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Build:Team - 7 Hero Fragway

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This build is provisionally vetted Good pending more votes.

Through the PvX vetting system, it has reached an overall Rating in the range from 3.75 to < 4.75. The provisional rating is Good. If you have experience with this build, please rate it.

This build has been designed for the following use:

Fragway is a team built around Fevered Dreams and Fragility to pressure with conditions and deal big damage.

Heroes Overview

Avatar of Balthazar Wearying Strike Aura of Thorns Reap Impurities Shield of Force Mystic Corruption Pious Fury Hexbreaker Aria
Virulence Putrid Bile Death Nova Weaken Armor Animate Bone Minions Epidemic Hex Eater Signet Signet of Lost Souls
Discord Putrid Explosion Oppressive Gaze Signet of Lost Souls Foul Feast Draw Conditions Plague Sending Rip Enchantment
Ineptitude Fragility Wandering Eye Signet of Clumsiness Accumulated Pain Power Drain Drain Enchantment Resurrection Chant
Keystone Signet Symbolic Celerity Unnatural Signet Signet of Deadly Corruption Signet of Shadows Signet of Toxic Shock Signet of Clumsiness Cry of Frustration
Unyielding Aura Patient Spirit Signet of Rejuvenation Dwayna's Kiss Cure Hex Heaven's Delight Power Drain Leech Signet
Ether Renewal Aura of Restoration Aegis Spirit Bond Protective Spirit Convert Hexes Shield of Absorption Reversal of Fortune

Player

Mesmer

Mes/Any - Fevered Dreams

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Optional Optional:

For skill 4:

  • Waste Not, Want Not Waste Not, Want Not
  • Signet of Corruption Signet of Corruption (Kurzick)
  • Glyph of Lesser Energy Glyph of Lesser Energy

For skill 6:

  • "Finish Him!" "Finish Him!"
  • Accumulated Pain Accumulated Pain

Equipment

  • Full Prodigy's insignia
  • 40/40 Illusion set

Usage

  • Call a target
  • Use Fragility Fragility and Fevered Dreams Fevered Dreams followed by the rest of the skills.
  • If facing single foe or scattered ones. only use Fragility Fragility

Me/N - Extend conditions

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Usage

  • Cast fragility first then skills 1+2 immediatly followed by 3. Doing so it will almost double daze duration(8s) and spread it in the area.
  • keep casting skills 5,6,7 followed again by 4 to spread it.
  • Wait for recharge of Extend Conditions Extend Conditions then use Hypochondria Hypochondria + Extend Conditions Extend Conditions. Doing so it will gather all different kind of conditions from the area, triggering fragility on those affected by it and triggering fragility again when spreading conditions another time. By the time you use Hypochondria Hypochondria, there would be around 6 to 10 conditions present on the battlefield. Doing the math: 6*19*2 = 228. So by using this combo, you will inflict between 228 and 380 damages.

Attributes

  • You could decide to micromanage Fragility Fragility on the illusion hero and remove it from your bar. Doing so, you would be able to reduce illusion magic attributes to 6 and boost inspiration(11+4) + fast cast(11+1)

Equipment

  • With this build, the speed and effectiveness of the spike is defined by the recharge rate of Extend Conditions Extend Conditions since it might be used 3 times. Fast cast attribute will reduce recharge time to 3s. you could go with a 40/40 set inspiration magic potentially.

Notes

  • Extend Conditions Extend Conditions should be used right after applying the conditions most critical to foes you are facing. For instance it would be daze for casters and cripple or weakness on melees.

Necromancer

N/A - Contagion

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Optional skills

  • Foul Feast Foul Feast
  • Dark Escape Dark Escape

Equipment

  • Full Undertaker's insignia.
  • Defensive set

Notes

  • See: https://gwpvx.gamepedia.com/Build:Team_-_7_Hero_Jumper_Bomber#Player_-_N.2FA for explanations and variant
  • You could swap Ineptitude Ineptitude with Fevered Dreams Fevered Dreams on the illusion hero.
  • Micromanagement is not especially required

Variant - FD pressure

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Optional Optional:

  • Signet of Infection Signet of Infection
  • Signet of Clumsiness Signet of Clumsiness
  • Necrosis Necrosis
  • Signet of Sorrow Signet of Sorrow
  • Mantra of Concentration Mantra of Concentration
  • Mindbender Mindbender

Notes

  • Ghosts or skeletons will not bleed or be poisoned, making 3 skills in this build useless. remember to adapt setup depending on situation,

otherwise it will inflict cripple, daze, weakness, poison, bleeding, disease, cracked armor, deep wound conditions(8). a total of -11 degen.

Important

  • Without fast cast, chaining fragility and fevered dreams will take some time. You might want to mircomanage Fragility Fragility on heroes.

Elementalist

E/A - Shockwave

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Optional Optional:

For skill 3:

  • "You Move Like a Dwarf!" "You Move Like a Dwarf!"
  • Slippery Ground Slippery Ground (5 in water magic)
  • Stoning Stoning

For skill 7:

  • "I Am Unstoppable!" "I Am Unstoppable!"
  • Armor of Earth Armor of Earth
  • Dark Escape Dark Escape

Equipment

  • Full Blessed
  • Defensive Set

Important

  • Replace Ineptitude Ineptitude by Fevered Dreams Fevered Dreams on the illusion mesmer hero. You might want to micro it as for Fragility Fragility in order to optimize damages.

Usage

  • Precast Earth Attunement Earth Attunement
  • Death's charge to target
  • Spike with skills from 2 to 5

Variant - Ride Lightning

This build offers great synergy but requires micromanagement.

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Optional Optional:

  • Whirlwind Whirlwind
  • "You Move Like a Dwarf!" "You Move Like a Dwarf!"

Important

  • Replace Ineptitude Ineptitude by Fevered Dreams Fevered Dreams on the illusion mesmer hero.

Usage

  • Precast Glyph of Lesser Energy Glyph of Lesser Energy
  • Make Illusion hero cast Fevered Dreams Fevered Dreams + Fragility Fragility on your target (use key shortcut or script)
  • Use skills from 1 to 7

Notes

  • Fevered Dreams Fevered Dreams will spread conditions around to all foes "in the area". Crystal Wave Crystal Wave will remove conditions on target and "Adjacent" foes doing extra damages for each condition + it will trigger Fragility Fragility. Then, using Hypochondria Hypochondria on target affected by Fevered Dreams, will pull the conditions from non adjacent foes to target foe and thanks to Fevered Dreams; it will spread those back to non affected foes, triggering fragility once more in the process.
  • Micromanagement is required for Fevered Dreams Fevered Dreams as for Fragility Fragility
  • After jumping, blindness will protect you from melees and if Fevered Dreams Fevered Dreams is up in time, it will trigger daze and protect you from casters.

Variant - FD Pressure

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Equipment

  • 40/40 air magic

Notes

  • It will inflict, burning, dazed, cripple, blindness,deep wound, weakness and cracked armor to all foes.

Important

  • Since elementalist doesn't have fast cast and it will take too long to chain "fragility" and "fevered dreams", this build carries only "fevered dreams" and its goal is to incapacitate the ennemies. Also applies a -12 degen.
  • Usage of Fragility Fragility by heroes is quite random so micro management would be nice.

Ranger - Incendiary Arrows

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Equipment

  • Short or Recurved bow with zealous Mod.

Usage

  • Swap Ineptitude Ineptitude with Fevered Dreams Fevered Dreams on the illusion mesmer hero
  • Precast Pestilence Pestilence + Apply Poison Apply Poison + Splinter Weapon Splinter Weapon
  • Make illusion hero cast Fragility Fragility + Fevered Dreams Fevered Dreams on your target (middle target is best)
  • Spam Incendiary Arrows Incendiary Arrows
  • Use Body Shot Body Shot to manage energy.
  • use Summon Spirits (Luxon) Summon Spirits (Luxon) to move Pestilence Pestilence with you. (avoid moving it to the middle of the battleground)

Ritualist - Fevered Dreams

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Usage

  • Summon Bloodsong Bloodsong before combat
  • Make hero cast Fragility Fragility on target
  • Spike with skills from 1 to 6
  • maintain energy with 8

Dervish - Wounding Strike

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Optional Optional

  • Armor of Sanctity Armor of Sanctity
  • Mirage Cloak Mirage Cloak
  • Crippling Victory Crippling Victory
  • "I Am Unstoppable!" "I Am Unstoppable!"
  • Asuran Scan Asuran Scan

Usage

  • Swap Ineptitude Ineptitude with Fevered Dreams Fevered Dreams on the illusion mesmer hero
  • Make illusion hero cast Fragility Fragility + Fevered Dreams Fevered Dreams on your target (middle target is best)
  • Precast skill 1 then go melee and use rest of the skills in order

Equipment

  • Full blessed Insignias
  • zealous scythe

Assassin - Moebius Strike

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Usage

  • Swap Ineptitude Ineptitude with Fevered Dreams Fevered Dreams on the illusion mesmer hero
  • Make illusion hero cast Fragility Fragility + Fevered Dreams Fevered Dreams on your target (middle target is best)
  • Go melee and activate Unseen Fury so you inflict blindness and cant be blocked.
  • if the target foe is weak: go with skills 1,2,5,6
  • if the target is resistant or high HP : use the whole combo 1,2,3,4,5,6
  • the point is to be able to use Moebius Strike Moebius Strike before the foe dies in order to recharge your skills

Equipment

  • Zealous daggers

Paragon - Soldier Fury

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Optional Optional

  • Merciless Spear Merciless Spear
  • "Finish Him!" "Finish Him!"
  • Disrupting Throw Disrupting Throw
  • Spear of Fury Spear of Fury (Kurzick)
  • Asuran Scan Asuran Scan

Usage

  • Swap Ineptitude Ineptitude with Fevered Dreams Fevered Dreams on the illusion mesmer hero
  • Make illusion hero cast Fragility Fragility + Fevered Dreams Fevered Dreams on your target (middle target is best)

Warrior - Crippling Slash

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Optional Optional

  • Signet of Infection Signet of Infection
  • "You Are All Weaklings!" "You Are All Weaklings!"
  • Brawling Headbutt Brawling Headbutt + Low Blow Low Blow
  • Asuran Scan Asuran Scan

Usage

  • Swap Ineptitude Ineptitude with Fevered Dreams Fevered Dreams on the illusion mesmer hero
  • Make illusion hero cast Fragility Fragility + Fevered Dreams Fevered Dreams on your target (middle target is best)

Heroes builds

D/P - Avatar or Balthazar

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Optional Optional:

skill 7

  • Mirage Cloak Mirage Cloak
  • Shield of Force Shield of Force
  • Armor of Sanctity Armor of Sanctity
  • Veil of Thorns Veil of Thorns

skill 8

  • Wearying Strike Wearying Strike
  • Winds of Disenchantment Winds of Disenchantment
  • Eremite's Attack Eremite's Attack
  • Pious Assault Pious Assault

Equipment

  • Full Blessed Insignia
  • Any scythe

Notes

  • Set the hero to Guard Guard mode.
  • You could use a ranger as an alternative :
Incendiary Arrows Apply Poison Body Shot Hunter's Shot Distracting Shot Leech Signet Lightning Reflexes Pestilence

template code: OgUUcVMm3hRsGzGWiHGPG9AFHmN

Minion master

N/Me - Virulence

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Optional Optional

  • Epidemic Epidemic
  • Mirror of Disenchantment Mirror of Disenchantment

Equipment

  • Bloodstained insignia
  • Full minion master's insignias
  • Staff +60hp

Notes

  • Set the hero to Guard Guard mode.

N/Mo - Jagged Bones

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N/Mo - Discord

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Optional Optional

  • Draw Conditions Draw Conditions
  • Blood Ritual Blood Ritual

Equipment

  • Full Undertaker's insignia
  • Staff +60hp

Notes

  • Set the hero to Guard Guard mode.

Me/Mo - Ineptitude

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Equipment

  • Full Prodigy's insignia
  • Staff +60hp

Notes

  • Replace Ineptitude Ineptitude by Fevered Dreams Fevered Dreams on this hero if running any of the player builds without Fevered Dreams. You might also want to micro it as for Fragility Fragility
  • Set the hero to Guard Guard mode.

  • This can be an alternative. The player or the keystone hero has to carry fragility in that case though.
Death's Charge Shockwave Slippery Ground Aftershock Crystal Wave Glowstone Viper's Defense Earth Attunement

Template code: OgdUw2EvqPR4OpOPiuCZD9ZBMpC

Me/A - Keystone signet

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Optional Optional:

  • Signet of Clumsiness Signet of Clumsiness
  • Signet of Weariness Signet of Weariness
  • Mistrust Mistrust

Equipment

  • Full Artificer's Insignias
  • Staff +60 hp

Notes

  • Set the hero to Guard Guard mode.
  • Damage from signets with Fast cast attributes (put cursor upon) : Signet of Deadly Corruption Signet of Deadly Corruption Signet of Shadows Signet of Shadows Signet of Toxic Shock Signet of Toxic Shock

Mo/Me - UA

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Equipment

  • Full Blessed insignias
  • Staff +60hp

Notes

  • Set the hero to Guard Guard mode.

E/Mo - Ether Renewal

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Optional Optional:

  • Shield Guardian Shield Guardian prot with AoE heal.
  • Convert Hexes Convert Hexes for hex removal.
  • Infuse Health Infuse Health

Notes

  • Set the hero to Avoid Combat Avoid Combat mode.

Usage Overview

  • The main point of this team is to create condition pressure and to deal big damage with short lasting conditions that trigger Fragility Fragility.
  • Try to pick a middle target and dump all your conditions on the target which will lead Fevered Dreams Fevered Dreams to spread conditions in the area range (which is quite large).
  • To understand and test fragway powerstrike, run this build OQRDAbwkRTA3A2kgNDCcQ2UOB and try to solo spike adjacent foes. An easy location is just outside Sunspear Great Hall. Activate HM and pull some Stalking Nephila around the big rock, take cover and spike them.

Professions

  • Playing as Mesmer is the best choice for this team if you are lazy and just want effective, casual and relaxing gameplay. Micromanagement is not required since you have control of Fevered Dreams Fevered Dreams and Fragility Fragility.
  • Strong alternatives can be used such as EL/Me or N/A. If you let Fevered Dreams Fevered Dreams and Fragility Fragility to heroes, you might need micromanagement for damages optimization.
  • For both professions (Elementalist and Necromancer) there is a "Pressure" variant using Fevered Dreams Fevered Dreams which does not require much micromanagement.

Counters

  • Enemies with Spell/Hex Deniers
  • Enemies that don't have flesh (Ghost/Undead) will reduce damage overall