Build:Team - GvG June Hexway

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This build is in the testing phase.

Please join the discussion and rate this build if you have experience with this or closely related builds.

This build has been designed for the following use:

Flux.jpg This build is significantly affected by the Flux: Jack of All Trades.
See the build's talk page for discussion and ramifications not noted here.  

This Jack of All Trades flux GvG team build is meant to overwhelm the opposing team with hexes and pressure spikes.

Team Overview

Mesmer/Necromancer
Toxic Chill Deathly Swarm Rising Bile Parasitic Bond Rip Enchantment Auspicious Incantation Chilblains Resurrection Signet
Mesmer/Necromancer
Toxic Chill Deathly Swarm Rising Bile Shadow of Fear Rip Enchantment Auspicious Incantation Chilblains Resurrection Signet
Mesmer/Assassin
Migraine (PvP) Frustration (PvP) Accumulated Pain (PvP) Wastrel's Demise Power Spike Power Drain Drain Enchantment Dash
Mesmer/Monk
Lyssa's Aura Scourge Healing Scourge Enchantment Conjure Phantasm Conjure Nightmare Auspicious Incantation Kitah's Burden Resurrection Signet
Mesmer/ Ritualist     
Diversion Backfire Wastrel's Demise Power Spike Energy Surge Shatter Enchantment Drain Enchantment Death Pact Signet (PvP)
Monk/Warrior
Restore Condition Spirit Bond (PvP) Aegis (PvP) Guardian Shielding Hands Holy Veil Aura of Stability Balanced Stance
Monk/Assassin
Healing Burst Patient Spirit Infuse Health Protective Spirit Shield of Absorption Cure Hex Draw Conditions Dark Escape
Monk/Assassin
Aura of Faith Patient Spirit Aura of Stability Signet of Rejuvenation Spirit Bond (PvP) Cure Hex Dismiss Condition Dash

Builds

Toxic Chill Mesmer 1

You activate Spells and Signets 40% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.)
In PvE, the recharge time of your Mesmer Spells is reduced by 33%.
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Equipment

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Usage

  • Perform pressure spikes with Deathly Swarm followed by Toxic Chill.
  • Combine Auspicious Incantation with Chilblains to fill up your energy.
    • Try to remove attunements from elementalists.
  • Cover more important hexes with Parasitic Bond.


Toxic Chill Mesmer 2

You activate Spells and Signets 34% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.)
In PvE, the recharge time of your Mesmer Spells is reduced by 27%.
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Equipment

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Usage

  • Perform pressure spikes with Deathly Swarm followed by Toxic Chill.
  • Combine Auspicious Incantation with Chilblains to fill up your energy.
    • Try to remove attunements from elementalists.


Migraine Mesmer

You activate Spells and Signets 37% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.)
In PvE, the recharge time of your Mesmer Spells is reduced by 30%.
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Equipment

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Weapons

  • 40/40 illusion magic.
  • 40/40 inspiration magic.
  • High energy set illusion magic.
  • Cruel spear of defense, 10%hct with
    • Strength shield of fortitude, -20% cripple duration.
    • Strength shields of fortitude, +10 armor against each damage type.

Usage

  • Camp a target with your illusion magic hexes and pressure it with Wastrel's Demise and interruptions.
  • Main article: June Migraine Mesmer


Scourge Mesmer

You activate Spells and Signets 34% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.)
In PvE, the recharge time of your Mesmer Spells is reduced by 27%.
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Equipment

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Weapons

  • 40/40 smiting prayers.
  • 40/40 illusion magic.
  • High energy set illusion magic.
  • Spear of defense, 10%hct with
    • Strength shield of fortitude, -20% cripple duration.
    • Strength shields of fortitude, +10 armor against each damage type.

Usage

  • Spread Scourge Healing and cover it with Conjure Phantasm.
  • Apply Scourge Enchantment on spike targets and Healing Burst monks; spikes are obvious for the prot due to deathly swarm, so this will be a safe way to damage the prot. The healing monks will suffer damage from scourge healing and will try to protect each other with Spirit Bond (PvP).
  • Regain energy by combining Auspicious Incantation with Conjure Nightmare.


Energy Surge Mesmer

You activate Spells and Signets 37% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.)
In PvE, the recharge time of your Mesmer Spells is reduced by 30%.
 save
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Equipment

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Weapons

  • 40/40 domination magic.
  • 40/40 inspiration magic.
  • High energy set domination magic.
  • Spear of defense, 10%hrt with
    • Strength shield of fortitude, -20% cripple duration.
    • Strength shields of fortitude, +10 armor against each damage type.

Usage

  • Remove Spirit Bond (PvP) from any monk with Healing Burst.
  • Try do divert Peace and Harmony if present.
  • Power Spike Cure Hex.
  • Unless you need to lineback Backfire works well against prot monks.


Prot

Your allies are healed for 35 Health whenever you cast Monk spells on them.
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Infuse

Your allies are healed for 35 Health whenever you cast Monk spells on them.
 save
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Usage


Aura of Faith Runner

Your allies are healed for 35 Health whenever you cast Monk spells on them.
 save
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Weapons


See also