NightfallParagon. Command 10"Fall Back!" (PvP)ShoutFor 8 seconds, all allies within earshot gain 12 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack.1025
NightfallParagon. Spear Mastery 10Vicious AttackSpear AttackIf this attack hits, you deal +15 damage. If you land a critical hit with this attack, target foe suffers from a Deep Wound for 12 seconds.58
NightfallParagon. Command 10"Go for the Eyes!" (PvP)ShoutFor 10 seconds, the next time each ally within earshot makes an attack, that attack has an additional 60% chance to critical.44
NightfallAssassin. Critical Strikes 13Assassin's Remedy (PvP)Enchantment SpellFor 30 seconds, the next 9 attack skills you use remove one Condition.10120
FactionsAssassin. Critical Strikes 13Critical EyeSkillFor 32 seconds, you have an additional 13% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit.530
EotNAssassin. Critical Strikes 13Way of the MasterEnchantment SpellFor 60 seconds, while holding a non-dagger weapon, you have an additional 29% chance to land a critical hit.5¼30
CoreElementalist. Energy Storage 12Aura of Restoration (PvP)Enchantment SpellFor 60 seconds, you gain 1 Energy and are healed for 360% of the Energy cost each time you cast a spell.5¼20
CoreElementalist. Air Magic 15Air AttunementEnchantment SpellFor 60 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the Skill whenever you use Air Magic.10130
PropheciesElementalist. Air Magic 15Mind Shock (PvP)Elite SpellTarget foe suffers 50 lightning damage. If you have more Energy than target foe, that foe suffers 50 additional lightning damage and is knocked down. This Spell has 25% armor penetration.10518
CoreElementalist. Air Magic 15Lightning StrikeHex SpellStrike target foe for 50 lightning damage. This spell has 25% armor penetration. If you are Overcast, that foe is hexed with Lightning Strike for 3 seconds. When this hex ends, that foe is struck again for 50 lightning damage.515
FactionsElementalist. Air Magic 15Teinai's WindSpellTarget foe and all adjacent foes take 40 cold damage. Burning foes struck by Teinai's Wind take an additional 80 damage and are interrupted.518
EotNRitualist. Communing 6Sundering WeaponWeapon SpellFor 6 seconds, target ally's next 3 attacks have 10% armor penetration and cause Cracked Armor for 11 seconds.5110
CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3
Strength shields of fortitude, +10 armor against each damage type.
Usage
Buff the caller with Sundering WeaponEotNRitualist. Communing 6Sundering WeaponWeapon SpellFor 6 seconds, target ally's next 3 attacks have 10% armor penetration and cause Cracked Armor for 11 seconds.5110 before spikes.
Blind physicals with Blinding FlashCoreElementalist. Air Magic 15Blinding FlashSpellTarget foe is Blinded for 8 seconds.10¾8, prefer flesh wound paragons and hammer warriors.
CoreElementalist. Energy Storage 13Aura of Restoration (PvP)Enchantment SpellFor 60 seconds, you gain 1 Energy and are healed for 373% of the Energy cost each time you cast a spell.5¼20
CoreElementalist. Air Magic 15Air AttunementEnchantment SpellFor 60 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the Skill whenever you use Air Magic.10130
NightfallElementalist. Air Magic 15Invoke LightningElite SpellTarget foe and up to two other foes near your target are struck for 90 lightning damage. This Spell has 25% armor penetration.51016
EotNElementalist. Air Magic 15Shell ShockSpellTarget foe takes 30 lightning damage and has Cracked Armor for 20 seconds. This Spell has 25% armor penetration. If you are Overcast, this spell strikes adjacent foes.518
FactionsElementalist. Air Magic 15Teinai's WindSpellTarget foe and all adjacent foes take 40 cold damage. Burning foes struck by Teinai's Wind take an additional 80 damage and are interrupted.518
NightfallDervish. Mysticism 0Eremite's ZealEnchantment SpellYou gain 1 Energy for each foe within earshot, maximum 8 Energy. For 10 seconds afterward, this enchantment does nothing. When this enchantment ends, you gain 1 Energy for each foe within earshot, maximum 8 Energy.5¼15
Strength shield of fortitude, -20% cripple duration.
Strength shields of fortitude, +10 armor against each damage type.
Usage
Follow Spikes.
If Sundering WeaponEotNRitualist. Communing 6Sundering WeaponWeapon SpellFor 6 seconds, target ally's next 3 attacks have 10% armor penetration and cause Cracked Armor for 11 seconds.5110 has been taken out, lead spikes with Shell ShockEotNElementalist. Air Magic 15Shell ShockSpellTarget foe takes 30 lightning damage and has Cracked Armor for 20 seconds. This Spell has 25% armor penetration. If you are Overcast, this spell strikes adjacent foes.518.
Blind physicals with Blinding FlashCoreElementalist. Air Magic 15Blinding FlashSpellTarget foe is Blinded for 8 seconds.10¾8, prefer flesh wound paragons and hammer warriors.
CoreElementalist. Energy Storage 13Aura of Restoration (PvP)Enchantment SpellFor 60 seconds, you gain 1 Energy and are healed for 373% of the Energy cost each time you cast a spell.5¼20
CoreElementalist. Fire Magic 17Fire AttunementEnchantment SpellFor 63 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Fire Magic.10130
CoreElementalist. Fire Magic 17Mind BurnElite SpellTarget foe and all adjacent foes take 66 fire damage. If you have more Energy than target foe, that foe and all adjacent foes take an additional 66 fire damage and are set on fire for 11 seconds.5515
NightfallElementalist. Fire Magic 17Glowing GazeSpellDeals 56 fire damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is Burning.518
CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3
Strength shields of fortitude, +10 armor against each damage type.
Usage
Make sure that you inflict burning on spike targets. Fake out interrupts if needed.
Knock a monk down with MeteorCoreElementalist. Fire Magic 17MeteorSpellTarget foe and all adjacent foes are struck for 126 fire damage and knocked down.105230 before a spike; coordinate with your mesmer.
CoreElementalist. Energy Storage 12Aura of Restoration (PvP)Enchantment SpellFor 60 seconds, you gain 1 Energy and are healed for 360% of the Energy cost each time you cast a spell.5¼20
CoreElementalist. Air Magic 15Air AttunementEnchantment SpellFor 60 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the Skill whenever you use Air Magic.10130
PropheciesElementalist. Air Magic 15Mind Shock (PvP)Elite SpellTarget foe suffers 50 lightning damage. If you have more Energy than target foe, that foe suffers 50 additional lightning damage and is knocked down. This Spell has 25% armor penetration.10518
EotNElementalist. Air Magic 15Shell ShockSpellTarget foe takes 30 lightning damage and has Cracked Armor for 20 seconds. This Spell has 25% armor penetration. If you are Overcast, this spell strikes adjacent foes.518
EotNRitualist. Communing 6Sundering WeaponWeapon SpellFor 6 seconds, target ally's next 3 attacks have 10% armor penetration and cause Cracked Armor for 11 seconds.5110
CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3
Strength shields of fortitude, +10 armor against each damage type.
Usage
Maintain Glyph of Elemental PowerCoreElementalist. UnlinkedGlyph of Elemental PowerGlyphFor 25 seconds, your elemental attributes are boosted by 2 for your next 10 Spells.515
Buff the caller with Sundering WeaponEotNRitualist. Communing 6Sundering WeaponWeapon SpellFor 6 seconds, target ally's next 3 attacks have 10% armor penetration and cause Cracked Armor for 11 seconds.5110 before spikes.
If it has been taken out, lead the spike with Shell ShockEotNElementalist. Air Magic 15Shell ShockSpellTarget foe takes 30 lightning damage and has Cracked Armor for 20 seconds. This Spell has 25% armor penetration. If you are Overcast, this spell strikes adjacent foes.518.
Blind physicals with Blinding FlashCoreElementalist. Air Magic 15Blinding FlashSpellTarget foe is Blinded for 8 seconds.10¾8, prefer flesh wound paragons and hammer warriors.
CoreElementalist. Energy Storage 10Aura of Restoration (PvP)Enchantment SpellFor 60 seconds, you gain 1 Energy and are healed for 333% of the Energy cost each time you cast a spell.5¼20
CoreElementalist. Energy Storage 10Elemental AttunementElite Enchantment SpellFor 48 seconds, you are attuned to Air, Fire, Water, and Earth and gain +2 to these attributes. You gain 50% of the base Energy cost of the skill each time you use magic associated with any of these elements.10120
CoreElementalist. Air Magic 17Conjure LightningEnchantment SpellFor 60 seconds, if you're wielding a lightning weapon, your attacks strike for an additional 22 lightning damage.10145
PropheciesElementalist. Air Magic 17Chain LightningSpellTarget foe and up to two other foes near your target are struck for 95 lightning damage. This spell has 25% armor penetration.51026
PropheciesElementalist. UnlinkedGlyph of SacrificeGlyphFor 15 seconds, your next Spell may be cast instantly, but it takes an additional 30 seconds to recharge. Ends prematurely if you use a non-spell skill.5115
CoreElementalist. Air Magic 17Lightning OrbSpellSend out a lightning Orb that strikes target foe for 112 lightning damage if it hits. This spell has 25% armor penetration.1525
FactionsElementalist. Air Magic 17Lightning HammerSpellTarget foe is struck for 112 lightning damage and applies Cracked Armor for 22 seconds. Lightning Hammer has 25% armor penetration.2524
CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3
Strength shield of fortitude, -20% cripple duration.
Strength shields of fortitude, +10 armor against each damage type.
Usage
Follow Spikes.
The caller will tell you which skill to use and whether or not you have to prepare Glyph of SacrificePropheciesElementalist. UnlinkedGlyph of SacrificeGlyphFor 15 seconds, your next Spell may be cast instantly, but it takes an additional 30 seconds to recharge. Ends prematurely if you use a non-spell skill.5115.
Perform a spear auto attack on the spike target before activating your spike skill while under the effect of Glyph of Sacrifice.
CoreElementalist. Energy Storage 10Aura of Restoration (PvP)Enchantment SpellFor 60 seconds, you gain 1 Energy and are healed for 333% of the Energy cost each time you cast a spell.5¼20
CoreElementalist. Energy Storage 10Elemental AttunementElite Enchantment SpellFor 48 seconds, you are attuned to Air, Fire, Water, and Earth and gain +2 to these attributes. You gain 50% of the base Energy cost of the skill each time you use magic associated with any of these elements.10120
CoreElementalist. Fire Magic 17Conjure FlameEnchantment SpellFor 60 seconds, if you're wielding a fire weapon, your attacks strike for an additional 22 fire damage.10145
PropheciesElementalist. UnlinkedGlyph of SacrificeGlyphFor 15 seconds, your next Spell may be cast instantly, but it takes an additional 30 seconds to recharge. Ends prematurely if you use a non-spell skill.5115
PropheciesElementalist. Fire Magic 17Rodgort's InvocationSpellTarget foe and all nearby foes are struck for 134 fire damage and set on fire for 3 seconds.2528
CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3
Strength shields of fortitude, +10 armor against each damage type.
Usage
Follow Spikes.
The caller will tell you which skill to use and whether or not you have to prepare Glyph of SacrificePropheciesElementalist. UnlinkedGlyph of SacrificeGlyphFor 15 seconds, your next Spell may be cast instantly, but it takes an additional 30 seconds to recharge. Ends prematurely if you use a non-spell skill.5115.
Perform a spear auto attack on the spike target before activating your spike skill while under the effect of Glyph of Sacrifice.
Knock a monk down with MeteorCoreElementalist. Fire Magic 17MeteorSpellTarget foe and all adjacent foes are struck for 126 fire damage and knocked down.105230 before a spike; coordinate with your mesmer.
You activate Spells and Signets 40% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 33%.
FactionsMesmer. Domination Magic 14ComplicateSpellIf target foe is using a skill, that skill is interrupted and disabled for target foe and all foes in the area for an additional 12 seconds.100.220
CoreMesmer. Domination Magic 14DiversionHex SpellFor 6 seconds, the next time target foe uses a skill, that skill takes an additional 53 seconds to recharge.101.812
PropheciesMesmer. Domination Magic 14ShameHex SpellFor 6 seconds, the next time target foe casts a Spell that targets an ally, the Spell fails and you steal up to 13 Energy from that foe.101.230
CoreMesmer. Domination Magic 14Energy SurgeElite SpellTarget foe loses 9 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage.51.215
CoreMesmer. Domination Magic 14Shatter EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, that foe takes 94 damage.100.620
PropheciesMesmer. Inspiration Magic 9Inspired EnchantmentSpellRemove an Enchantment from target foe and gain 10 Energy. For 20 seconds, Inspired Enchantment is replaced with the Enchantment removed from target foe.100.6
NightfallRitualist. Restoration Magic 2Death Pact Signet (PvP)SignetResurrect target party member with your current Health and 26% Energy. The next time that ally dies within 120 seconds, so do you.2.712
PropheciesMonk. Protection Prayers 14Restore ConditionElite SpellRemove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each Condition removed, that ally is healed for 66 Health. Target ally gets healed for 35 Health.5¾2
FactionsMonk. Protection Prayers 14Spirit Bond (PvP)Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 86 Health. Target ally gets healed for 35 Health.10¼5
CoreMonk. Protection Prayers 14Aegis (PvP)Enchantment SpellFor 3 seconds, target other party member cannot be the target of hostile spells, and attacks against this party member fail. Target ally gets healed for 35 Health.10¼30
CoreMonk. Protection Prayers 14Shielding HandsEnchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 17. When Shielding Hands ends, that ally is healed for 47 Health. Target ally gets healed for 35 Health.5¼15
CoreMonk. UnlinkedHoly VeilEnchantment SpellWhile you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. Target ally gets healed for 35 Health.-15112
CoreWarrior. Tactics 8Balanced StanceStanceFor 14 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack.530
Template code
Variants
Pick Shield GuardianFactionsMonk. Protection Prayers 14Shield GuardianEnchantment SpellFor 4 seconds, all party members in earshot have a 75% chance to block incoming attacks. If an attack is blocked, all allies in earshot are healed for 38 and Shield Guardian ends.51.520 over Holy VeilCoreMonk. UnlinkedHoly VeilEnchantment SpellWhile you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally.-15112 if anticipating pressure builds like Necromancer Balanced.
This makes you more vulnerable to Power BlockPropheciesMesmer. Domination Magic Power BlockElite SpellIf target foe is casting a Spell or Chant, that Skill is interrupted. The interrupted Skill and all Skills of the same attribute are disabled for 1..10..13 seconds for that foe.15¼20 and Power LeakPropheciesMesmer. Domination Magic Power LeakSpellIf target foe is casting a Spell or Chant, that Skill is interrupted and target foe loses 3..14..18 Energy.10¼20.
FactionsMonk. Healing Prayers 14Healing BurstElite SpellTarget ally is healed for 150(+32). All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.5¾4
EotNMonk. Healing Prayers 14Patient SpiritEnchantment SpellFor 2 seconds, target ally is Enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 114 Health when the enchantment ends. Target ally gets healed for 32 Health.5¼4
CoreMonk. Healing Prayers 14Infuse HealthSpellLose half your current Health. Target other ally is healed for 134% of the amount you lost. Target ally gets healed for 32 Health.10¼
FactionsMonk. Protection Prayers 10Shield GuardianEnchantment SpellFor 3 seconds, all party members in earshot have a 75% chance to block incoming attacks. If an attack is blocked, all allies in earshot are healed for 30 and Shield Guardian ends.51.520
EotNMonk. Healing Prayers 14Cure HexSpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 114 Health. Target ally gets healed for 32 Health.5112
CoreMonk. Protection Prayers 10Draw ConditionsSpellAll negative Conditions are transferred from target other ally to yourself. For each Condition acquired, you gain 19 Health. Target ally gets healed for 32 Health.5¼4
FactionsAssassin. Shadow Arts 3Dark EscapeStanceFor 7 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.530
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Variant
Take Signet of RejuvenationFactionsMonk. Healing Prayers 14Signet of RejuvenationSignetHeal target ally for 71. If target ally is casting a spell or attacking, that ally is healed for an additional 71 Health.18 over Infuse HealthCoreMonk. Healing Prayers 14Infuse HealthSpellLose half your current Health. Target other ally is healed for 134% of the amount you lost.10¼ against pressure builds.
FactionsMonk. Healing Prayers 13Healing BurstElite SpellTarget ally is healed for 140(+35). All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.5¾4
EotNMonk. Healing Prayers 13Patient SpiritEnchantment SpellFor 2 seconds, target ally is Enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 108 Health when the enchantment ends. Target ally gets healed for 35 Health.5¼4
FactionsMonk. Protection Prayers 11Spirit Bond (PvP)Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 74 Health. Target ally gets healed for 35 Health.10¼5
FactionsMonk. Protection Prayers 11Shield GuardianEnchantment SpellFor 3 seconds, all party members in earshot have a 75% chance to block incoming attacks. If an attack is blocked, all allies in earshot are healed for 32 and Shield Guardian ends.51.520
EotNMonk. Healing Prayers 13Cure HexSpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 108 Health. Target ally gets healed for 35 Health.5112
CoreMonk. Protection Prayers 11Draw ConditionsSpellAll negative Conditions are transferred from target other ally to yourself. For each Condition acquired, you gain 21 Health. Target ally gets healed for 35 Health.5¼4
FactionsAssassin. UnlinkedDashStanceFor 3 seconds, you run 50% faster.58
Template code
Variants
Replace Spirit Bond (PvP)FactionsMonk. Protection Prayers 11Spirit Bond (PvP)Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 74 Health.10¼5 with Protective SpiritCoreMonk. Protection Prayers 11Protective SpiritEnchantment SpellFor 18 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.10¼5 against spike builds or Shield of AbsorptionNightfallMonk. Protection Prayers 11Shield of AbsorptionEnchantment SpellFor 6 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment.5110 against pressure builds.
Replace Shield GuardianFactionsMonk. Protection Prayers 11Shield GuardianEnchantment SpellFor 3 seconds, all party members in earshot have a 75% chance to block incoming attacks. If an attack is blocked, all allies in earshot are healed for 32 and Shield Guardian ends.51.520 with Shielding HandsCoreMonk. Protection Prayers 11Shielding HandsEnchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 14. When Shielding Hands ends, that ally is healed for 38 Health.5¼15 and GuardianCoreMonk. Protection Prayers 11GuardianEnchantment SpellFor 6 seconds, target ally has a 50% chance to block attacks.514 with Mending TouchNightfallMonk. Protection Prayers 11Mending TouchSpellTouched ally loses two Conditions and is healed for 48 Health for each Condition removed in this way.5¾6 if anticipating a dedicated split build.
Game Plan
DP targets with hard to catch spikes until the opposing team is defeated. 8v8
Spike targets.
Flag
Hold it on your runner.
If you need to run a flag, move with your entire team.
Split
Defend with the runner.
Full collapse on splits with "Fall Back!"NightfallParagon. Command 10"Fall Back!"ShoutFor 8 seconds, all allies within earshot gain 12 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack.1020 and "Incoming!"NightfallParagon. Command 10"Incoming!"Elite ShoutFor 8 seconds, all allies within earshot move 33% faster, and gain 12 Health while moving.520.
Lategame
If you see an opportunity to wipe their monks and end the game, keep your damage together. If necessary and if they don't have much damage defending, you may play without a monk in the offensive team.
Else, send the fire elementalist and if necessary mind shock to help defend your base.
Playing against this team
8v8 Situations
Stay in the shield set.
Interrupt the elementalists.
Remove enchantments from the elementalists, especially the fire elementalist.
Use energy denial against the elementalists, especially the mind shock elementalist.
If you don't have means to neutralize their spikes, try splitting.
Flag
If your team can survive the spikes, dual run until you have a decisive advantage.
Split
Splits can be a useful counter against A/P spike. However, only commit when you know that the main team is very far away so you could survive a full collapse.
Lategame
Any team with frontliners should have the advantage.
Don't allow them to monkstomp.
Exemplary Video
A/P Caller PoV, isle of meditation, standard version:
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