Build:Team - 7 Hero Dual Ritualist Melee Support

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This build is in the testing phase.

Please join the discussion and rate this build if you have experience with this or closely related builds.

This build has been designed for the following use:

7 Hero team composition suitable for general HM content. Intended for melee players without access to Mercenary Heroes or Zei Ri. Blood is Power fuels the mesmer midline while a Soul Twisting ritualist provides party-wide protection. A second ritualist instead of a third mesmer (due to hero limitations) provides more powerful melee support capabilities.

Team Composition

  Dual Restoration Magic         Protection Prayers Variant
Mesmer/Ritualist  
Energy Surge Cry of Frustration Mistrust Unnatural Signet Shatter Hex Spiritual Pain Power Drain Flesh of My Flesh
Mesmer/Ritualist  
Energy Surge Cry of Frustration Mistrust Unnatural Signet Shatter Hex Drain Enchantment Power Drain Flesh of My Flesh
Elementalist/Paragon  
Blinding Surge Chain Lightning Lightning Strike Shell Shock Shock Arrow Air Attunement "Stand Your Ground!" "Fall Back!"
Necromancer/Paragon  
Discord Putrid Bile Signet of Lost Souls Animate Bone Fiend Blood of the Master Masochism "Find Their Weakness!" "Fall Back!"
Ritualist/Monk  
Soul Twisting Shelter Union Displacement Armor of Unfeeling Boon of Creation Smite Hex Strength of Honor
Necromancer/Ritualist  
Blood is Power Blood Bond Signet of Lost Souls Spirit Transfer Mend Body and Soul Spirit Light Protective was Kaolai Life
Ritualist/Any  
Signet of Spirits Bloodsong Splinter Weapon Ancestors' Rage Mend Body and Soul Spirit Light Protective Was Kaolai Essence Strike
 or  Ritualist/Monk  
Signet of Spirits Bloodsong Splinter Weapon Ancestors' Rage Spirit Bond Shield of Absorption Shielding Hands Spirit Siphon

Hero Builds

ESurge 1

You activate Spells and Signets 46% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.)
In PvE, the recharge time of your Mesmer Spells is reduced by 39%.
 save
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Equipment

ESurge 2

You activate Spells and Signets 46% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.)
In PvE, the recharge time of your Mesmer Spells is reduced by 39%.
 save
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Equipment

BSurge Command

Your maximum Energy is raised by 30.
 save
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Equipment

Minion Master

Gain 10 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds.
 save
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Equipment

Soul Twisting Prot

Creatures you create have 52% more Health, and weapon spells you cast last 52% longer.
 save
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Equipment

BiP Resto

Gain 10 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds.
 save
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Equipment

SoS



Usage

  • Hero AI mode:
    • Set backline heroes to guard Guard.png
    • Set midline heroes to fight Fight.png
  • If you play this team as a melee, micro the Soul Twisting Prot to maintain Strength of Honor on you.
  1. Invite the hero to your party.
  2. Click on the number next to the hero in the party window. This opens the hero control panel.
  3. Hold down left shift and left click once on strength of honour. A red crossed circle shows that it is disabled.
  4. Target yourself (standard hotkey: F) and left click once on strength of honour. The hero will now cast the enchantment on you and maintain it.
  5. Repeat step 4 if the enchantment gets removed in combat.
  • Advanced users can set a custom hotkey for Action: Order Hero # to use Skill # in the controls options to force heroes to use certain skills. If playing a melee frequently it is recommended to make such hotkeys for both strength of honour and Splinter Weapon.
  • Before starting a particularly difficult fight, you can force the communing prot to use ShelterUnionDisplacementArmor of Unfeeling so your team is fully protected right away.
    • If you're afraid of area damage, you can also flag the heroes apart. It is recommended to place them in a single line, so heroes won't push forward to get into casting range of foes and thus ball with the heroes in front of them again.
    • Natively only the first three heroes can be commanded individually. For the remaining four heroes you need to set up custom hotkeys in the controls option for Action: Command Hero #.


See also