Build:Team - 7 Hero Dual Ritualist Melee Support

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This build is in the testing phase.

Please join the discussion and rate this build if you have experience with this or closely related builds.

This build has been designed for the following use:

7 Hero team composition to support a melee player suitable for general HM content. Intended for players without access to Mercenary Heroes or Zei Ri. Blood is Power fuels the mesmer midline while a Soul Twisting ritualist provides party-wide protection. A second ritualist instead of a third mesmer (due to hero limitations) provides more powerful melee support capabilities.

Team Composition

Mesmer/Ritualist  
Energy Surge Cry of Frustration Mistrust Unnatural Signet Shatter Hex Spiritual Pain Power Drain Flesh of My Flesh
Mesmer/Ritualist  
Energy Surge Cry of Frustration Mistrust Unnatural Signet Shatter Hex Drain Enchantment Power Drain Flesh of My Flesh
Elementalist/Paragon  
Blinding Surge Chain Lightning Lightning Strike Shock Arrow Shell Shock Air Attunement "Stand Your Ground!" "Fall Back!"
Necromancer/Paragon  
Discord Putrid Bile Signet of Lost Souls Animate Bone Fiend Blood of the Master Masochism "Find Their Weakness!" "Fall Back!"
 or  Elementalist/Paragon  
Thunderclap Chain Lightning Lightning Strike Shock Arrow Arc Lightning Air Attunement "Find Their Weakness!" "Fall Back!"
Ritualist/Monk  
Soul Twisting Shelter Union Displacement Armor of Unfeeling Boon of Creation Smite Hex Strength of Honor
Necromancer/Ritualist  
Blood is Power Blood Bond Signet of Lost Souls Spirit Transfer Mend Body and Soul Spirit Light Protective was Kaolai Life
Ritualist/Any  
Signet of Spirits Bloodsong Splinter Weapon Ancestors' Rage Mend Body and Soul Spirit Light Protective Was Kaolai Essence Strike
 or  Ritualist/Monk  
Signet of Spirits Bloodsong Splinter Weapon Ancestors' Rage Spirit Bond Shield of Absorption Shielding Hands Spirit Siphon

Hero Builds

ESurge (2)

You activate Spells and Signets 46% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.)
In PvE, the recharge time of your Mesmer Spells is reduced by 39%.
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Variable Skill Slot

  • Spiritual Pain Spiritual Pain on one mesmer
  • Drain Enchantment Drain Enchantment on the other

Equipment


BSurge Command

Your maximum Energy is raised by 30.
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Variant

  • Gust Gust over Blinding Surge Blinding Surge

Equipment


Variable Hero

Minion masters provide more direct damage through a minion army, and are thus preferred for general gameplay:

However, in areas devoid of corpses, or if one prefers to play without minions, a Thunderclap elementalist can be run instead:


Soul Twisting Prot

Creatures you create have 52% more Health, and weapon spells you cast last 52% longer.
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Equipment


BiP Resto

Gain 10 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds.
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Equipment


SoS

The decision to run two Restoration Magic healers versus one Resto and one Prot is up to player preference. Restoration magic provides more direct and party healing, and is thus favorable in areas with heavy degeneration or area of effect damage. Protection prayers is preferred in scenarios in which the player is expected to tank a large share of the damage, such as with aggressive playstyles or when frequently employing tactics such as cornerblocking.

Usage

  • Hero AI mode:
    • Set backline heroes to guard Guard.png
    • Set midline heroes to fight Fight.png
  • Micro the Soul Twisting Prot to maintain Strength of Honor on you.
  1. Invite the hero to your party.
  2. Click on the number next to the hero in the party window. This opens the hero control panel.
  3. Hold down left shift and left click once on strength of honour. A red crossed circle shows that it is disabled.
  4. Target yourself (standard hotkey: F) and left click once on strength of honour. The hero will now cast the enchantment on you and maintain it.
  5. Repeat step 4 if the enchantment gets removed in combat.
  • Advanced users can set a custom hotkey for Action: Order Hero # to use Skill # in the controls options to force heroes to use certain skills. If playing a melee frequently it is recommended to make such hotkeys for both strength of honour and Splinter Weapon.
  • Before starting a particularly difficult fight, you can force the communing prot to use ShelterUnionDisplacementArmor of Unfeeling so your team is fully protected right away.
    • If you're afraid of area damage, you can also flag the heroes apart. It is recommended to place them in a single line, so heroes won't push forward to get into casting range of foes and thus ball with the heroes in front of them again.
    • Natively only the first three heroes can be commanded individually. For the remaining four heroes you need to set up custom hotkeys in the controls option for Action: Command Hero #.


Notes

  • If a mission or quest requires a specific hero, replace the BSurge Command with the mandatory hero.
  • 40/40 weapon sets can be crafted by Gertrud in Vasburg Armory or Telamon in Leviathan Pits.
  • As an alternative mesmer equipment setup, run a Rune of Superior Fast Casting (changing Fast Casting to 10+3 and Inspiration Magic to 8+1).
    • To compensate for the health loss, run an Adept domination magic staff of fortitude with "Aptitude not Attitude" and a Rune of Vitae.
    • This provides two additional points in Inspiration Magic and a chance to halve the recharge time of inspiration magic spells, at the cost of -4 maximum energy and a reduced chance to halve the recharge time of Domination Magic spells.

Exemplary Video

Test run of Vloxen Excavations

See also