Build:Team - GvG Dual Mesmer

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This build is in the metagame and deserves to be stored.

However, it has not received a rating. Please join the discussion and rate this build if you have experience with this or closely related builds.

This build has been designed for the following use:

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This GvG team build features plenty of shutdown to survive 7v7 situations.

Team Overview

Dervish
Avatar of Balthazar Harrier's Grasp Radiant Scythe Wearying Strike Rending Aura Heart of Fury (PvP) Whirling Charge Resurrection Signet
Warrior/ Ritualist
Enraging Charge Devastating Hammer Hammer Bash Crushing Blow Protector's Strike Bull's Strike Flail Death Pact Signet (PvP)
Elementalist/Dervish
Aura of Restoration (PvP) Air Attunement Lightning Surge Chain Lightning Lightning Strike Shock Arrow Windborne Speed Mystic Regeneration (PvP)
Mesmer/ Ritualist     
Complicate Power Leak Diversion Shame Energy Surge Shatter Enchantment Drain Enchantment Death Pact Signet (PvP)
Mesmer/Assassin
Psychic Instability (PvP) Wastrel's Demise Wastrel's Worry Power Spike Power Drain Shatter Enchantment Drain Enchantment Dash
Monk/Warrior
Restore Condition Spirit Bond (PvP) Aegis (PvP) Guardian Shielding Hands Holy Veil Aura of Stability Balanced Stance
Monk/Assassin
Healing Burst Patient Spirit Infuse Health Guardian Shield Guardian Cure Hex Draw Conditions Dark Escape
Monk/Assassin
Healing Burst Patient Spirit Spirit Bond (PvP) Guardian Shield Guardian Cure Hex Draw Conditions Dash

Builds

AoB Dervish

The energy cost of Dervish enchantments is reduced by 48%.
In PvE, gain +12 armor rating while enchanted.
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Equipment

Runes and insignias

Weapons

Usage

Devastating Hammer Warrior

Your attack skills gain 14% armor penetration.
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Equipment

Runes and insignias

Weapons

  • Vampiric hammer of defense with "Strength and Honor".
  • Sundering hammer of defense with "Strength and Honor" for accumulating lord damage.
  • Elemental hammer of defense with "Strength and Honor" against warriors.
  • Furious or zealous axe/sword of defense with "I have the power!".
  • Furious spear of fortitude with "I have the power!" and
    • Strength shield of fortitude, -20% blind duration.
    • Strength shield of fortitude, -20% cripple duration.
    • Strength shields of fortitude, +10 armor against each damage type.

Usage

Variant

Lightning Surge Elementalist

Your maximum Energy is raised by 30.
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Equipment

Runes and insignias

Weapons

Usage

Domination Mesmer

You activate Spells 40% and Signets 33% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.)
In PvE, the recharge time of your Mesmer Spells is reduced by 33%.
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Equipment

Runes and insignias

Weapons

  • 40/40 domination magic.
  • 40/40 inspiration magic.
  • High energy set domination magic.
  • Spear of defense, 10%hrt with
    • Strength shield of fortitude, -20% cripple duration.
    • Strength shields of fortitude, +10 armor against each damage type.

Usage

Wastrel's Mesmer

You activate Spells 34% and Signets 27% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.)
In PvE, the recharge time of your Mesmer Spells is reduced by 27%.
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Equipment

Runes and insignias

Weapons

  • 40/40 domination magic.
  • 40/40 inspiration magic.
  • High energy set domination magic.
  • Spear of defense, 10%hrt with
    • Strength shield of fortitude, -20% cripple duration.
    • Strength shields of fortitude, +10 armor against each damage type.

Usage

  • Keep a caster pressured and unable to act. Easiest target are elementalists.
  • Main article: Wastrel's Mesmer

Restore Condition Prot

Your allies are healed for 29 Health whenever you cast Monk spells on them.
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Variants

  • Pick Shield Guardianover Holy Veilif anticipating pressure builds like Necromancer Balanced.
    • This makes you more vulnerable to Power Blockand Power Leak.

Equipment

Runes and insignias

Weapons

Usage

Healing Burst Fuse

Your allies are healed for 32 Health whenever you cast Monk spells on them.
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Variant

  • Take Signet of Rejuvenationover Infuse Healthagainst pressure builds.

Equipment

Runes and insignias

Weapons

Usage

Healing Burst Runner

Your allies are healed for 35 Health whenever you cast Monk spells on them.
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Variants

  • Replace Spirit Bond (PvP)with Protective Spiritagainst spike builds or Shield of Absorptionagainst pressure builds.
  • Replace Shield Guardianwith Shielding Handsand Guardianwith Mending Touchif anticipating a dedicated split build.

Equipment

Runes and insignias

Weapons

Usage

Tactics

Playing this team

Game Plan

60 party members of the opposing team.
8v8

  • Play defensively.
  • Try to kill with dual Shatter Enchantment. The ideal target are dervishes.

Flag

  • Run on your elementalist.

Split

  • Defend with the runner or elementalist.
  • When the elementalist sees an opportunity to kill NPCs by splitting it should be used.

Lategame

  • Defend with runner, wastrel's mesmer and if necessary one other damage dealing character.

Playing against this team

8v8 Situations

  • Remove your elementalists from combat by splitting them off or sending them to run flags.
  • Keep an eye on your dervish as he's the favourite spike target.

Flag

  • You can flag push with a ranger. Else just prevent them to boost.

Split

  • You can split to drain their elementalist from flag running, forcing them to do it on their runner, wastrel's mesmer or dervish.

Lategame

  • Avoid sending your damage dealing casters where their wastrel's mesmer is.

See also