Build:Team - 7 Hero Offensive Mesmerway

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This build is in the metagame and deserves to be stored.

This build has received an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.

This build has been designed for the following use:

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Team composition intended for players without access to Zei Ri or Mercenary Heroes, suitable for all general HM content. Blood is Power fuels the mesmer midline while a Soul Twisting ritualist provides party-wide protection. Features both Melee and Caster variants which work well with any player DPS build.

Team Composition

  Melee Players         Caster Players
Mesmer/Any  
Energy Surge Cry of Frustration Mistrust Unnatural Signet Shatter Hex Spiritual Pain Power Drain Drain Enchantment
Mesmer/Ritualist  
Energy Surge Cry of Frustration Mistrust Unnatural Signet Shatter Hex Spiritual Pain Power Drain Flesh of My Flesh
Mesmer/Ritualist  
Energy Surge Cry of Frustration Mistrust Unnatural Signet Shatter Hex Spiritual Pain Power Drain Flesh of My Flesh
Necromancer/Paragon  
Animate Bone Fiend Putrid Bile Signet of Lost Souls Blood of the Master Masochism "Incoming!" "Fall Back!" "Stand Your Ground!"
Ritualist/Monk  
Soul Twisting Shelter Union Displacement Armor of Unfeeling Boon of Creation Signet of Creation Strength of Honor
 or  Ritualist/Monk  
Soul Twisting Shelter Union Displacement Armor of Unfeeling Boon of Creation Signet of Creation Remove Hex
Necromancer/Ritualist  
Blood is Power Blood Bond Signet of Lost Souls Spirit Transfer Mend Body and Soul Spirit Light Protective was Kaolai Life

Choose one of the following as the third backline hero:

Monk/Ritualist  
Signet of Spirits Splinter Weapon Ancestors' Rage Bloodsong Spirit Bond Shield of Absorption Shielding Hands Spirit Siphon
 or  Necromancer/Monk  
Aura of Faith Spirit Bond Shielding Hands Shield of Absorption Reverse Hex Aegis Signet of Lost Souls Enfeebling Blood
Necromancer/Ritualist  
Signet of Spirits Splinter Weapon Ancestors' Rage Signet of Lost Souls Mend Body and Soul Spirit Light Protective was Kaolai Enfeebling Blood
 or  Necromancer/Ritualist  
Xinrae's Weapon Enfeebling Blood Weaken Armor Signet of Lost Souls Mend Body and Soul Spirit Light Protective was Kaolai Recuperation

Hero Builds

ESurge (3)

You activate Spells and Signets 46% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.)
In PvE, the recharge time of your Mesmer Spells is reduced by 39%.
 save
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Variable Skill Slot

  • Drain Enchantment Drain Enchantment on one Mesmer.
  • Flesh of My Flesh Flesh of My Flesh on the other two.

Variants

  • Panic Panic over Energy Surge Energy Surge for increased AoE shutdown for more difficult areas/quests.
  • Hex Eater Signet Hex Eater Signet over Shatter Hex Shatter Hex in areas with annoying AoE hexes. Do not run as a melee due to the risk of the hero running into the front line.

Equipment

Main article


Minion Master

Gain 10 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds.
 save
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Variants

  • Putrid Explosion Putrid Explosion over Putrid Bile Putrid Bile or Blood of the Master Blood of the Master for melee players
  • "Find Their Weakness!" "Find Their Weakness!" over "Stand Your Ground!" "Stand Your Ground!" if the player build runs and can reliably maintain "Save Yourselves!" "Save Yourselves!"

Equipment

Main article


Soul Twisting Prot

12 + 1 + 3
Creatures you create have 60% more Health, and weapon spells you cast last 60% longer.
 save
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Variable Skill Slot

  • Strength of Honor Strength of Honor as a melee player. Drop Spawning Power to 10+3 and raise Smiting Prayers to 8.
  • Remove Hex Remove Hex for hex removal.
  • Flesh of My Flesh Flesh of My Flesh for a res. If playing as a melee, take Strength of Honor Strength of Honor on the Variable hero.

Equipment

Main article


BiP Resto

Gain 11 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds.
 save
Template code

Equipment

Main article


Variable Hero

The setup for the third backline hero depends on whether the player prefers to play with a dual Restoration Magic backline or one Resto and one Prot. It also depends on the player setup (melee or caster damage dealer) and whether or not the player has access to Zei Ri or a Mercenary Hero.

Protection Prayers

Protection prayers is preferred in scenarios in which the player is expected to tank a large share of the damage. This is often the case with aggressive playstyles or when frequently employing tactics such as cornerblocking:


Restoration Magic

Restoration magic provides more direct and party healing compared to Protection Prayers. It is thus favorable in areas with heavy degeneration or area of effect damage.


Usage

  • Hero AI mode:
    • Set backline heroes to guard Guard.png
    • Set midline heroes to fight Fight.png or guard Guard.png
      • Fight Fight.png will make heroes more proactive when engaging the enemy and less likely to waste time kiting.
      • Guard Guard.png will prevent heroes from accidentally aggroing nearby groups.
  • If you play this team as a melee, micro the Soul Twisting Prot to maintain Strength of Honor on you.
  1. Invite the hero to your party.
  2. Click on the number next to the hero in the party window. This opens the hero control panel.
  3. Hold down left shift and left click once on strength of honour. A red crossed circle shows that it is disabled.
  4. Target yourself (standard hotkey: F) and left click once on strength of honour. The hero will now cast the enchantment on you and maintain it.
  5. Repeat step 4 if the enchantment gets removed in combat.
  • Advanced users can set a custom hotkey for Action: Order Hero # to use Skill # in the controls options to force heroes to use certain skills. If playing a melee frequently it is recommended to make such hotkeys for both strength of honour and Splinter Weapon.
  • Before starting a particularly difficult fight, you can force the communing prot to use ShelterUnionDisplacementArmor of Unfeeling so your team is fully protected right away.
    • If you're afraid of area damage, you can also flag the heroes apart. It is recommended to place them in a single line, so heroes won't push forward to get into casting range of foes and thus ball with the heroes in front of them again.
    • Natively only the first three heroes can be commanded individually. For the remaining four heroes you need to set up custom hotkeys in the controls option for Action: Command Hero #.


Notes

  • If a specific hero is required and you're playing the melee version of the team, drop the minion master or a mesmer for damage dealing heroes or the soul twisting communing prot for backline heroes.
  • If playing easy content or normal mode, replace the Variable hero hero in the caster version of the team with another damage dealing hero.
    • This includes Nightfall missions and quests which require you to bring a specific hero.

Variants


Exemplary Video

The Rescue Attempt as a mesmer player.

See also