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Build:Team - 7 Hero Fragway

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This build is currently being tested.

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This build has been designed for the following use:

Fragway is a team built around Fevered Dreams and Fragility to pressure with conditions and deal big damage.

Heroes Overview

Avatar of Balthazar Wearying Strike Aura of Thorns Reap Impurities Shield of Force Mystic Corruption Pious Fury Hexbreaker Aria
Virulence Putrid Bile Death Nova Weaken Armor Animate Bone Minions Epidemic Hex Eater Signet Signet of Lost Souls
Discord Putrid Explosion Oppressive Gaze Signet of Lost Souls Foul Feast Draw Conditions Plague Sending Rip Enchantment
Ineptitude Fragility Wandering Eye Signet of Clumsiness Accumulated Pain Power Drain Drain Enchantment Resurrection Chant
Keystone Signet Symbolic Celerity Unnatural Signet Signet of Deadly Corruption Signet of Shadows Signet of Toxic Shock Signet of Clumsiness Cry of Frustration
Unyielding Aura Patient Spirit Signet of Rejuvenation Dwayna's Kiss Cure Hex Heaven's Delight Power Drain Leech Signet
Ether Renewal Aura of Restoration Aegis Spirit Bond Protective Spirit optional Shield of Absorption Reversal of Fortune

Player

Mesmer

Mes/Any

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Optional Optional:

For skill 4:

  • Waste Not, Want Not Waste Not, Want Not
  • Signet of Corruption Signet of Corruption (Kurzick)
  • Glyph of Lesser Energy Glyph of Lesser Energy

For skill 6:

  • "Finish Him!" "Finish Him!"
  • Accumulated Pain Accumulated Pain

Equipment

  • Full Prodigy's insignia
  • 40/40 Illusion set

Usage

  • Call a target
  • Use Fragility Fragility and Fevered Dreams Fevered Dreams followed by the rest of the skills.
  • If facing single foe or scattered ones. only use Fragility Fragility


Variant - Mes/N

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Usage

  • Use skills in order
  • depending on the foes configuration, Signet of Corruption Signet of Corruption (Kurzick) could be too light to handle energy management. Might want to replace necrosis for some inspiration magic skills.


Necromancer

N/A - Contagion

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Optional skills

  • Foul Feast Foul Feast
  • Dark Escape Dark Escape

Equipment

  • Full Undertaker's insignia.
  • Defensive set

Notes

  • See: https://gwpvx.gamepedia.com/Build:Team_-_7_Hero_Jumper_Bomber#Player_-_N.2FA for explanations and variant
  • You could swap Ineptitude Ineptitude with Fevered Dreams Fevered Dreams on the illusion hero.
  • Micromanagement is not especially required


Variant - FD pressure

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Optional Optional:

  • Signet of Sorrow Signet of Sorrow
  • Signet of Clumsiness Signet of Clumsiness
  • Necrosis Necrosis You could replace a PvE skill for this to spam damage.

Notes

  • Ghosts or skeletons will not bleed or be poisoned, making 3 skills in this build useless. remember to adapt setup depending on situation,

otherwise it will inflict cripple, daze, weakness, poison, bleeding, disease, cracked armor, deep wound conditions(8). a total of -11 degen.

Important

  • Without fast cast, chaining fragility and fevered dreams will take some time. You might want to mircomanage Fragility Fragility on heroes.


Elementalist

E/A - Shockwave

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Optional Optional:

For skill 3:

  • "You Move Like a Dwarf!" "You Move Like a Dwarf!"
  • Slippery Ground Slippery Ground (5 in water magic)
  • Stoning Stoning

For skill 7:

  • "I Am Unstoppable!" "I Am Unstoppable!"
  • Armor of Earth Armor of Earth
  • Dark Escape Dark Escape

Equipment

  • Full Blessed
  • Defensive Set

Important

  • Replace Ineptitude Ineptitude by Fevered Dreams Fevered Dreams on the illusion mesmer hero. You might want to micro it as for Fragility Fragility in order to optimize damages.

Usage

  • Precast Earth Attunement Earth Attunement
  • Death's charge to target
  • Spike with skills from 2 to 5


Variant - Ride Lightning

This build offers great synergy but requires micromanagement.

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Optional Optional:

  • Whirlwind Whirlwind
  • "You Move Like a Dwarf!" "You Move Like a Dwarf!"

Important

  • Replace Ineptitude Ineptitude by Fevered Dreams Fevered Dreams on the illusion mesmer hero.

Usage

  • Precast Glyph of Lesser Energy Glyph of Lesser Energy
  • Make Illusion hero cast Fevered Dreams Fevered Dreams + Fragility Fragility on your target (use key shortcut or script)
  • Use skills from 1 to 7

Notes

  • Fevered Dreams Fevered Dreams will spread conditions around to all foes "in the area". Crystal Wave Crystal Wave will remove conditions on target and "Adjacent" foes doing extra damages for each condition + it will trigger Fragility Fragility. Then, using Hypochondria Hypochondria on target affected by Fevered Dreams, will pull the conditions from non adjacent foes to target foe and thanks to Fevered Dreams; it will spread those back to non affected foes, triggering fragility once more in the process.
  • Micromanagement is required for Fevered Dreams Fevered Dreams as for Fragility Fragility
  • After jumping, blindness will protect you from melees and if Fevered Dreams Fevered Dreams is up in time, it will trigger daze and protect you from casters.


Variant - FD Pressure

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Equipment

  • 40/40 air magic

Notes

  • It will inflict, burning, dazed, cripple, blindness, weakness and cracked armor to all foes.

Important

  • Since elementalist doesn't have fast cast and it will take too long to chain "fragility" and "fevered dreams", this build carries only "fevered dreams" and its goal is to incapacitate the ennemies. Also applies a -12 degen.
  • Usage of Fragility Fragility by heroes is quite random so micro management would be nice.


Ranger

R/Rt - Incendiary Arrows

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Equipment

  • Short or Recurved bow with zealous Mod.

Usage

  • Precast Pestilence Pestilence + Apply Poison Apply Poison + Splinter Weapon Splinter Weapon
  • Spam Incendiary Arrows Incendiary Arrows
  • Use Body Shot Body Shot to manage energy.
  • use Summon Spirits (Luxon) Summon Spirits (Luxon) to move Pestilence Pestilence with you. (avoid moving it to the middle of the battleground)


Ritualist

Rt/R - Pestilence

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Usage

  • Precast Pestilence Pestilence (avoid casting it in the middle of the battleground)
  • Pick a static target if possible because of slow triggering of Spirit Rift Spirit Rift
  • Make hero cast Fragility Fragility + Fevered Dreams Fevered Dreams on target
  • Spike with skills from 1 to 5
  • Use Offering of Spirit Offering of Spirit to maintain energy


Heroes builds

D/P - Avatar or Balthazar

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Optional Optional:

  • Mirage Cloak Mirage Cloak
  • Shield of Force Shield of Force
  • Armor of Sanctity Armor of Sanctity
  • Veil of Thorns Veil of Thorns

Equipment

  • Full Blessed Insignia
  • Any scythe

Notes

  • Set the hero to Guard Guard mode.
  • You could use a ranger as an alternative :
Incendiary Arrows Apply Poison Body Shot Hunter's Shot Distracting Shot Leech Signet Lightning Reflexes Pestilence

template code: OgUUcVMm3hRsGzGWiHGPG9AFHmN


Minion master

N/Me - Virulence

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Equipment

  • Bloodstained insignia
  • Full minion master's insignias
  • Staff +60hp

Notes

  • Set the hero to Guard Guard mode.


N/Mo - Jagged Bones

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N/Mo - Discord

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Equipment

  • Full Undertaker's insignia
  • Staff +60hp

Notes

  • Set the hero to Guard Guard mode.

Variant:

Contagion Dark Aura Masochism Signet of Lost Souls Putrid Explosion Draw Conditions Foul Feast Barbed Signet

template code: OANUQqCb23QMV0BbhVVfB3EJgDCA


Me/Mo - Ineptitude

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Optional Optional:

  • Resurrection Chant Resurrection Chant
  • Arcane Conundrum Arcane Conundrum not really needed if you play with Fevered Dreams (Daze will do same effect)

Equipment

  • Full Prodigy's insignia
  • Staff +60hp

Notes

  • Replace Ineptitude Ineptitude by Fevered Dreams Fevered Dreams on this hero if running any of the player builds without Fevered Dreams. You might also want to micro it as for Fragility Fragility
  • Set the hero to Guard Guard mode.

  • This can be an alternative. The player or the keystone hero has to carry fragility in that case though.
Death's Charge Shockwave Slippery Ground Aftershock Crystal Wave Glowstone Viper's Defense Earth Attunement

Template code: OgdUw2EvqPR4OpOPiuCZD9ZBMpC

Me/A - Keystone signet

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Optional Optional:

  • Signet of Clumsiness Signet of Clumsiness
  • Signet of Weariness Signet of Weariness
  • Mistrust Mistrust

Equipment

  • Full Artificer's Insignias
  • Staff +60 hp

Notes

  • Set the hero to Guard Guard mode.


Mo/Me - UA

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Equipment

  • Full Blessed insignias
  • Staff +60hp

Notes

  • Set the hero to Guard Guard mode.


E/Mo - Ether Renewal

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Optional Optional:

  • Shield Guardian Shield Guardian prot with AoE heal.
  • Convert Hexes Convert Hexes for hex removal.
  • Infuse Health Infuse Health


Notes

  • Set the hero to Avoid Combat Avoid Combat mode.

Usage Overview

  • The main point of this team is to create condition pressure and to deal big damage with short lasting conditions that trigger Fragility Fragility.
  • Try to pick a middle target and dump all your conditions on the target which will lead Fevered Dreams Fevered Dreams to spread conditions in the area range (which is quite large).
  • To understand and test fragway powerstrike, run this build OQRDAbwkRTA3A2kgNDCcQ2UOB and try to solo spike adjacent foes. An easy location is just outside Sunspear Great Hall. Activate HM and pull some Stalking Nephila around the big rock, take cover and spike them.

Professions

  • Playing as Mesmer is the best choice for this team if you are lazy and just want effective, casual and relaxing gameplay. Micromanagement is not required since you have control of Fevered Dreams Fevered Dreams and Fragility Fragility.
  • Strong alternatives can be used such as EL/Me or N/A. If you let Fevered Dreams Fevered Dreams and Fragility Fragility to heroes, you might need micromanagement for damages optimization.
  • For both professions (Elementalist and Necromancer) there is a "Pressure" variant using Fevered Dreams Fevered Dreams which does not require much micromanagement.


Counters

  • Enemies with Spell/Hex Deniers
  • Enemies that don't have flesh (Ghost/Undead) will reduce damage overall
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