit dies after 62 seconds.15¾45
DisplacementFactionsRitualist. Communing 16DisplacementBinding RitualCreate a level 15 Spirit with 300 Health and 91 armor. All non-Spirit allies within its range have a 75% chance to block incoming attacks. Every time an attack is blocked in this way, this Spirit takes 60 damage. This Spirit dies after 62 seconds.15¾45
Armor of UnfeelingFactionsRitualist. Communing 16Armor of UnfeelingSkillFor 37 seconds, your spirits within earshot take 50% less damage and are immune to critical attacks.5120
Enfeebling BloodCoreNecromancer. Curses 3Enfeebling BloodSpellTarget foe and all nearby foes suffer from Weakness for 8 seconds.10%118
Flesh of My FleshFactionsRitualist. Restoration Magic 0Flesh of My FleshSpellLose half your Health. Resurrect target party member with your current Health and 5% Energy.54
FactionsElementalist. Earth Magic 15ShockwaveElite SpellAll foes in the area take 60 earth damage and are weakened for 10 second. Nearby foes also take +60 earth damage and have Cracked Armor for 10 second. Adjacent foes suffer the previous effects, take +60 earth damage, and are Blinded for 10 second.10115
CoreElementalist. Earth Magic 15AftershockSpellNearby foes are struck for 100 earth damage. Knocked down foes are struck for 68 additional earth damage.10¾10
FactionsAssassin. Dagger Mastery 12Golden Lotus StrikeLead AttackIf it hits, this attack strikes for +17 damage. If you are under the effects of an Enchantment, you gain 7 Energy55
FactionsAssassin. Dagger Mastery 12Fox FangsOff-Hand AttackMust follow a lead attack. Fox Fangs cannot be blocked and strikes for +30 damage if it hits.5½3
FactionsAssassin. Dagger Mastery 12Death BlossomDual AttackMust follow an off-hand attack. If it hits, Death Blossom strikes target foe for +40 damage and all adjacent foes take 40 damage.52
EotNNo Profession. Deldrimor rank Drunken MasterStanceFor 72..90 seconds, your movement and attack speeds are increased by 10..15%. If you are drunk while activating this Skill, your movement and attack speeds are increased by 25..33% instead. PvE only.560
"I Am Unstoppable!"EotNNo Profession. Norn rank "I Am Unstoppable!"ShoutFor 16..20 seconds, you have +24 armor and cannot be knocked down or Crippled. PvE only.530 for general use.
Asuran ScanEotNNo Profession. Asura rank Asuran ScanHex SpellFor 9..12 seconds your attacks cannot miss target foe. Killing a foe hexed with Asuran scan removes 5% death penalty. PvE only.55 in the crystal desert to counter Shield of DeflectionPropheciesMonk. Protection Prayers Shield of DeflectionElite Enchantment SpellFor 3..9..10 seconds, target ally has a 75% chance to block attacks and gains 15..27..31 armor.10¼10, Shield StancePropheciesWarrior. Tactics Shield StanceStanceFor 1..5..6 seconds, while using a shield, you have a 75% chance to block and have two points of damage reduction for each rank of Strength (maximum 15).515, RipostePropheciesWarrior. Tactics RiposteSkillFor 8 seconds, while you have a sword equipped, you block the next melee attack against you and your attacker is struck for 20..68..84 damage.4, Defensive StanceCoreWarrior. Tactics Defensive StanceStanceFor 1..4..5 seconds, you have a 75% chance to block. When this stance ends, gain 1 strike of adrenaline for each melee attack skill you have. (Maximum 0..3..4)58 and Dust TrapPropheciesRanger. Wilderness Survival Dust TrapTrapWhen Dust Trap is triggered, every second (for 5 seconds total), all nearby foes are Blinded for 3..7..8 seconds and take 10..22..26 damage. While activating this skill, you are easily interrupted. Dust Trap ends after 90 seconds.25230.
Weapon set usage: Use your 40/40 set earth magic for your spells and your daggers for attacking. Switch to your shield set when you are idle, entering combat or about to die.
Maintain Drunken MasterEotNNo Profession. Deldrimor rank Drunken MasterStanceFor 72..90 seconds, your movement and attack speeds are increased by 10..15%. If you are drunk while activating this Skill, your movement and attack speeds are increased by 25..33% instead. PvE only.560.
Use "I Am Unstoppable!"EotNNo Profession. Norn rank "I Am Unstoppable!"ShoutFor 16..20 seconds, you have +24 armor and cannot be knocked down or Crippled. PvE only.530 to prevent knockdowns and improve your survivability.
Position yourself between as many foes as possible before using ShockwaveFactionsElementalist. Earth Magic ShockwaveElite SpellAll foes in the area take 15..51..63 earth damage and are weakened for 1..8..11 second. Nearby foes also take +15..51..63 earth damage and have Cracked Armor for 1..8..11 second. Adjacent foes suffer the previous effects, take +15..51..63 earth damage, and are Blinded for 1..8..11 second.10115 and AftershockCoreElementalist. Earth Magic AftershockSpellNearby foes are struck for 26..85..105 earth damage. Knocked down foes are struck for 10..56..72 additional earth damage.10¾10.
Try to wait with Aftershock until foes are knocked down by GustFactionsElementalist. Air Magic GustElite Enchantment SpellFor 5..10..11 seconds, both you and target ally move 33% faster. When you cast this spell, all foes near you and your target take 15..59..74 cold damage. Foes struck by Gust while attacking or moving are knocked down.10¾10 or Psychic InstabilityFactionsMesmer. Fast Casting Psychic InstabilityElite Spell Interrupts the target foe's action. If that action is a skill, that foe and all nearby foes are knocked down for 2..4..4 seconds. (50% failure chance with Fast Casting 4 or less.)5¼12.
Pressure down surviving targets with Jagged StrikeFactionsAssassin. Dagger Mastery Jagged StrikeLead AttackIf Jagged Strike hits, your target suffers from Bleeding for 5..17..21 seconds.5½1→Fox FangsFactionsAssassin. Dagger Mastery Fox FangsOff-Hand AttackMust follow a lead attack. Fox Fangs cannot be blocked and strikes for +10..30..37 damage if it hits.5½3→Death BlossomFactionsAssassin. Dagger Mastery Death BlossomDual AttackMust follow an off-hand attack. If it hits, Death Blossom strikes target foe for +20..40..47 damage and all adjacent foes take 20..40..47 damage.52↺ and repeat the combo if necessary.
Use Golden Lotus StrikeFactionsAssassin. Dagger Mastery Golden Lotus StrikeLead AttackIf it hits, this attack strikes for +5..17..21 damage. If you are under the effects of an Enchantment, you gain 5..7..8 Energy55 as lead attack when you need the energy.
FactionsMonk. Smiting Prayers 16Ray of JudgmentElite SpellFor 5 seconds, target foe and all foes adjacent to this location take 48 holy damage each second and begin Burning for 3 seconds.10220
EotNMonk. Divine Favor 13Smiter's BoonEnchantment SpellFor 30 seconds, your Smiting Prayers have double the Divine Favor bonus. You get healed for 42 Health.5¼10
NightfallMonk. Smiting Prayers 16Reversal of DamageEnchantment SpellFor 8 seconds, the next time target ally would take damage, the foe dealing the damage takes that damage instead (maximum 80). Target ally gets healed for 42 Health.5¼3
EotNMonk. Smiting Prayers 16Smite ConditionSpellRemove one Condition from target ally. If a Condition was removed, foes in the area take 63 holy damage. Target ally gets healed for 42 Health.517
CoreMonk. Smiting Prayers 16Smite HexSpellRemove a Hex from target ally. If a Hex is removed, foes in the area suffer 90 holy damage. Target ally gets healed for 42 Health.5112
CoreMonk. Smiting Prayers 16Strength of HonorEnchantment SpellWhile you maintain this Enchantment, target ally deals 26 more damage in melee. Target ally gets healed for 42 Health.-110215
FactionsElementalist. Air Magic 12GustElite Enchantment SpellFor 10 seconds, both you and target ally move 33% faster. When you cast this spell, all foes near you and your target take 59 cold damage. Foes struck by Gust while attacking or moving are knocked down.10¾10
FactionsElementalist. Air Magic 12Teinai's WindSpellTarget foe and all adjacent foes take 34 cold damage. Burning foes struck by Teinai's Wind take an additional 72 damage and are interrupted.518
PropheciesElementalist. Air Magic 12WhirlwindSpellAll adjacent foes take 63 cold damage. Attacking foes struck by Whirlwind are knocked down. If you are Overcast, this spell strikes nearby instead of adjacent.5¾8
FactionsRitualist. Channeling Magic 16LamentationHex SpellFor 21 seconds, target foe and all nearby foes suffer 3 Health degeneration. When this hex is applied, these foes take 53 damage if you are within earshot of a spirit or corpse.10115
FactionsRitualist. Channeling Magic 16Splinter WeaponWeapon SpellFor 20 (+2.4) seconds, target ally has a Splinter Weapon. Target ally's next 5 attacks deal 53 damage to up to 3 adjacent foes.515
FactionsRitualist. Channeling Magic 16Ancestors' RageSkillFor 1 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 117 lightning damage.5¼10
FactionsRitualist. Channeling Magic 16BloodsongBinding RitualCreate a level 13 Spirit with 260 (+31) Health and 79 armor who dies after 158 seconds. Attacks by that Spirit steal up to 26 Health.5¾30
FactionsRitualist. Restoration Magic Flesh of My FleshSpellLose half your Health. Resurrect target party member with your current Health and 5..17..21% Energy.54
You activate Spells and Signets 46% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 39%.
FactionsMesmer. Fast Casting 13Psychic InstabilityElite Spell Interrupts the target foe's action. If that action is a skill, that foe and all nearby foes are knocked down for 4 seconds. (50% failure chance with Fast Casting 4 or less.)50.112
FactionsMesmer. Domination Magic 16Unnatural SignetSignetTarget foe takes 79 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 53 damage.0.610
NightfallMesmer. Domination Magic 16MistrustHex SpellFor 6 seconds, the next spell that target foe casts on one of your allies fails and deals 106 damage to that foe and all nearby foes.101.112
CoreMesmer. Domination Magic 16Cry of FrustrationSpellIf target foe is using a skill, that foe and all foes in the area are interrupted and suffer 79 damage.100.115
CoreMesmer. Inspiration Magic 10Drain EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, you gain 14 Energy and 93 Health.51.120
FactionsRitualist. Restoration Magic 2Flesh of My FleshSpellLose half your Health. Resurrect target party member with your current Health and 7% Energy.52.2
FactionsNecromancer. Blood Magic 13Blood BondHex SpellFor 11 seconds, target foe and all adjacent foes are hexed with Blood Bond. Whenever an ally hits one of them with an attack, that ally gains 18 Health. If one of these foes dies while hexed, all allies adjacent to that foe are healed for 89 Health.518
FactionsRitualist. Restoration Magic 12Mend Body and SoulSpellTarget ally is healed for 96 Health. That ally loses one Condition for each spirit within earshot.5¾3
FactionsRitualist. Restoration Magic 12Spirit LightSpellTarget ally is healed for 156. If any Spirits are within earshot, you don't sacrifice Health.17%514
FactionsRitualist. Restoration Magic 12Spirit TransferSpellThe Spirit nearest you loses 41 Health. Target ally is healed for 5 for each point of Health lost.10¼5
FactionsRitualist. Restoration Magic 12Protective Was KaolaiItem SpellHold Kaolai's ashes for up to 51 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 70 Health10125
FactionsRitualist. Restoration Magic 12LifeBinding RitualCreate a level 11 Spirit with 220 Health and 68 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 6 Health for each second this Spirit was alive. This Spirit dies after 20 seconds.10¾20
FactionsRitualist. Spawning Power 13Soul TwistingElite SkillFor 40 seconds, your Binding Rituals cost 15 less Energy (minimum 10) and recharge instantly. Soul Twisting ends after 3 Binding Rituals.515
FactionsRitualist. Spawning Power 13Boon of CreationEnchantment SpellFor 54 seconds, whenever you create a creature, you gain 44 Health and 5 Energy.10245
FactionsRitualist. Communing 16ShelterBinding RitualCreate a level 13 Spirit with 260 (+135) Health and 79 armor. Non-Spirit allies within its range cannot lose more than 10% maximum Health from a single attack. When this Spirit prevents damage, it loses 43 Health. This Spirit lasts 62 seconds.25145
FactionsRitualist. Communing 16UnionBinding RitualCreate a level 13 Spirit with 260 (+135) Health and 79 armor. Whenever a non-Spirit ally in its range takes damage or life steal, it is reduced by 15 and the Spirit takes 15 damage. This Spirit dies after 62 seconds.15¾45
FactionsRitualist. Communing 16DisplacementBinding RitualCreate a level 15 Spirit with 300 (+156) Health and 91 armor. All non-Spirit allies within its range have a 75% chance to block incoming attacks. Every time an attack is blocked in this way, this Spirit takes 60 damage. This Spirit dies after 62 seconds.15¾45
FactionsRitualist. Communing 16Armor of UnfeelingSkillFor 37 seconds, your spirits within earshot take 50% less damage and are immune to critical attacks.5120
FactionsRitualist. Restoration Magic Flesh of My FleshSpellLose half your Health. Resurrect target party member with your current Health and 5..17..21% Energy.54