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Build:Team - 7 Hero Z-Way

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This build is currently being tested.

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This build has been designed for the following use:

  ZeiRi.png This team requires either Zei Ri or a mercenary hero.  

Z-Way is a team build that takes full advantage of the heroes A.I.'s skill management capabilities, making sure that every skill in their respective set is utilised to full potential allowing for a team that can take on All: NM and HM dungeons, 6-8 party Vanquishing and Missions, FoW, War in Kryta, Winds of Change, World Bosses, Urgoz, The Deep, DoA, the Underworld and AFKing multiple high-end areas. You can also AFK: Zos Shivros Channel (HM), Glint's Challenge (NM), Mallyx Citadel (NM / Gem Farm), Gate of Madness L-Survivor (HM) and Abbadons Gate L-Survivor (HM).

Z-Way (Player Healer)

First Z-Way build. Requires a healer player (Monk, Dervish, Ritualist, Necromancer or Elementalist). See builds below.

Overview

Soul Twisting Shelter Displacement Armor of Unfeeling Signet of Creation Leech Signet Boon of Creation Waste Not, Want Not
Optional Signet of Lost Souls Protective Was Kaolai Optional Spirit Light Mend Body and Soul Rejuvenation Life
Mercenary Variant: DPS Player Variant:
Ether Renewal Mistrust Cry of Frustration Power Spike Wastrel's Demise Optional Optional Aura of Restoration
Energy Surge Mistrust Cry of Frustration Optional Unnatural Signet Power Drain Waste Not, Want Not Optional
Ether Renewal Infuse Health Protective Spirit Spirit Bond Shield of Absorption Reversal of Fortune Aegis Aura of Restoration
Ether Renewal Mistrust Cry of Frustration Power Spike Wastrel's Worry Optional Optional Aura of Restoration
Energy Surge Mistrust Cry of Frustration Optional Unnatural Signet Power Drain Waste Not, Want Not Optional
Optional Mark of Pain Enfeebling Blood Splinter Weapon Ancestors' Rage Optional Optional Flesh of My Flesh
Ineptitude Wandering Eye Accumulated Pain Signet of Clumsiness Leech Signet Power Drain Waste Not, Want Not Enfeebling Blood
Ineptitude Wandering Eye Accumulated Pain Signet of Clumsiness Leech Signet Power Drain Waste Not, Want Not Optional
Ineptitude Wandering Eye Arcane Conundrum Signet of Clumsiness Leech Signet Power Drain Waste Not, Want Not Flesh of My Flesh
Panic Mistrust Cry of Frustration Optional Unnatural Signet Power Drain Waste Not, Want Not Optional

Player

See builds below

ST Ritualist

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Equipment

  • Full Blessed Insignia or Survivor
  • Rune of Vitae on chest, Superior Vigor on hands and Rune of Attunement on legs and feet
  • 40/20/20 +1/20% Spawning Power Staff (Adept Spawning Power staff Staff Wrapping of Mastery with "Aptitude not Attitude" inscription)
    • Optionally: Shield or off-hand set with Spear of Enchanting (Spear of Enchanting with "I have the power" inscription + Shield of Fortitude with +10AL inscription or Spawning Focus of Aptitude with "Master of My Domain" inscription)

Resto Necromancer

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Optional Optional 1 should be:

Icy Veins Icy Veins for AoE damage
Reaper's Mark Reaper's Mark for health degeneration and energy management

Optional Optional 2 should be:

Soothing Memories Soothing Memories
Vengeful Weapon Vengeful Weapon 



Equipment

  • Full Herald's (since he/she will be holding PwK most of the time) or Survivor.
  • Rune of Vitae on chest, Superior Vigor on hands and Rune of Attunement on legs and feet
  • 40/20/20 +1/20% Restoration Staff (Adept Restoration staff of Mastery with "Aptitude not Attitude" inscription)
    • Optionally: Shield or off-hand set with Spear of Enchanting (Spear of Enchanting with "I have the power" inscription + Shield of Fortitude with +10AL inscription or Restoration Focus of Aptitude with "Master of My Domain" inscription)

ER Elementalist x2

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Optional Optional should be:

Shatter Delusions Shatter Delusions for AoE damage
Shatter Hex Shatter Hex for AoE damage
Unnatural Signet Unnatural Signet for additional AoE damage
Empathy Empathy for single-target pressure
Complicate Complicate interrupt and AoE skill shutdown
Spiritual Pain Spiritual Pain in areas with enemy spirits/minions

Wastrel's Demise Wastrel's Demise should be:

Wastrel's Worry Wastrel's Worry on the second ER Elementalist


Equipment (Both Elementalists)

  • Full Blessed
  • Rune of Vitae on chest, Superior Vigor on hands and Rune of Attunement on legs and feet
  • 40/20/20 +20% Enchanting Domination Staff (Adept Domination staff of Enchanting with "Aptitude not Attitude" inscription)
    • Optionally: Shield or off-hand set with Spear of Enchanting (Spear of Enchanting with "I have the power" inscription + Shield of Fortitude with +10AL inscription or Domination Focus of Aptitude with "Master of My Domain" inscription)

Inepti Mesmer x2

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Enfeebling Blood Enfeebling Blood should be:

Flesh of My Flesh Flesh of My Flesh on the second Inepti Mesmer (2 Restoration, 8 Fast Casting and 10 Inspiration Magic)
Replaced with an optional from the Panic mesmer's list (see below) if running the DPSway variant.

Accumulated Pain Accumulated Pain should be:

Arcane Conundrum Arcane Conundrum on the second Inepti Mesmer


Equipment (Both Mesmers)

  • Full Survivor
  • Rune of Vitae on chest, Superior Vigor on hands and Rune of Attunement on legs and feet
  • Shield or off-hand set with +30hp and +5e Spear (Spear of Fortitude with "I have the power" inscription + Shield of Fortitude with +10AL inscription or Illusion Focus of Aptitude with "Master of My Domain" inscription)
    • Optionally: 40/20/20 +1/20% Illusion Staff (Adept Illusion staff of Mastery with "Aptitude not Attitude" inscription)

Panic Mesmer

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Optional Optional 1 should be:

Power Spike Power Spike interrupt + damage
Spiritual Pain Spiritual Pain in areas with enemy spirits/minions

Optional Optional 2 should be:

Flesh of My Flesh Flesh of My Flesh hard res (2 Restoration)
Edge of Extinction Edge of Extinction AoE damage (8 Beast Mastery)
Enfeebling Blood Enfeebling Blood AoE weakness condition (6 Curses)
"Fall Back!" "Fall Back!" (8 Command)
"Stand Your Ground!" "Stand Your Ground!" (8 Command)
"Never Give Up!" "Never Give Up!" (8 Command)
"Can't Touch This!" "Can't Touch This!" (8 Command)
"Never Surrender!" "Never Surrender!" (8 Command)


Equipment

  • Full Blessed
  • Rune of Vitae on chest, Superior Vigor on hands and Rune of Attunement on legs and feet
  • Shield or off-hand set with +30hp and +5e Spear (Spear of Fortitude with "I have the power" inscription + Shield of Fortitude with +10AL inscription or Domination Focus of Aptitude with "Master of My Domain" inscription)
    • Optionally: 40/20/20 +1/20% Domination Staff (Adept Domination staff of Mastery with "Aptitude not Attitude" inscription)

Mercenary Variant

Replace the two ER elementalists with the following:

Energy Surge Mesmer x2

Template code
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Optional Optional 1 should be:

Power Spike Power Spike interrupt + damage
Spiritual Pain Spiritual Pain in areas with enemy spirits/minions

Optional Optional 2 should be:

Flesh of My Flesh Flesh of My Flesh on the second Energy Surge Mesmer (2 Restoration)
Edge of Extinction Edge of Extinction AoE damage (8 Beast Mastery)
Enfeebling Blood Enfeebling Blood AoE weakness condition (6 Curses)
"Fall Back!" "Fall Back!" (8 Command)
"Stand Your Ground!" "Stand Your Ground!" (8 Command)
"Never Give Up!" "Never Give Up!" (8 Command)
"Can't Touch This!" "Can't Touch This!" (8 Command)
"Never Surrender!" "Never Surrender!" (8 Command)

Equipment

  • Full Blessed
  • Rune of Vitae on chest, Superior Vigor on hands and Rune of Attunement on legs and feet
  • Shield or off-hand set with +30hp and +5e Spear (Spear of Fortitude with "I have the power" inscription + Shield of Fortitude with +10AL inscription or Domination Focus of Aptitude with "Master of My Domain" inscription)
    • Optionally: 40/20/20 +1/20% Domination Staff (Adept Domination staff of Mastery with "Aptitude not Attitude" inscription)

Player DPS Variant

If you wish to run a DPS bar as the player (Warrior with "Save Yourselves!" or Ranged/Caster with Ebon Battle Standard of Wisdom), take the following Emo Prot instead of one of the ER elementalists (or Esurge mesmer, if using the merc variant). If you wish to buff your own damage output, also take the Curses necromancer over the other ER elementalist/Esurge mesmer.

Emo Elementalist

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Equipment

  • Full Blessed
  • Rune of Vitae on chest, Superior Vigor on hands and legs and Rune of Attunement on feet
  • 40/20/20 +20% Enchanting Protection Staff (Adept Protection staff of Enchanting with "Aptitude not Attitude" inscription)

Curses Necromancer

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  • Elite should be one of Icy Veins Icy Veins or Pain of Disenchantment Pain of Disenchantment depending on your needs.
  • Weaken Armor Weaken Armor if using a physical that has significant armor-affected damage (any weapon other than daggers).
  • Dark Fury Dark Fury with 5 spec in Blood Magic will allow easy upkeep of "Save Yourselves!"
  • Signet of Lost Souls Signet of Lost Souls for improved energy management.
  • See the linked build page for further variants/options.

Equipment

  • Full Survivor or +armor insignia of choice
  • 40/40 Curses set

Player Builds

Z-Way and Z-Mercway require Healer builds to function properly. You take on the role to keep the team alive while using one of your heroes to tank and lure enemies into the team composition. Z-DPSWay requires a melee player that can provide full-time armour bonusses for the team while taking on the role of tanking yourself. Here follows a list of all the Healer builds and possible DPS builds for usage with Z-Way.

Monk

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Optional Optional should be:

Ebon Battle Standard of Wisdom Ebon Battle Standard of Wisdom halving recharge time of spells
Selfless Spirit Selfless Spirit (Kurzick) strong energy management
"By Ural's Hammer!" "By Ural's Hammer!" temporarily revive the entire team to allow manual ressurection afterwards
"I Am Unstoppable!" "I Am Unstoppable!" additional armour and anti-knockdown
Cure Hex Cure Hex hex removal
Seed of Life Seed of Life partywide healing
Signet of Rejuvenation Signet of Rejuvenation additional healing
Air of Superiority Air of Superiority
Pain Inverter Pain Inverter
Summon Ruby Djinn Summon Ruby Djinn
Summon Naga Shaman Summon Naga Shaman
Summon Mursaat Summon Mursaat
Summon Ice Imp Summon Ice Imp


Equipment

  • 40/40 Divine + Heal set

Dervish

12 + 1 + 3
12 + 1
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Optional Optional should be:

Ebon Battle Standard of Wisdom Ebon Battle Standard of Wisdom halving recharge time of spells
"By Ural's Hammer!" "By Ural's Hammer!" temporarily revive the entire team to allow manual ressurection afterwards
"I Am Unstoppable!" "I Am Unstoppable!" additional armour and anti-knockdown
Eternal Aura Eternal Aura
Lyssa's Haste Lyssa's Haste
Air of Superiority Air of Superiority
Pain Inverter Pain Inverter
Summon Ruby Djinn Summon Ruby Djinn


Equipment

  • 10/10 Wand + 10/10 offhand

Ritualist

Template code
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Optional Optional should be:

Signet of Spirits Signet of Spirits
Xinrae's Weapon Xinrae's Weapon
Spirit Light Weapon Spirit Light Weapon
Echo Echo
Expel Hexes Expel Hexes
Empathic Removal Empathic Removal
Unyielding Aura Unyielding Aura
Vengeful Weapon Vengeful Weapon
Spirit Transfer Spirit Transfer
Soothing Memories Soothing Memories
Recuperation Recuperation
Recovery Recovery
Weapon of Warding Weapon of Warding
Ebon Battle Standard of Wisdom Ebon Battle Standard of Wisdom
"By Ural's Hammer!" "By Ural's Hammer!"
"I Am Unstoppable!" "I Am Unstoppable!"
Air of Superiority Air of Superiority
Pain Inverter Pain Inverter
Summon Ruby Djinn Summon Ruby Djinn


Equipment

  • 40/40 Resto Set, or 10/10 wand + 20/20 offhand

Elementalist

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Optional Optional should be:

Spirit Bond Spirit Bond
Aegis Aegis
Heal Party Heal Party
Cure Hex Cure Hex
Shield of Absorption Shield of Absorption
Life Bond Life Bond
Ebon Battle Standard of Wisdom Ebon Battle Standard of Wisdom
"By Ural's Hammer!" "By Ural's Hammer!"
"I Am Unstoppable!" "I Am Unstoppable!"
Air of Superiority Air of Superiority
Pain Inverter Pain Inverter
Summon Ruby Djinn Summon Ruby Djinn


Equipment

  • +20% Ench Energy Storage Staff

Necromancer/Monk

Template code
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Optional Optional should be:

Restore Condition Restore Condition
Life Sheath Life Sheath
Reaper's Mark Reaper's Mark
Unyielding Aura Unyielding Aura
Air of Enchantment Air of Enchantment
Aura of Faith Aura of Faith
Empathic Removal Empathic Removal
Grenth's Balance Grenth's Balance
Divert Hexes Divert Hexes
Ebon Battle Standard of Wisdom Ebon Battle Standard of Wisdom
"By Ural's Hammer!" "By Ural's Hammer!"
"I Am Unstoppable!" "I Am Unstoppable!"
Air of Superiority Air of Superiority
Pain Inverter Pain Inverter
Summon Ruby Djinn Summon Ruby Djinn


Equipment

  • +20% Ench Prot Staff

Necromancer/Ritualist

Template code
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Optional Optional should be:

Xinrae's Weapon Xinrae's Weapon
Spirit Light Weapon Spirit Light Weapon
Icy Veins Icy Veins
Reaper's Mark Reaper's Mark
Grenth's Balance Grenth's Balance
Blood Ritual Blood Ritual
Spoil Victor Spoil Victor
Spirit Transfer Spirit Transfer
Recovery Recovery
Recuperation Recuperation
Vengeful Weapon Vengeful Weapon
Soothing Memories Soothing Memories
Ebon Battle Standard of Wisdom Ebon Battle Standard of Wisdom
"By Ural's Hammer!" "By Ural's Hammer!"
"I Am Unstoppable!" "I Am Unstoppable!"
Air of Superiority Air of Superiority
Pain Inverter Pain Inverter
Summon Ruby Djinn Summon Ruby Djinn


Equipment

  • 40/40 Restoration Set

Warrior/any

12 + 1 + 1
12 + 1
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Equipment

  • Survivor/Sentinel's Insignia, a Rune of Superior Vigor, a Rune of Clarity, and a Rune of Vitae.
  • Zealous and Vampiric Swords of Fortitude +15%^50% and a Strength Shield of Fortitude (+inscription of choice)

Usage

General

The 3 forms of ZWay are foolproof in almost all situations, provided that the player can correctly flag his heroes in difficult situations (such as large mobs, patrolling groups and heavy AoE). It is worth noting that this build lacks some of the most popular and traditional builds such as Spirit Masters, Minion Masters and highly armoured melee characters to back up the lower armoured characters (except when using DPS). This causes considerable survival problems and may immediatly make the build appear weak or disfunctional. This can easily be countered as the strength of this entire team composition relies on an easy-to-understand flagging structure that requires you to put the supportive classes and yourself as healer (except Z-DPSWay) at the back, and the damaging/interrupting mesmers at front. Failure in doing this can easily get your team wiped in seconds. The next section will explain in detail how to set up heroes and prevent any risk of high pressure or heavy AoE-damaging.

Do note that you can auto-pilot with your heroes most of the time. The flagging structure is only recommended in dire situations.

Team Usage

7-Hero ZWay Team Composition.png
The trick to stay alive is to flag both the Soul Twisting Ritualist (H1) and the Icy Veins Necromancer (H2) at the back of the party by making them stand across each in approx. area/earshot distance. Whatever hero you place third (H3) should be the tanking hero if you are a healer (Z-Way and Z-Mercway). Set the hero to Fight Fight mode.. This will, in combination with CTRL + Space, make the hero run first and thus draw many powerful spells and attacks from foes before they have a chance to strike the rest of the team, making him/her an excellent tank.

The rest of the party will automatically use the correct spells at maximum efficiency, allowing you to heal peacefully and keep the team alive while they are dispatching hordes of foes with relative ease.

When running Z-Way as DPS you can take the role of tanking yourself by switching your position with H3 and drawing enemy groups to your team. Run into enemies early and build up adrenaline or energy to maintain whatever supportive skills, spells, chants or shouts you have, allowing your team to have a constant armour boost (i.e. "Save Yourselves!").

Either ways, it's important to keep this flag-structure in mind, especially when facing larger mobs. It is not always required to micromanage Z-Way heroes if you understand what kind of foes you are facing, but a general rule of thumb is that if you are in doubt, or if you have no idea what profession foes have, use this structure to safely keep your heroes out of nearly every possible risk (such as heavy AoE, traps, heavy physical damage, monster skills etc).

It's recommended to keybind the first 3 skills of the Soul Twisting Ritualist to quickly spawn the spirits at your convenience.

Counters

  • Failing to flag the team composition correctly (Not spreading out, letting the Emo die first, tanking incorrectly)
  • Extremely heavy caster hate (Interrupts, daze)

Notes

  • If you are running Z-Way as DPS, Set the heroes to Guard Guard mode. Make sure to set the Emo Elementalist to Avoid Combat mode.
  • If you are not taking an Emo with you, consider changing the Blessed Insignia's to the Heroes highest armour Insignia (linked to their profession).
  • Consets are almost never required unless running the Underworld or Domain of Anguish in Hard Mode.

See Also

External Links