Build:Team - 7 Hero BiP Melee Support

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This build is in the metagame and deserves to be stored.

This build has received an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.

This build has been designed for the following use:

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This is a balanced setup for use with melee players. It provides very strong spikes and decent ability to push kills thanks to a mesmer midline. Blood is Power is used to consolidate the energy management of the team, ensuring maximum usage of skills for the mesmers. Support for the melee player is brought by the Soul Twisting Ritualist, and a N/Rit SoS Necromancer (meaning Mercenary heroes and Zei Ri are not required).

Overview

  Suggested team  
Ritualist/Asterisk.jpg  
Soul Twisting Shelter Union Displacement Armor of Unfeeling Boon of Creation Signet of Creation Strength of Honor
Necromancer/Ritualist  
Blood is Power Blood Bond Signet of Lost Souls Spirit Transfer Mend Body and Soul Spirit Light Protective was Kaolai Life
Necromancer/Ritualist  
Signet of Spirits Splinter Weapon Ancestors' Rage Signet of Lost Souls Mend Body and Soul Spirit Light Protective was Kaolai Enfeebling Blood
Necromancer/Paragon  
Animate Bone Fiend Putrid Explosion Blood of the Master Signet of Lost Souls "Stand Your Ground!" "Fall Back!" "Incoming!" Masochism
Mesmer/Asterisk.jpg  
Energy Surge Mistrust Cry of Frustration Unnatural Signet Shatter Hex Spiritual Pain Power Drain Drain Enchantment
Mesmer/Ritualist  
Energy Surge Mistrust Cry of Frustration Unnatural Signet Shatter Hex Spiritual Pain Power Drain Flesh of My Flesh
Mesmer/Ritualist  
Energy Surge Mistrust Cry of Frustration Unnatural Signet Shatter Hex Spiritual Pain Power Drain Flesh of My Flesh

paw*ned² template code

Paste this team build template code into paw*ned².

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IDMK<

Hero Builds

Soul Twisting

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Optional slots

  • Slot 1:
    • Signet of Creation Signet of Creation or Spirit's Gift Spirit's Gift - Sadly the hero doesn't use these skills well. Signet of Creation Signet of Creation will help mitigate the upkeep cost of Strength of Honor Strength of Honor

Equipment

Main article


BiP Resto

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Optional slots

  • Extra healing
    • Spirit Transfer Spirit Transfer
    • Soothing Memories Soothing Memories
  • Curses (8+2 Soul Reaping, 5+1 Curses)
    • Weaken Armor Weaken Armor - If player build has a lot of armor-respecting damage (need to test impact of Cracked Armor, maybe not worth bringing at all)
    • Enfeebling Blood Enfeebling Blood - If not running Weaken Armor Weaken Armor (might be too much sacrifice on 1 hero, better on the other healer)

Equipment

  • Insignias: Full Radiant insignia or Tormentor's insignia
    • Currently it's not clear whether armor or energy is better, so it makes sense to list both options
  • Runes: Appropriate attribute runes, best Vigor you can afford, Attunement on rest
  • Weapons: The hero will be holding Protective Was Kaolai Protective Was Kaolai the majority of the time, so weapons don't have that much effect. There are 2 options:
    • 40/40 Restoration Magic - Gives an extra chance at reduced cooldown of Restoration Magic spells
    • 40/20/20 Restoration Magic Staff - Gives 2 extra seconds on Blood Is Power Blood is Power

Main article

SoS Resto

N/Rt Budget SoS

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Optional slots

  • Curses (5+1+3 Soul Reaping, 4+1 Curses)
    • Weaken Armor Weaken Armor - If player build has a lot of armor-respecting damage (need to test impact of Cracked Armor, maybe not worth bringing at all)
      • Obviously only 1 copy
    • Enfeebling Blood Enfeebling Blood - Weakness gets more important when there is no blind
  • Extra healing
    • Soothing Memories Soothing Memories - Very energy efficient heal

Equipment

  • Insignias: Full Radiant insignia or Tormentor's insignia
    • Currently it's not clear whether armor or energy is better, so it makes sense to list both options
  • Runes: Appropriate attribute runes, best Vigor you can afford, Attunement on rest
  • Weapons: The hero will be holding Protective Was Kaolai Protective Was Kaolai the majority of the time, so weapons don't have that much effect. There is 1 option:
    • 40/40 Restoration Magic - Gives an extra chance at reduced cooldown of Restoration Magic spells

Main article

Bone Fiend Minion Master

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Optional slots

  • One of the Putrid skills (can opt to take both, but this is heavy on the energy)
    • Putrid Explosion Putrid Explosion - Consumes a corpse, lower cooldown and higher damage. The AI is very good with hitting multiple targets
    • Putrid Bile Putrid Bile - Provides a hex for Unnatural Signet
  • Fill up with these
    • "Stand Your Ground!" "Stand Your Ground!" - When there is no "Save Yourselves!" "Save Yourselves!" (Kurzick)
    • Blood of the Master Blood of the Master
    • "We Shall Return!" "We Shall Return!" - If more ress skills are prefered, requires micro to be effective
    • Resurrection Signet Resurrection Signet

Equipment

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ESurge Mesmer 1

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Alternative skills

  • Swap in Panic Panic, for difficult content (like DoA/UW/WoC HM). For other content, Energy Surge Energy Surge will provide faster clearing

Equipment

  • Notes:
    • For more aggressive setups, you can use 2 superior runes: 12+1+3 Dom, 10+3 FC, 8+1 Inspiration. This is up to player preference.

Main article

ESurge Mesmer 2&3

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Alternative skills

  • The amount of Resurrection skills is up to player preference. Replace it with the missing inspiration skill if you feel less is sufficient
  • 1x Hex Eater Signet Hex Eater Signet instead of Shatter Hex Shatter Hex might be good for ranged players, if the hero uses it well (which testing will point out)
  • In areas with a lot of (annoying) enchantments, a second copy of Drain Enchantment Drain Enchantment might be useful

Equipment

  • Notes:
    • For more aggressive setups, you can use 2 superior runes: 12+1+3 Dom, 10+3 FC, 8+1 Inspiration. This is up to player preference.

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Variant: Ineptitude Mesmer

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Equipment

  • Insignias: Full Radiant insignia
  • Runes: Appropriate attribute runes, best Vigor you can afford, Attunement on rest
  • Weapons: 40/40 Illusion Magic Magic
  • Notes:
    • For more aggressive setups, you can use 2 superior runes: 12+1+3 Illusion, 10+3 FC, 8+1 Inspiration. This is up to player preference.

Notes

  • Ineptitude mesmers deal lower damage than ESurge mesmers, but they provide protection against physical foes, mainly through Blind. If you feel like you're having trouble with physical foes, you can choose to play more safely (through flagging, pulling and bodyblocking), or you can choose to take an Ineptitude mesmer. You trade caster control (ESurge mesmer) for physical control (Ineptitude mesmer). Fortunately, this only requires change of the headpiece rune, and a different weapon set.

Main article

Usage

  • Set the heroes to Guard Guard mode.
  • Disable Strength of Honor and micro it on yourself, as well as a melee summon if you have one.
  • Micro the ST to place spirits ahead of dangerous encounters.

See also