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Build:Team - 7 Hero Knockdownway

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This build is in the testing phase.

Please join the discussion and rate this build if you have experience with this or closely related builds.

This build has been designed for the following use:

This build uses various and long knockdowns. It also fuels powerful melee spikes.

Team Composition

Player (see build suggestions below)

Optional Optional Optional Optional Optional Optional Optional Optional

Heroes

Earth Shaker "For Great Justice!" Counter Blow Renewing Smash Enraging Charge Flail "None Shall Pass!" Watch Yourself!
Psychic Instability Cry of Frustration Mistrust Unnatural Signet Shatter Hex Arcane Conundrum Power Drain Resurrection Chant
Signet of Judgment Castigation Signet Ancestors' Rage Splinter Weapon Smite Hex Strength of Honor Smite Condition Flesh of My Flesh
Stone Sheath Stoning Churning Earth Obsidian Flame "Stand Your Ground!" Glyph of Lesser Energy Magnetic Aura Earth Attunement
Pain of Disenchantment Foul Feast Barbs Weaken Armor Order of Pain Signet of Lost Souls Blood Ritual Aegis
Soul Twisting Displacement Shelter Earthbind Armor of Unfeeling Spirit Light Signet of Creation Boon of Creation
Tease Power Drain Blind Was Mingson Spirit Light Mend Body and Soul Soothing Memories Life Hex Eater Signet

Frontline Hero

10 + 1
11 + 1 + 2
10 + 1
Template code
 save
Optional Optional

  • Renewing Smash Renewing Smash
  • Crude Swing Crude Swing
  • Crushing Blow Crushing Blow

Frontline Variants

Single-target DPS

Soldier's Stance Dismember Agonizing Chop Disrupting Chop Shock Fear Me! "None Shall Pass!" Watch Yourself!
  • Strength=8+1 Axe Mastery=11+1+1 Tactics=11+2 Air Magic=3

AoE DPS

Reaper's Sweep Sand Shards Shield of Force Balthazar's Rage Wearying Strike Zealous Renewal Heart of Fury Watch Yourself!
  • Mysticism=8+1 Scythe Mastery=10+1+2 Earth Prayers=10+1 Tactics=8

Single-target + AoE DPS

Golden Lotus Strike Wild Strike Death Blossom optional Way of the Assassin Entangling Asp Iron Palm Watch Yourself!
  • Critical Strikes=11+1 Dagger Mastery=11+1+2 Deadly Arts=3+1 Tactics=8

Pressure Hero 1

Template code
 save

  • Power Drain Power Drain
  • Drain Enchantment Drain Enchantment
  • Arcane Conundrum Arcane Conundrum only needed if you don't take a stolen speed mesmer
  • Wastrel's Demise Wastrel's Demise

Pressure/Support Hero 2

Template code
 save
Optional Optional

  • Strength of Honor Strength of Honor
  • Nightmare Weapon Nightmare Weapon
  • Bane Signet Bane Signet
  • Judge's Intervention Judge's Intervention

Pressure/Support Hero 3

Template code
 save
Optional Optional

  • Ward Against Melee Ward Against Melee
  • Ward Against Elements Ward Against Elements
  • Magnetic Aura Magnetic Aura
  • Magnetic Surge Magnetic Surge
  • Glowstone Glowstone
  • "Can't Touch This!" "Can't Touch This!"

Note: Churning Earth is especially usefull in HM since foes usually have a natural motion speed boost. See: Guild Wars Wiki: Hard mode#Differences from normal mode

Variants

Glyph of Energy Earthen Shackles Earthquake Dragon's Stomp Glowstone "Stand Your Ground!" Obsidian Flame Earth Attunement
  • Energy=11+1 Earth=11+1+2 Command=8
  • Synergy with Stolen Speed Mesmer


Soldier's Fury Awe Wild Throw Merciless Spear "Never Surrender!" "Stand Your Ground!" "Fall Back!" Mirror of Disenchantment
  • Leadership=10+1 Spear7=10+1 Command=11+1+2

Physical Support Hero

10 + 1
10 + 1
11 + 1 + 2
Template code
 save

Optional skills:

  • Elite:
    • Pain of Disenchantment Pain of Disenchantment
    • Order of the Vampire Order of the Vampire remove Order of Pain
    • Icy Veins Icy Veins
    • Blood is Power Blood is Power remove Blood Ritual
    • Order of Apostasy Order of Apostasy
  • Others:
    • Aegis Aegis
    • Spirit Bond Spirit Bond
    • Ward Against Melee Ward Against Melee
    • Mark of Fury Mark of Fury
    • Blood Bond Blood Bond
    • Chilblains Chilblains
    • Rigor Mortis Rigor Mortis
    • Signet of Lost Souls Signet of Lost Souls
    • Jaundiced Gaze Jaundiced Gaze nice cast time reduction and nrg for Aegis or Order of Pain/Order of the vampire
    • Mark of Pain Mark of Pain Don't expect any intelligence from AI. it will cast it on any target without consideration for it's surrounding.
    • Flesh of My Flesh Flesh of My Flesh

Equipment:


Caster Support Variant

Stolen Speed Cry of Frustration Mistrust Unnatural Signet Waste Not, Want Not Drain Enchantment Shatter Enchantment Empathy
  • Domination Magic=12+1+2 Fast Casting=10+1 Inspiration Magic=8+1

Protection Hero

Template code
 save
Optional Optional

  • Union Union with the various armor boosters + weakness, physical damages should be low enough for the spirit to nullify them
  • Displacement Displacement

Healer Hero

Template code
 save
Optional Optional

  • Energy Drain Energy Drain the most reliable nrg management even if it does nothing else
  • Tease Tease
  • Power Leech Power Leech Great for nrg management but not so much reliable as there are many rupts and potential knockdowns.
  • Hex Eater Signet Hex Eater Signet
  • Waste Not, Want Not Waste Not, Want Not
  • Channeling Channeling
  • Leech Signet Leech Signet
  • Flesh of My Flesh Flesh of My Flesh

Healer Variant

Dwayna's Kiss Signet of Rejuvenation Patient Spirit Orison of Healing Cure Hex Power Drain Leech Signet Unyielding Aura
  • Divine=10+1 Healing=12+1+2 Inspiration=8

Suggested Player Builds

Warrior/any

"For Great Justice!" Hundred Blades Sever Artery Gash Whirlwind Attack Sun and Moon Slash "Save Yourselves!" Drunken Master

Warrior/Any

Earth Shaker Whirlwind Attack Crude Swing Flail Enraging Charge "I Am Unstoppable!" "Save Yourselves!" "For Great Justice!"

Dervish/Warrior

Staggering Force Pious Fury Balthazar's Rage Reap Impurities Reaper's Sweep Asuran Scan "I Am Unstoppable!" "Save Yourselves!"

Assassin/Warrior

"You Move Like a Dwarf!" Falling Lotus Strike Twisting Fangs Moebius Strike Death Blossom optional Critical Agility "Save Yourselves!"

Ritualist/any

Wanderlust Spirit Siphon Renewing Surge Ancestors' Rage Lamentation Ebon Battle Standard of Courage "You Move Like a Dwarf!" Great Dwarf Weapon

Ritualist/Monk

Grasping Was Kuurong Stonesoul Strike "You Move Like a Dwarf!" Holy Strike Ancestors' Rage Balthazar's Spirit Renewing Surge "I Am Unstoppable!"
  • Spawn=3+1 Channeling=12+1+3 Smite=12

Ranger/Warrior

Earth Shaker Crushing Blow Scavenger Strike Whirlwind Attack Whirling Defense Never Rampage Alone "Save Yourselves!" Comfort Animal
  • Expertise=10+1 Beast=11+1+2 Hammer=10

Elementalist/Necromancer

Weaken Armor Savannah Heat Meteor Rodgort's Invocation Necrosis "You Move Like a Dwarf!" Fire Attunement Aura of Restoration
  • Energy=11+1 Fire=12+1+3 Curses=6

Mesmer/any

Technobabble Psychic Instability Wastrel's Demise Wastrel's Worry Cry of Frustration Power Drain Drain Enchantment "You Move Like a Dwarf!"
  • Fast Casting=11+1 Domination=11+1+3 Inspiration=8+1

Counters

  • anti knockdown skills or natural aptitude(titans)
  • frontline hero/player not able to make it to melee(crippled, frozen...). It will reduce quite a lot the damages.
  • Hole in the defensive system (An interval without defensive shouts or shelter).


Usage

  • Before engaging, make sure team members cought up to you.
  • If most of the foes are caster type, target a tactical foe (healer or heavy spiker), ideally a slow caster so PI mesmer can shutdown the whole team and give you time to close the gap. call target and rush in. If you are melee type, make sure to not overextend from the protective spirits.
  • if most of the foes are melees, focus on protecting your backline.