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Build:Team - General VSF

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This build is provisionally vetted Great pending more votes.

Through the PvX vetting system, it has reached an overall Rating in the range from 4.75 to 5.0. The provisional rating is Great. If you have experience with this build, please rate it.

This build has been designed for the following use:

A PUG-friendly way to farm Voltaic Spears in HM and is commonly called VSF. Uses a Perma Sin to pull groups to a wall, which disappears after the key groups are killed, allowing easy access to the chest for golds and a chance of getting a Voltaic Spear.

Overview

Base Bars

  • 1 Assassin/Elementalist Perma Runner
Glyph of Swiftness Shadow Form Shroud of Distress Dwarven Stability Dark Escape Mental Block "I Am Unstoppable!" Optional
  • Assassin/Ranger Perma Runner (Alternate)
Deadly Paradox Shadow Form Shroud of Distress Dwarven Stability Natural Stride "I Am Unstoppable!" Feel No Pain Optional
  • 1 Ranger/Ritualist Frozen Soil Ranger or Ritualist/Ranger Ritualist
Optional Optional Optional Edge of Extinction Frozen Soil Gaze of Fury Rupture Soul Flesh of My Flesh
  • 1 Monk/Elementalist HB Monk
Dwayna's Kiss Jamei's Gaze Optional Protective Spirit Heal Party Glyph of Lesser Energy Healer's Boon Resurrection Chant
  • 1 Necromancer/Paragon BiP
Blood is Power Well of Blood Ebon Battle Standard of Honor Ebon Battle Standard of Wisdom Ebon Battle Standard of Courage "Fall Back!" "Never Give Up!" "Make Haste!"

4x Damage Dealers

As pick-up-groups often go randomway, here are a few suggestion bars for each caster profession which you should be using in a VSF.

Ritualist

  • Ritualist/Mesmer Explosive EVAS
Mindbender Arcane Mimicry Echo Arcane Echo Ebon Vanguard Assassin Support Mantra of Resolve Explosive Growth Air of Superiority

Mesmer

  • Mesmer/Monk RoJ Nuker
Arcane Mimicry Arcane Echo Ray of Judgment Ether Nightmare Cry of Pain Optional Optional Mantra of Resolve
  • Mesmer/Asterisk.jpg E-Surge Spike
Arcane Echo Energy Surge Cry of Pain Overload Shatter Delusions Optional Optional Mantra of Resolve
  • Mesmer/Necromancer Keystone
Symbolic Celerity Keystone Signet Unnatural Signet Signet of Clumsiness Signet of Sorrow Optional Optional Mantra of Inscriptions

Monk

  • Monk/Mesmer RoJ Nuker
Arcane Mimicry Arcane Echo Ray of Judgment Ether Nightmare Cry of Pain Optional Optional Mantra of Resolve

Necromancer

  • Necromancer/Mesmer FoC Spiker
Arcane Echo Feast of Corruption Defile Enchantments Desecrate Enchantments Ether Nightmare Cry of Pain Air of Superiority Mantra of Resolve

Elementalist

  • Elementalist/Mesmer SH Spiker
Fire Attunement Arcane Echo Savannah Heat Mark of Rodgort Optional Optional Optional Mantra of Resolve

Base Bars

Perma Runner

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  • Optional Optional:
    • Heart of Shadow Heart of Shadow
    • Death's Charge Death's Charge

Equipment

  • All Blessed Insignias, Rune of Superior Vigor, 3 Runes of Vitae.
  • +20 Energy, 20% enchanting staff (for running)
  • +5 Energy, Zealous, 20% enchanting daggers (to maintain energy at wall and to attack Thommis to prevent him from running away)
  • High energy set (+15 energy/-1 regen) to switch to in case of emergencies.

Usage

  • This team member has the hardest job. As such, there is often a shortage of permas for VSF so you will have no problem finding a party.
  • The first part is simple, run to Slaver's Exile. No KD's its easy.
  • When you enter Slaver's Exile run around the left to a bridge where the Necro should cast BiP on you.
  • Run through the first group of dwarves to your left and Death's Charge to the furthest away.
  • Wait by the wall, trying not to agro any of the Modniir until you can recast SF again.
  • Cast Dwarven Stability (very helpful if you are drunk) and whichever running skill you have and run past the Modniir trying, if possible, to stay away from them.
  • Continue running round making sure you have "I am Unstoppable!" on and aren't being shot by any Marksmen with Choking Gas before casting Shadow Form (an effective way to avoid interrupts from arrows is to cast DP then take 2 steps to dodge the arrows before casting Shadow Form).
  • The first time you need to recast shadow form you should be able to get around the corner and therefore out of range of the people shooting you with choking gas which can interrupt and kill you instantly.
  • After the Re-cast run up to the wall and wait for the enemies to gather around you.
  • If you see Thommis run to the wall instead of you, shadow step to him attack him with zealous daggers to prevent him from running away. Body block him into the wall if possible.
  • Consumables are extremely helpful, i.e. Candy Apple and Candy Corn.
  • Video demonstration of the run to Slaver's, and through the dungeon. Runner in the video is using alcohol and old Shadow form.

Frozen Soil Ranger

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Ritualist Variant

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Optional

  • The optional skills are usually healing skills or spirits such as Xinrae's Weapon Xinrae's Weapon, Spirit Light Spirit Light, or Recuperation Recuperation.
  • Although less common, a ritualist can bring along support skills such as Weapon of Quickening Weapon of Quickening or Dulled Weapon Dulled Weapon
  • Serpent's Quickness Serpent's Quickness is often brought to reduce the recharge times of skills and nature rituals.

Equipment

  • Shield Sets when not casting(+60 hp and earth +10 armor mods help)
  • 40/40 sets for casting.
  • Staff for casting unlinked attribute spells.

Usage

  • Maintain Edge of Extinction and Frozen Soil during battle.
  • Only cast Frozen Soil once the BiP has returned from the wall and is safely out of harm's way. Not being able to resurrect the BiP in case he dies at the beginning is a sure way to annoy your entire team.
  • Frozen Soil can be safely removed after all Demolishers, Pounders, Marksmen, Warders (which carry Resurrection Signet) and Dreamers (which use Resurrection Chant) are dead.
  • Use Gaze of Fury or Rupture Soul to remove Frozen Soil and enemy spirits if needed. Get rid of the spirit of fury afterwards using Rupture Soul.

HB Monk

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  • Patient Spirit Patient Spirit for an additional healing skill.
  • Cure Hex Cure Hex to remove dangerous hexes like Arcane Conundrum.
  • Seed of Life Seed of Life cast it on the permasin while he is tanking Justiciar Thommis.
  • Healing Seed Healing Seed cast it on the permasin while he is tanking Justiciar Thommis.
  • Life Bond Life Bond cast it on the permasin while he is tanking Justiciar Thommis.

Equipment

  • 40/40 set for casting your healing spells. Especially effective if you are hexed with Arcane Conundrum, also helps with interrupts.
  • Shield Sets when not casting(+30 hp, +7 armor vs. elemental and +10 armor vs. earth damage mods help to reduce damage).

Usage

  • Stand near the wall and use GoLe and Heal Party until the perma comes into range.
  • Be sure to move away from the wall out of radar range of the enemy to reduce run times significantly (This will prevent Thommis from running away to a high degree).
  • Continue to use Heal Party and GoLe until your team starts nuking.
  • As soon as the Mesmers move in for the kill, cast Prot Spirit on the perma and spam heals on him continuously even if he is at 100% health.
  • Use Gole to reduce the energy required to cast Prot Spirit and other high energy spells such as Jamei's Gaze and Heal Party.
  • Use Resurrection Chant to resurrect the perma. Do NOT use Rebirth or similar skills as this will force the perma to redo the run (but he will most likely ragequit if you do).
  • If you do not have a hex removal on you, or yours is in recharge, call for dangerous hexes like Arcane Conundrum to be removed from you.

BiP

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Equipment

  • All Radiant Insignias, Superior Runes on each armor piece and a Grim Cesta to get 55hp.
  • +20 Energy, 20% enchantments.

Usage

  • Upon leaving Umbral Grotto, use "Make Haste!" and Blood is Power on the perma.
  • Pick another team member and continuously cast Blood is Power until you die (this is known as saccing).
  • Continue to sac until you are left with 1h. (Which should only be once if 55hp - however, continue to sac so that you will not lose too much Death Penalty mid-farm and have more than one health.)
  • Once inside Slavers, run to the bridge with the perma. Cast BiP on the perma while they are casting Shadow Form. Once the perma starts to run away, use "Make Haste!".
  • Once the perma has pulled around, continually cast BiP on all allies
  • Keep all three Ebon Battle Standards up and in range of your allies but try not to get in range of the enemies.
  • If an ally dies, use Well of Blood to use up the corpse.

Variants

  • "Can't Touch This!" "Can't Touch This!" - instead of "Never Give Up!" - good vs Modniir's touch skill Trample.

Damage Dealers

As pick-up-groups often go randomway, here are a few suggestion bars for each caster profession which you should be using in a VSF. This is not a definitive list of everything that works, just a collection of the most popular bars. Builds are grouped together by profession.

Explosive EVAS

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Equipment

  • All Radiant insignias, 1 Superior Vigor and 2 Runes of Attunement.
  • High energy staff but not a 15/-1 inscription.
  • A staff with HRT.

Usage

  • Make sure you have Explosive Growth up at all times.
  • Use Mindbender to speed up the spike.
  • Cast Arcane Mimicry to take Echo off teammates.
  • Use Echo and Arcane Echo to copy EVAS.
  • Use Mantra of Resolve so you will not be interrupted.

Notes

  • Drop Arcane Mimicry if nobody else on your team has echo.

RoJ Nuker (Mo)

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Equipment

  • 40/40 smiting set
  • Shield Sets when not casting(+60 hp and earth +10 armor mods help)
  • A miscellaneous staff with 20% HSR(preferably with 20% HCT) for casting unlinked attribute spells like CoP and EVAS.

Usage

  • Chain RoJ on called targets.
  • Use CoP and EVAS during RoJ's downtime.
  • Remove conditions and hexes with Smite Condition/Hex
  • Use Mantra of Resolve to prevent interrupts

Notes

  • Drop Arcane Mimicry if there are no other RoJ Nukers on your team.

RoJ Nuker (Me)

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Equipment

  • 40/40 smiting set
  • Shield Sets when not casting(+60 hp and earth +10 armor mods help)
  • A miscellaneous staff with 20% HSR(preferably with 20% HCT) for casting unlinked attribute spells like CoP and EVAS.

Usage

  • Chain RoJ on called targets.
  • Use CoP and EVAS during RoJ's downtime.
  • Remove conditions and hexes with Smite Condition/Hex
  • Use Mantra of Resolve to prevent interrupts

Notes

  • Drop Arcane Mimicry if there are no other RoJ Nukers on your team.

E-Surge

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Equipment

  • All Radiant Insignias, Rune of Major/Superior Vigor.
  • +20 Energy, +30hp staff

Usage

  • Maintain Mantra of Resolve Mantra of Resolve.
  • Wait for runner to leave area.
  • Run to the bridge.
  • Wait for BiP to cast wards and stand in them.

Keystone

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  • Any signets will also work for the optionals in this build.

Equipment

  • Equipment doesn't really matter.

Usage

FoC Spiker

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Equipment

  • 40/40 curses set
  • Max armor

Usage

  • Ether Nightmare → Arcane Echo → Feast of Corruption → Feast of Corruption.
  • Use Defile and Desecrate when Arcane Echo is recharging.
  • Maintain AoS as much as possible.

SH Spiker

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Equipment

  • 40/40 Fire Magic set
  • Max armor

Usage

  • Mark of Rodgort - Arcane Echo - Savannah Heat - Savannah Heat

Optionals

  • Optional.jpg Good Optionals to bring:
    • Scourge Healing Scourge Healing if RoJ.
    • "You Move Like a Dwarf!" "You Move Like a Dwarf!"
    • "Finish Him!" "Finish Him!"
    • Ebon Vanguard Assassin Support Ebon Vanguard Assassin Support
    • Mindbender Mindbender
    • Air of Superiority Air of Superiority
    • Technobabble Technobabble
    • Ether Nightmare Ether Nightmare (Kurzick)
    • Cry of Pain Cry of Pain

Notes

  • RoJ nukers are the most common damage dealers used in VSF.