This build is in the testing phase. Please join the discussion and rate this build if you have experience with this or closely related builds. This build has been designed for the following use: |
This build is only viable during the Flux: Jack of All Trades. See the build's talk page for discussion and ramifications not noted here. |
This Jack of All Trades flux GvG team build overwhelms the opposing team with pressure and shutdown.
Team Overview[]
| |||||||||
/ |
| ||||||||
/ |
| ||||||||
| |||||||||
| |||||||||
/ |
| ||||||||
/ |
| ||||||||
/ |
|
paw·ned² template code |
---|
pwnd0001?download pawned2 @ memorial.redeemer.biz | Copyright 2008-2018 Redeemer >bOgkkchWKWWmjsEIDcpNbmc5sRAAAAAACJQABjUG9zLiAxCmh0dHBzOi8vZ3dwdnguZ2FtZXBlZGlhL mNvbS9CdWlsZDpUZWFtXy1fR3ZHX0p1bmVfNl9EYW1hZ2VfUHJlc3N1cmUcOgkkchWJmWmUwDQmZ4Q2v Wu0shAAAAAACRIAAKUG9zLiAyCgbOgikwupqqGGj71bz9DwlbxNCO5CAAAACSBAAKUG9zLiAzCgZOQBE AYoiO4UD6p3UfQP4CQEEAAAAACRJAAKUG9zLiA0CgZOQBEAYoiO4UD6p3UfQP4CkBKCAAAACJKAAKUG9 zLiA1CgaOwETA1HXRiiQLKgQgYlom4BcuAAAAACARAAKUG9zLiA2CgbOwcUAzG/y/QeRNgkE1D1NTf3E NQAAAACQJAAKUG9zLiA3CgYOgNDwqyNO0CcRu4XMWFilVQCAAAADAYIAAKUG9zLiA4Cg< |
Builds[]
Enraged Lunge Ranger[]
The energy cost of attack skills, rituals, touch skills and all Ranger skills is reduced by 36%. |
Equipment
Runes and insignias
- 5 beast master's insignias.
- Rune of superior vigor.
- Rune of vitae.
Weapons
- Poisonous and barbed spear of defense, 15^50 with
- Strength shield of fortitude, -20% blind duration.
- Strength shield of fortitude, -20% cripple duration.
- Strength shields of fortitude, +10 armor against each damage type.
Usage
- Main article: Pet Pressure Ranger
Lacerate Ranger[]
The energy cost of attack skills, rituals, touch skills and all Ranger skills is reduced by 36%. |
Equipment
Runes and insignias
- 5 scout's insignias.
- Rune of superior vigor.
- 2 runes of vitae.
Weapons
- Poisonous and barbed spear of defense, 15^50 with
- Strength shield of fortitude, -20% blind duration.
- Strength shield of fortitude, -20% cripple duration.
- Strength shields of fortitude, +10 armor against each damage type.
Usage
- Use Merciless Spear against targets below 50% health. Call them for your elementalist.
- Main article: Spear Pressure Ranger
AoB Dervish[]
The energy cost of Dervish enchantments is reduced by 48%. In PvE, gain +12 armor rating while enchanted. |
Equipment
Runes and insignias
- 5 blessed insignias.
- Rune of superior vigor.
- Rune of vitae.
Weapons
- Vampiric scythe of defense, 15^50.
- Insightful staff of enchanting, +5e^ench.
- Crippling long bow of defense, 10%hrt.
- Crippling spear of defense, 10%hrt with
- Strength shield of fortitude, -20% blind duration.
- Strength shield of fortitude, -20% cripple duration.
- Strength shields of fortitude, +10 armor against each damage type.
Usage
- Pressure foes, try to finish them with Wearying Strike . While the elementalist is at main team you can call minor spikes.
- Main Article: Avatar of Balthazar
Migraine Mesmers (2)[]
You activate Spells and Signets 37% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 30%. |
Variable skill slots
- Drain Enchantment and Resurrection Signet on one mesmer.
- Power Drain and Shatter Enchantment on the other mesmer.
Equipment
Runes and insignias
- 5 prodigy's insignias.
- Rune of superior vigor.
Weapons
- 40/40 illusion magic.
- 40/40 inspiration magic.
- High energy set illusion magic.
- Spear of defense, 10%hct with
- Strength shield of fortitude, -20% cripple duration.
- Strength shields of fortitude, +10 armor against each damage type.
Usage
- Each mesmer tries to shut down one of the opposing party's healing monks by slowing down their casting speed and interrupting them.
- Additional damage is dealt with Wastrel's Demise .
- Signet of Humility is to be used on the opposing party's prot monk to disable Restore Condition permanently.
- Main article: June Migraine Mesmer
Prot[]
Your allies are healed for 35 Health whenever you cast Monk spells on them. |
Equipment
Runes and insignias
- 5 disciple's insignias.
- Rune of superior vigor.
- 4 runes of vitae.
Weapons
- 40/20/20 protection prayers.
- Spear of enchanting, +5 energy, protection prayers focus of fortitude, +15/-1 energy.
- Spear of defense, 10%hrt with
- Tactics shield of fortitude, -20% crippled duration.
- Tactics shields of fortitude, +10 armor against each damage type.
- Low energy shield set.
Usage
- Main article: Restore Condition Monk
Infuse[]
Your allies are healed for 35 Health whenever you cast Monk spells on them. |
Equipment
Runes and insignias
- 5 disciple's insignias.
- Rune of superior vigor.
- 2 rune of vitae.
Weapons
- 40/20/20 protection prayers.
- 40/40 healing prayers.
- High energy sets healing prayers.
- Spear of defense, 10%hct with
- Strength shield of fortitude, -20% crippled duration.
- Strength shields of fortitude, +10 armor against each damage type.
- Low energy shield set.
Usage
- Main article: Healing Burst Monk
Mind Burn Elementalist[]
Your maximum Energy is raised by 33. |
Equipment
Runes and insignias
- 5 blessed insignias.
- Rune of superior vigor.
- Rune of vitae.
- Rune of restoration.
Weapons
- 40/20/20 fire magic.
- 40/20/20 healing prayers.
- 40/40 fire magic.
- High energy set fire magic.
- Spear of defense, 10%hrt with
- Strength shield of fortitude, -20% cripple duration.
- Strength shields of fortitude, +10 armor against each damage type.
Usage
- Run flags or defend against splits if needed.
- Finish low targets.
- Main article: Mind Burn Elementalist
Tactics[]
Playing this team[]
Game Plan
Ideal for Warrior's Isle. Wipe the opposing team in an 8v8, DP them out quickly enough that they can't engage in an 8v8 anymore or perform a successful split.
8v8
- Place the spirits within spirit range of the fighting area.
- Ideally allow the opponent to lure in your footmen.
- Start spreading pressure while shutting down their defense.
- Finish targets with Merciless Spear and damage from the elementalist and Shatter Enchantment .
Flag
- Run a single flag on your elementalist.
Split
- Defend with the elementalist.
- If they don't have a character other than their runner to defend against your elementalist, split and drain one monk from main team.
Lategame
- Use Migraine to defend your base against casters.
- Add additional pressure with the Lacerate ranger.
- Send the monks where needed.
Playing against this team[]
8v8 Situations
- If you can't suppress the spirits, fall back.
- Take out Migraine and Signet of Humility .
- Pets can have death penalty. Try to inflict it on their pet to turn it into a burden for their team, preferably with Wastrel's Demise and Wastrel's Worry .
Flag
- If you can survive the 8v8, run flags to drain their elementalist from main team or to boost.
Split
- Split offensively, they can't do much against it.
Lategame
- Avoid using casters where they send their migraine mesmers.