Build:Team - GvG Paragon Balanced

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This build is in the testing phase.

Please join the discussion and rate this build if you have experience with this or closely related builds.

This build has been designed for the following use:

This GvG team build is designed to spike hard and frequently.

Team Overview

Dervish
Avatar of Balthazar Harrier's Grasp Radiant Scythe Wearying Strike Rending Aura Heart of Fury (PvP) Whirling Charge Resurrection Signet
Warrior / Ritualist
Enraging Charge Devastating Hammer Hammer Bash Crushing Blow Protector's Strike Bull's Strike Flail Death Pact Signet (PvP)
Paragon /Warrior
"It's Just a Flesh Wound." "Go for the Eyes!" (PvP) Vicious Attack Spear of Lightning "Watch Yourself!" (PvP) "To the Limit!" Aggressive Refrain Resurrection Signet
Elementalist /Dervish
Aura of Restoration (PvP) Air Attunement Invoke Lightning Lightning Strike Shell Shock Blinding Flash Windborne Speed Eremite's Zeal
Mesmer / Ritualist     
Complicate Power Leak Power Drain Shame Energy Surge Shatter Enchantment Drain Enchantment Death Pact Signet (PvP)
Monk /Warrior
Restore Condition Spirit Bond (PvP) Aegis (PvP) Guardian Shielding Hands Holy Veil Aura of Stability Balanced Stance
Monk /Assassin
Healing Burst Patient Spirit Infuse Health Guardian Shield Guardian Cure Hex Draw Conditions Dark Escape
Monk /Assassin
Healing Burst Patient Spirit Spirit Bond (PvP) Guardian Shield Guardian Cure Hex Draw Conditions Dash

Builds

AoB Dervish

The energy cost of Dervish enchantments is reduced by 48%.
In PvE, gain +12 armor rating while enchanted.
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Equipment

Runes and insignias

Weapons

Usage

Variant

  • Play an axe warrior for more powerful spikes at the cost of a worse performance against NPCs.


Devastating Hammer Warrior

Your attack skills gain 14% armor penetration.
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Equipment

Runes and insignias

Weapons

  • Vampiric hammer of defense with "Strength and Honor".
  • Sundering hammer of defense with "Strength and Honor" for accumulating lord damage.
  • Elemental hammer of defense with "Strength and Honor" against warriors.
  • Furious or zealous axe/sword of defense with "I have the power!".
  • Furious spear of fortitude with "I have the power!" and
    • Strength shield of fortitude, -20% blind duration.
    • Strength shield of fortitude, -20% cripple duration.
    • Strength shields of fortitude, +10 armor against each damage type.

Usage


Flesh Wound Paragon

You gain 2 Energy for each ally affected by one of your Shouts or Chants (maximum 5 Energy).
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Equipment

Runes and insignias

Weapons

Usage

  • Keep your frontline clean of conditions with priority, then remove deep wounds from party members (unless the prot plays restore condition) and finally remove any remaining conditions.
  • Main article: Flesh Wound Paragon


Invoke Lightning

12 + 1 + 2
Your maximum Energy is raised by 39.
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Variant

Equipment

Runes and insignias

Weapons

Usage

  • Join spikes, leading with Shell Shock.
  • Run flags.
    • If the other team has a wastrel's mesmer, run flags even when your team is not under pressure. The reason your main team does a good job is that you're not around.
  • Main Article: Invoke Lightning Elementalist


Domination Mesmer

You activate Spells and Signets 40% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.)
In PvE, the recharge time of your Mesmer Spells is reduced by 33%.
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Equipment

Runes and insignias

Weapons

  • 40/40 domination magic.
  • 40/40 inspiration magic.
  • High energy set domination magic.
  • Spear of defense, 10%hrt with
    • Strength shield of fortitude, -20% cripple duration.
    • Strength shields of fortitude, +10 armor against each damage type.

Usage


Restore Condition Prot

Your allies are healed for 29 Health whenever you cast Monk spells on them.
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Variants

  • Pick Shield Guardian over Holy Veil if anticipating pressure builds like Necromancer Balanced.
    • This makes you more vulnerable to Power Block and Power Leak.

Equipment

Runes and insignias

Weapons

Usage

Healing Burst Fuse

Your allies are healed for 32 Health whenever you cast Monk spells on them.
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Variant

  • Take Signet of Rejuvenation over Infuse Health against pressure builds.

Equipment

Runes and insignias

Weapons

Usage

Healing Burst Runner

Your allies are healed for 35 Health whenever you cast Monk spells on them.
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Variants

  • Replace Spirit Bond (PvP) with Protective Spirit against spike builds or Shield of Absorption against pressure builds.
  • Replace Shield Guardian with Shielding Hands and Guardian with Mending Touch if anticipating a dedicated split build.

Equipment

Runes and insignias

Weapons

Usage

Tactics

Playing this team

Game Plan DP the opposing team in an 8v8 situation and eventually overwhelm them.
8v8

  • Perform frequent spikes.

Flag

  • Hold the flag on your elementalist or runner.

Split

  • Defend with the runner.
  • When anticipating a splitting opponent, take a Lightning Surge elementalist.

Lategame

  • If they defend with ranger and necromancer (or other sources of conditions) attack with the paragon, else send him to your base.

Playing against this team

8v8 Situations

  • Blind the paragon.
  • Take out the elementalist.
  • If you have a poison ranger, split him.

Flag

  • Dual run until you have a decisive advantage, then switch to an aggressive flag push tactic.

Split

  • Para balanced doesn't react well against splits. If you have good split options, make use of them.

Lategame

  • Keep two monks in your base as this spike will probably attack your base with 4 damage dealers, given they don't have good defensive damage dealer options.


Exemplary Video

Invoke PoV:

See also