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Build:Team - GvG May Shatter Delusions Spike

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This build is in the testing phase.

Please join the discussion and rate this build if you have experience with this or closely related builds.

This build has been designed for the following use:

Flux.jpg This build is significantly affected by the Flux: Meek Shall Inherit.
See the build's talk page for discussion and ramifications not noted here.  

GvG team for the Meek Shall Inherit flux featuring midline spikes based on soul barbs.

Team Overview

Mesmer/Assassin
Conjure Phantasm Shatter Delusions (PvP) Phantom Pain Ethereal Burden Kitah's Burden Signet of Disruption Distortion Dash
Mesmer/Necromancer
Phantom Pain Shatter Delusions (PvP) Soul Barbs Shadow of Fear Parasitic Bond Shatter Enchantment Drain Enchantment Mantra of Concentration
Mesmer/Elementalist
Shrinking Armor Shatter Delusions (PvP) Complicate Empathy (PvP) Ward Against Melee Ward of Stability Glyph of Lesser Energy Resurrection Signet
Mesmer/ Ritualist
Ether Phantom Shatter Delusions (PvP) Complicate Empathy (PvP) Diversion Shatter Enchantment Drain Enchantment Death Pact Signet (PvP)
Mesmer/ Paragon
Fragility (PvP) Shatter Delusions (PvP) Guilt Shame Overload "Stand Your Ground!" (PvP) "Fall Back!" (PvP) Resurrection Signet
Mesmer/ Paragon     
Mind Wrack (PvP) Shatter Delusions (PvP) Guilt Shame "Brace Yourself!" (PvP) "Stand Your Ground!" (PvP) "Fall Back!" (PvP) Resurrection Signet
Monk/Warrior
Mend Condition Spirit Bond (PvP) Aegis (PvP) Guardian Shielding Hands Holy Veil Aura of Stability Balanced Stance
Monk/Assassin
Healing Burst Patient Spirit Infuse Health Bane Signet Signet of Rage Cure Hex Draw Conditions Dark Escape

paw*ned² template code

Paste this team build template code into paw*ned².

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Builds

Snare Mesmer

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Equipment

Runes and insignia

Weapons

  • 40/40 illusion magic.
  • Spear of defense, 10%hrt with
    • Strength shield of fortitude, -20% cripple duration.
    • Strength shields of fortitude, +10 armor against each damage type.

Soul Barbs Mesmer

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Equipment

Runes and insignia

Weapons

  • 40/40 curses, illusion magic, domination magic.
  • Spear of defense, 10%hrt with
    • Strength shield of fortitude, -20% cripple duration.
    • Strength shields of fortitude, +10 armor against each damage type.

Ward Mesmer

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Equipment

Runes and insignia

Weapons

  • 40/40 earth and domination magic.
  • Spear of defense, 10%hrt with
    • Strength shield of fortitude, -20% cripple duration.
    • Strength shields of fortitude, +10 armor against each damage type.

Pact Mesmer

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Equipment

Runes and insignia

Weapons

  • 40/40 domination and inspiration magic.
  • Spear of defense, 10%hrt with
    • Strength shield of fortitude, -20% cripple duration.
    • Strength shields of fortitude, +10 armor against each damage type.

Shout Mesmer 1

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Equipment

Runes and insignia

Weapons

  • 40/40 domination magic.
  • Spear of defense, 10%hrt with
    • Command shield of fortitude, -20% cripple duration.
    • Command shields of fortitude, +10 armor against each damage type.

Shout Mesmer 2

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Equipment

Runes and insignia

Weapons

  • 40/40 domination magic.
  • Spear of defense, 10%hrt with
    • Command shield of fortitude, -20% cripple duration.
    • Command shields of fortitude, +10 armor against each damage type.

Prot

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  • Consider replacing Holy Veil with "Shields Up!" if anticipating teams with plenty of spear or bow users.

Equipment

Runes and insignias

Weapons

Usage

Infuse

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Equipment

Runes and insignia

Weapons

Usage

See also