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Build:Team - 7 Hero BiP Caster Support

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This build is in the metagame and deserves to be stored.

This build has received an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.

This build has been designed for the following use:

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This is a balanced setup for use with caster or ranged martial players; it functions perfectly well with melee, but is not specifically optimized for that. It provides very strong spikes and decent ability to push kills thanks to a mesmer midline. Blood is Power is used to consolidate the energy management of the team, freeing up skill slots to be used for more offense and support. It is very capable of clearing any content, although you might want to swap a few skills for specific areas.

Team Composition

Ritualist/Monk  
Soul Twisting Shelter Union Displacement Armor of Unfeeling Boon of Creation Signet of Creation Remove Hex
Necromancer/Ritualist  
Blood is Power Blood Bond Enfeebling Blood Signet of Lost Souls Mend Body and Soul Spirit Light Protective was Kaolai Weaken Armor
Necromancer/Ritualist  
Signet of Spirits Splinter Weapon Ancestors' Rage Signet of Lost Souls Mend Body and Soul Spirit Light Protective was Kaolai Life
Necromancer/Paragon  
Animate Bone Fiend Putrid Bile Blood of the Master Masochism Signet of Lost Souls Optional "Fall Back!" "Incoming!"
Mesmer/Ritualist  
Ineptitude Wandering Eye Signet of Clumsiness Arcane Conundrum Accumulated Pain Drain Enchantment Power Drain Flesh of My Flesh
Mesmer/Ritualist  
Energy Surge Cry of Frustration Mistrust Unnatural Signet Shatter Hex Spiritual Pain Power Drain Flesh of My Flesh
Mesmer/Asterisk.jpg  
Energy Surge Cry of Frustration Mistrust Unnatural Signet Shatter Hex Spiritual Pain Power Drain Drain Enchantment

Player

ST

12 + 1 + 3
12 + 3
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Equipment

  • Insignias: Full Radiant insignia
  • Runes: Appropriate attribute runes, best Vigor you can afford, Attunement on rest
  • Weapons: Hale Spawning Power staff of Fortitude with "Aptitude not Attitude"
    • Using a spear will cause the hero to run closer to enemies than the rest of the heroes due to lower range and "Avoid Combat" may also cause it to run closer to enemies when trying to kite melee.

BiP Resto

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Equipment

  • Insignias: Full Radiant insignia
  • Runes: Appropriate attribute runes, best Vigor you can afford, Attunement on rest
  • Weapons: 40/40 Restoration set is optimal, though the hero will be holding PwK the majority of the time

Budget SoS

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Equipment

  • Insignias: Full Radiant insignia
  • Runes: Appropriate attribute runes, best Vigor you can afford, Attunement on rest
  • Weapons: 40/40 Restoration set is optimal, though the hero will be holding PwK the majority of the time

Mercenary/Zei Ri alternative

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Equipment

  • Insignias: Full Radiant insignia
  • Runes: Appropriate attribute runes, best Vigor you can afford, Attunement on rest
  • Weapons: 40/40 Restoration set is optimal, though the hero will be holding PwK the majority of the time

Minion Master

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Optional slots

  • "Stand Your Ground!" "Stand Your Ground!"
  • "We Shall Return!" "We Shall Return!" - If more ress skills are prefered
  • Putrid Explosion Putrid Explosion

Equipment

Notes

  • This hero deals a very respectable amount sustained damage, and can compete quite well with the Mesmers on damage output
  • The attack range of Bone Fiends is half that of a long/flatbow, ensuring that they are not stacked up with the rest of the team

Ineptitude Mesmer

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Equipment

  • Insignias: Full Radiant insignia
  • Runes: Appropriate attribute runes, best Vigor you can afford, Attunement on rest
  • Weapons: 40/40 Illusion Magic Magic
  • Notes:
    • For more aggressive setups, you can use 2 superior runes: 12+1+3 Illusion, 10+3 FC, 8+1 Inspiration. This is up to player preference.

ESurge Mesmer 1

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Equipment

  • Insignias: Full Radiant insignia
  • Runes: Appropriate attribute runes, best Vigor you can afford, Attunement on rest
  • Weapons: 40/40 Domination Magic
  • Notes:
    • For more aggressive setups, you can use 2 superior runes: 12+1+3 Dom, 10+3 FC, 8+1 Inspiration. This is up to player preference.

ESurge Mesmer 2

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  • Notes
    • Swap in Panic Panic for difficult content (like DoA/UW/WoC HM). For other content, Energy Surge Energy Surge will provide faster clearing

Equipment

  • Insignias: Full Radiant insignia
  • Runes: Appropriate attribute runes, best Vigor you can afford, Attunement on rest
  • Weapons: 40/40 Domination Magic
  • Notes:
    • For more aggressive setups, you can use 2 superior runes: 12+1+3 Dom, 10+3 FC, 8+1 Inspiration. This is up to player preference.

Nightfall Mission Heroes

People often ask what heroes they should swap out when a mission requires a specific hero, and which build to run on that hero. The following builds are made specifically for those missions, while also keeping in mind that people usually don't bother with equipping them and that the other bars don't need any change.

Koss

12 + 1 + 3
12 + 1
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Melonni

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Dunkoro / Tahlkora

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  • Replaces the PoD or SoS

Zhed Shadowhoof

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  • Replaces the non-BiP healer

Margrid the Sly

General Morgahn

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  • Replaces the necro BiP

See also