Build:Team - 6 Hero Burning Campaign Runner

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This build is in the testing phase.

Please join the discussion and rate this build if you have experience with this or closely related builds.

This build has been designed for the following use:

  Koss.png This page is directed towards players with limited access to skills, heroes and equipment.  
Intended for transitional use only.           

This is a comp designed allow players to run new characters through campaigns, using the 6 most readily available heroes, MesmerGwen, ElementalistVekk, MonkOgden, DervishM.O.X., DervishKahmu, and RitualistXandra. This composition is specialized almost completely for damage, but players may switch in defensive skills for easier runs. Players can add an optional hero or henchman to fill in the gaps for the given mission. Players need not acquire runes or weapons for heroes, although minor runes or health runes could save, say, half an hour, over the course of a running through a campaign.

Team Composition

Player

Optional Optional Optional Optional Optional Optional Optional Optional

Heroes

Searing Flames Glowing Gaze Immolate Fire Attunement Aura of Restoration Glyph of Lesser Energy "Never Surrender!" "Stand Your Ground!"
Avatar of Balthazar Twin Moon Sweep Rending Sweep Heart of Fury Balthazar's Rage Heart of Holy Flame Zealous Renewal Whirling Charge
Avatar of Balthazar Twin Moon Sweep Irresistible Sweep Heart of Fury Balthazar's Rage Heart of Holy Flame Zealous Renewal Whirling Charge
Clamor of Souls Splinter Weapon Lamentation Spirit Rift Bloodsong Ancestors' Rage Essence Strike Edge of Extinction
Energy Surge Mistrust Shatter Hex Unnatural Signet Power Spike Power Drain Ether Signet Flesh of My Flesh
Unyielding Aura Patient Spirit Signet of Rejuvenation Cure Hex Divine Healing Power Drain Leech Signet Ether Signet

Optional Hero or Henchman

Optional Optional Optional Optional Optional Optional Optional Optional

Hero Builds

Vekk

Your maximum Energy is raised by 30.
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MOX

The energy cost of Dervish enchantments is reduced by 48%.
In PvE, gain +12 armor rating while enchanted.
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Kahmu

The energy cost of Dervish enchantments is reduced by 48%.
In PvE, gain +12 armor rating while enchanted.
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Xandra

Creatures you create have 44% more Health, and weapon spells you cast last 44% longer.
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Gwen

You activate Spells and Signets 37% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.)
In PvE, the recharge time of your Mesmer Spells is reduced by 30%.
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Ogden

Your allies are healed for 32 Health whenever you cast Monk spells on them.
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Usage

  • Bring your own build and add an appropriate hero or henchman for each area.
  • It is important to call targets (Ctrl+Space) on foes that are balled up, or clumped together. This will direct your Dervish heroes to attack the balled-up foes. Otherwise, your Dervish heroes will attack a low-armor target, which might not be adjacent to any other foe, and your Dervish' damage will be lower, since scythes hit adjacent foes, and the burning effect is applied to adjacent foes.
    • If your Dervish is standing still, that means he or she is being bodyblocked. In this case, call target on the foe that is bodyblocking your Dervish, and he or she will start attacking again.

Counters

  • Foes immune to burning. This comp will not work well against Destroyers. However, by the time you have reached the Destroyer area, you will have unlocked enough heroes to use other builds. (Save A Gate Too Far for later and go through Asura and Charr areas first).

Videos

Raisu Palace

See also