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This build is in the testing phase.

Please join the discussion and rate this build if you have experience with this or closely related builds.

This build has been designed for the following use:

Flux This build is only viable during the Flux: Jack of All Trades.
See the build's talk page for discussion and ramifications not noted here.  

This Jack of All Trades flux GvG team build overwhelms the opposing team with pressure and shutdown.

Team Overview[]

Ranger
Enraged Lunge (PvP) Barbed Spear Toxicity Comfort Animal (PvP) Charm Animal Bestial Fury Apply Poison Resurrection Signet
Ranger/ Paragon
Lacerate Barbed Spear Maiming Spear Merciless Spear Natural Stride Bestial Fury Apply Poison Resurrection Signet
Dervish/ Ritualist     
Avatar of Balthazar Harrier's Grasp Radiant Scythe Wearying Strike Rending Aura Heart of Fury (PvP) Whirling Charge Death Pact Signet (PvP)
Mesmer
Migraine (PvP) Frustration (PvP) Wastrel's Demise Signet of Humility Leech Signet Power Spike Drain Enchantment Resurrection Signet
Mesmer
Migraine (PvP) Frustration (PvP) Wastrel's Demise Signet of Humility Leech Signet Power Spike Drain Enchantment Shatter Enchantment
Monk/Warrior
Restore Condition Spirit Bond (PvP) Aegis (PvP) Guardian Shielding Hands Holy Veil Aura of Stability Balanced Stance
Monk/Assassin
Healing Burst Patient Spirit Infuse Health Protective Spirit Shield Guardian Cure Hex Draw Conditions Dark Escape
Elementalist/Monk
Aura of Restoration (PvP) Fire Attunement Mind Burn Immolate Glowing Gaze Smoldering Embers Flame Djinn's Haste Healing Breeze

Builds[]

Enraged Lunge Ranger[]

The energy cost of attack skills, rituals, touch skills and all Ranger skills is reduced by 36%.
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Equipment

Runes and insignias

Weapons

  • Poisonous and barbed spear of defense, 15^50 with
    • Strength shield of fortitude, -20% blind duration.
    • Strength shield of fortitude, -20% cripple duration.
    • Strength shields of fortitude, +10 armor against each damage type.

Usage


Lacerate Ranger[]

The energy cost of attack skills, rituals, touch skills and all Ranger skills is reduced by 36%.
 save
Template code

Equipment

Runes and insignias

Weapons

  • Poisonous and barbed spear of defense, 15^50 with
    • Strength shield of fortitude, -20% blind duration.
    • Strength shield of fortitude, -20% cripple duration.
    • Strength shields of fortitude, +10 armor against each damage type.

Usage

  • Use Merciless Spear against targets below 50% health. Call them for your elementalist.
  • Main article: Spear Pressure Ranger


AoB Dervish[]

The energy cost of Dervish enchantments is reduced by 48%.
In PvE, gain +12 armor rating while enchanted.
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Equipment

Runes and insignias

Weapons

Usage

  • Pressure foes, try to finish them with Wearying Strike. While the elementalist is at main team you can call minor spikes.
  • Main Article: Avatar of Balthazar


Migraine Mesmers (2)[]

You activate Spells and Signets 37% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.)
In PvE, the recharge time of your Mesmer Spells is reduced by 30%.
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Variable skill slots

  • Drain Enchantment Drain Enchantment and Resurrection Signet Resurrection Signet on one mesmer.
  • Power Drain Power Drain and Shatter Enchantment Shatter Enchantment on the other mesmer.

Equipment

Runes and insignias

Weapons

  • 40/40 illusion magic.
  • 40/40 inspiration magic.
  • High energy set illusion magic.
  • Spear of defense, 10%hct with
    • Strength shield of fortitude, -20% cripple duration.
    • Strength shields of fortitude, +10 armor against each damage type.

Usage

  • Each mesmer tries to shut down one of the opposing party's healing monks by slowing down their casting speed and interrupting them.
    • Additional damage is dealt with Wastrel's Demise.
  • Signet of Humility is to be used on the opposing party's prot monk to disable Restore Condition permanently.
  • Main article: June Migraine Mesmer


Prot[]

Your allies are healed for 35 Health whenever you cast Monk spells on them.
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Equipment

Runes and insignias

Weapons

Usage


Infuse[]

Your allies are healed for 35 Health whenever you cast Monk spells on them.
 save
Template code

Equipment

Runes and insignias

Weapons

Usage


Mind Burn Elementalist[]

Your maximum Energy is raised by 33.
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Template code

Equipment

Runes and insignias

Weapons

  • 40/20/20 fire magic.
  • 40/20/20 healing prayers.
  • 40/40 fire magic.
  • High energy set fire magic.
  • Spear of defense, 10%hrt with
    • Strength shield of fortitude, -20% cripple duration.
    • Strength shields of fortitude, +10 armor against each damage type.

Usage


Tactics[]

Playing this team[]

Game Plan Ideal for Warrior's Isle. Wipe the opposing team in an 8v8, DP them out quickly enough that they can't engage in an 8v8 anymore or perform a successful split.
8v8

  • Place the spirits within spirit range of the fighting area.
  • Ideally allow the opponent to lure in your footmen.
  • Start spreading pressure while shutting down their defense.
  • Finish targets with Merciless Spear and damage from the elementalist and Shatter Enchantment.

Flag

  • Run a single flag on your elementalist.

Split

  • Defend with the elementalist.
  • If they don't have a character other than their runner to defend against your elementalist, split and drain one monk from main team.

Lategame

  • Use Migraine to defend your base against casters.
  • Add additional pressure with the Lacerate ranger.
  • Send the monks where needed.

Playing against this team[]

8v8 Situations

  • If you can't suppress the spirits, fall back.
  • Take out Migraine and Signet of Humility.
  • Pets can have death penalty. Try to inflict it on their pet to turn it into a burden for their team, preferably with Wastrel's Demise and Wastrel's Worry.

Flag

  • If you can survive the 8v8, run flags to drain their elementalist from main team or to boost.

Split

  • Split offensively, they can't do much against it.

Lategame

  • Avoid using casters where they send their migraine mesmers.


See also[]

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