Build:Team - GvG Physical Spike

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This build is in the metagame and deserves to be stored.

However, it has not received a rating. Please join the discussion and rate this build if you have experience with this or closely related builds.

This build has been designed for the following use:

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This GvG team build is designed to spike hard and overpower the opponent quickly.

Team Overview

Dervish
Eviscerate Agonizing Chop Disrupting Chop Bull's Strike Shock Frenzy Rush Resurrection Signet
Warrior / Ritualist
Devastating Hammer Hammer Bash Crushing Blow Protector's Strike Bull's Strike Flail Enraging Charge Death Pact Signet (PvP)
Ranger /Necromancer
Distracting Shot Savage Shot Point Blank Shot burning Arrow Antidote Signet Rapid Fire Rend Enchantments Resurrection Signet
Paragon /Warrior
"It's Just a Flesh Wound." "Go for the Eyes!" Vicious Attack Spear of Lightning "Watch Yourself!" "To the Limit!" Aggressive Refrain Wild Throw
Mesmer / Ritualist     
Complicate Power Drain Shame Energy Surge Energy Burn Shatter Enchantment Drain Enchantment Death Pact Signet (PvP)
Monk /Warrior
Restore Condition Spirit Bond (PvP) Aegis (PvP) Guardian Shielding Hands Holy Veil Aura of Stability Balanced Stance
Monk /Assassin
Healing Burst Patient Spirit Infuse Health Guardian Shield Guardian Cure Hex Draw Conditions Dark Escape
Monk /Assassin
Healing Burst Patient Spirit Spirit Bond (PvP) Guardian Shield Guardian Cure Hex Mending Touch Dash

Builds

Eviscerate

Your attack skills gain 13% armor penetration.
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Equipment

Runes and insignias

Weapons

  • Vampiric axe of defense, 15^50.
  • Zealous axe of defense, 15^50.
  • Elemental axe of defense, 15^50.
  • Any "Live For Today" focus of fortitude.
  • Furious spear of fortitude, +5 energy with
    • Strength shield of fortitude, -20% blind duration.
    • Strength shield of fortitude, -20% cripple duration.
    • Strength shields of fortitude, +10 armor against each damage type.

Usage

Variant


Devastating Hammer

Your attack skills gain 13% armor penetration.
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Equipment

Runes and insignias

Weapons

  • Vampiric hammer of defense with "Strength and Honor".
  • Sundering hammer of defense with "Strength and Honor" for accumulating lord damage.
  • Elemental hammer of defense with "Strength and Honor" against warriors.
  • Furious or zealous axe/sword of defense with "I have the power!".
  • Furious spear of fortitude with "I have the power!" and
    • Strength shield of fortitude, -20% blind duration.
    • Strength shield of fortitude, -20% cripple duration.
    • Strength shields of fortitude, +10 armor against each damage type.

Usage


Turret Ranger

The energy cost of attack skills, rituals, touch skills and all Ranger skills is reduced by 56%.
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Equipment

Runes and insignias

Weapons

  • Vampiric recurve bow of defense.
  • Spear of defense, 10%hrt with
    • Strength shield of fortitude, -20% cripple duration.
    • Strength shields of fortitude, +10 armor against each damage type.

Usage


Flesh Wound Paragon

You gain 2 Energy for each ally affected by one of your Shouts or Chants (maximum 5 Energy).
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Equipment

Runes and insignias

Weapons

Usage

  • Keep the physicals clean of conditions with priority, then remove degeneration conditions and finally remove any remaining conditions. Talk with your prot in advance whether or not you shall remove deep wounds.
  • Main article: Flesh Wound Paragon


Spike Mesmer

You activate Spells and Signets 40% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.)
In PvE, the recharge time of your Mesmer Spells is reduced by 33%.
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Equipment

Runes and insignias

Weapons

  • 40/40 domination magic.
  • 40/40 inspiration magic.
  • High energy set domination magic.
  • Spear of defense, 10%hrt with
    • Strength shield of fortitude, -20% cripple duration.
    • Strength shields of fortitude, +10 armor against each damage type.

Usage


Restore Condition Prot

Your allies are healed for 29 Health whenever you cast Monk spells on them.
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Variants

  • Pick Shield Guardian over Holy Veil if anticipating pressure builds like Necromancer Balanced.
    • This makes you more vulnerable to Power Block and Power Leak.

Equipment

Runes and insignias

Weapons

Usage

Healing Burst Fuse

Your allies are healed for 32 Health whenever you cast Monk spells on them.
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Variant

  • Take Signet of Rejuvenation over Infuse Health against pressure builds.

Equipment

Runes and insignias

Weapons

Usage

Healing Burst Runner

Your allies are healed for 35 Health whenever you cast Monk spells on them.
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Variants

  • Replace Spirit Bond (PvP) with Protective Spirit against spike builds or Shield of Absorption against pressure builds.
  • Replace Shield Guardian with Shielding Hands if anticipating a dedicated split build.

Equipment

Runes and insignias

Weapons

Usage

Tactics

Playing this team

Game Plan Overwhelm the opposing team in an 8v8 situation and force them with DP into their base.
8v8

  • Perform frequent spikes.

Flag

  • Hold the flag on your runner.

Split

  • Defend with the runner if necessary. Collapse with your midline and snare the monks with your frontline to get rid off the split.

Lategame

  • If they defend with ranger and necromancer (or other sources of conditions) attack with the paragon, else send him to your base.

Playing against this team

8v8 Situations

  • Blind and weaken the paragon.
  • Stay in shield sets.
  • If you have a poison ranger, split him.

Flag

  • Dual run until you have a decisive advantage, then switch to an aggressive flag push tactic.

Split

  • Physical spike doesn't react well against splits. If you have good split options, make use of them and combine with flag running.

Lategame

  • Keep two monks in your base as this spike will probably attack your base with 4 damage dealers.


Exemplary Video

Eviscerate PoV:

See also