This build is in the testing phase. Please join the discussion and rate this build if you have experience with this or closely related builds. This build has been designed for the following use: |
This build is significantly affected by the Flux: Hidden Talent. See the build's talk page for discussion and ramifications not noted here. Notes: You can replace the #Cruel Spear paragon with a cruel spear warrior: Template Code: OQkiExl8AhfwMYFcRurwXXL |
8v8 build for warrior's isle based on ranger spirits such as Tranquility.
Team Overview
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paw·ned² template code |
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pwnd0001?download pawned2 @ memorial.redeemer.biz | Copyright 2008-2018 Redeemer >XOQgSE5JPjllCYxowUMs8VBAAAAACIgABSUG9zIDEKaHR0cHM6Ly9nd3B2eC5nYW1lcGVkaWEuY29tL 1VzZXI6S3JzY2hrci9UZWFtX0J1aWxkcy83MwZOQgjExTc4MjllCYxowUMs81kLAAAACIgAAIUG9zIDI KbOQGkUdoZJbaDPxCHkVwsFui7WAAAAAAChBAAIUG9zIDMKZOQGjUloZJP8kHMDWBXk5KubBAAAAACgB AAIUG9zIDQKXOQkiExl8AhfwMYFcRurwXXLAAAABgAAQUG9zIDQgTWFyY2gKXOggScZMPCbuTv858YmN /aAAAAAACBgAAIUG9zIDUKZOACjAykroNYTr3jLc+NVnWTmJAAAACgJAAIUG9zIDYKaOACjQuhsoRBTj TciUbVPDTWTMTAAAACEJAAIUG9zIDcKaOwcTA12+UyLqBULSgYlY6LvaCCAAAACQJAAIUG9zIDgK< |
Builds
Devastating Hammer (2)
Your attack skills gain 13% armor penetration. |
Equipment
Runes and insignias
- 4 sentinel's insignia.
- Stonefist insignia (not on chest or leg armor).
- Rune of superior vigor.
- Rune of vitae.
- Rune of clarity.
Weapons
- Vampiric hammer of defense with "Strength and Honor".
- Sundering hammer of defense with "Strength and Honor" for accumulating lord damage.
- Elemental hammer of defense with "Strength and Honor" against warriors.
- Furious or zealous axe/sword of defense with "I have the power!".
- Furious spear of fortitude with "I have the power!" and
- Strength shield of fortitude, -20% blind duration.
- Strength shield of fortitude, -20% cripple duration.
- Strength shields of fortitude, +10 armor against each damage type.
Usage
- Main Article: Devastating Hammer Warrior
"Charge!"
You gain 2 Energy for each ally affected by one of your Shouts or Chants (maximum 5 Energy). |
Equipment
Runes and insignia
- 5 centurion's insignias.
- Rune of superior vigor.
- Rune of clarity.
Weapons
- Vampiric, sundering and icy spears of defense, 15^50.
- Insightful "Hale and Hearty" staff of defense.
- Shields:
- 15/7 command or tactics shield of fortitude, -20% cripple duration.
- 15/7 command or tactics shield of fortitude, -20% weakness duration.
- 15/7 command or tactics shield of fortitude, -20% blind duration.
- 15/7 command or tactics shields of fortitude, +10 armor against each damage type.
Usage
- Maintain Aggressive Refrain with "To the Limit!" .
- Pressure targets with spear attacks.
Cruel Spear
You gain 2 Energy for each ally affected by one of your Shouts or Chants (maximum 5 Energy). |
Equipment
Runes and insignia
- 5 centurion's insignias.
- Rune of superior vigor.
- Rune of vitae.
- Rune of clarity.
Weapons
- Vampiric, sundering and icy spears of defense, 15^50.
- Insightful "Hale and Hearty" staff of defense.
- Shields:
- Tactics shield of fortitude, -20% cripple duration.
- Tactics shield of fortitude, -20% weakness duration.
- Tactics shield of fortitude, -20% blind duration.
- Tactics shields of fortitude, +10 armor against each damage type.
Usage
- Maintain Aggressive Refrain with "To the Limit!" .
- Pressure targets with spear attacks.
- Remove Balanced Stance , Dark Escape and Natural Stride with Wild Throw .
Tranquility
12 + 1 12 + 1 + 3 The energy cost of attack skills, rituals, touch skills and all Ranger skills is reduced by 52%. |
Variable skill slot
- Barbed Trap – trap spots which foes are likely to trip on when running away from your collapsing team.
- Dust Trap – if anticipating to play against multiple frontline characters. Especially useful for spirit body blocks.
Equipment
Runes and insignia
- 5 scout's insignias.
- Rune of superior vigor.
- 2 runes of vitae.
Weapons
- Poisonous recurve bow of defense.
- Poisonous spear of defense with
- Strength shield of fortitude, -20% cripple duration.
- Strength shields of fortitude, +10 armor against each damage type.
Usage
- Place your spirits safely behind your team but still far enough up to affect foes trying to kite out of spirit range. Place them separated.
- When your spirits are up, spread poison.
- If the opponent starts to split, prepare a spirit body block in your front gate so the opponent is delayed when trying to escape from a split way main team collapse.
- If you have Dust Trap , secure your body block with it.
Soul Twisting Prot
Creatures you create have 48% more Health, and weapon spells you cast last 48% longer. |
Equipment
Runes and insignias
- 5 shaman's insignias.
- Rune of superior vigor.
- 2 runes of vitae.
Weapons
- 40/40 communing.
- High energy set communing.
- Spear of defense, 10%hrt with
- Strength shield of fortitude, -20% crippled duration.
- Strength shields of fortitude, +10 armor against each damage type.
Usage
- Place your spirits behind the footmen and protected by the environment objects.
- Place them separated.
- Maintain Brutal Weapon on all warriors and paragons.
Ritual Lord Healer
Creatures you create have 48% more Health, and weapon spells you cast last 48% longer. |
Equipment
Runes and insignias
- 5 shaman's insignias.
- Rune of superior vigor.
- Rune of vitae.
Weapons
- 40/40 restoration magic.
- High energy sets restoration magic.
- Spear of defense, 10%hct with
- Strength shield of fortitude, -20% crippled duration.
- Strength shields of fortitude, +10 armor against each damage type.
- Low energy shield set.
Usage
- Place your spirits behind the footmen and protected by the environment objects.
- Place them separated.
- Use Protective was Kaolai as needed.
Healing Burst Runner
Your allies are healed for 35 Health whenever you cast Monk spells on them. |
Equipment
Runes and insignias
- 5 disciple's insignias.
- Rune of superior vigor.
- Rune of vitae.
Weapons
- 40/20/20 protection prayers.
- 40/40 healing prayers.
- High energy sets healing prayers.
- Spear of defense, 10%hct with
- Strength shield of fortitude, -20% crippled duration.
- Strength shields of fortitude, +10 armor against each damage type.
- Low energy shield set.
Usage
- Main article: Healing Burst Runner
Tactics
Playing this team
Game Plan
Dominate in every 8v8 situation. Control splits with full team collapses and using the catapult against your own base if necessary. You should be able to DP the opponent out within few minutes, taking away their split options or enabling you to end the game.
8v8
- Create spirits behind your footmen, protected by the environment objects.
- Push up with your damage dealers and start killing the opponent.
- If the opposing damage characters threaten your spirits, lineback.
- Else consider stomping the opposing backline right away if they stay within ranger spirit range.
Flag and Repair Kit
- Run the first flag halfway on your runner, then bring the repair kit into your pit.
Split
- Defend with the runner.
- The split may allow your main team to break the opposing team quickly, in which case losing NPCs to a multiple damage character split is acceptable.
- If you want to play it safely, collapse with your entire team using "Charge!" .
- You can prepare a body block in the front gate with spirits.
Playing against this team
8v8 Situations
- Don't play an 8v8 unless you can destroy spirits quickly.
- Push up aggressively. Take out Tranquility and Nature's Renewal as quickly as possible with fire elementalists and physical damage dealers so your backline can work normally.
- Prevent the recreation of the communing spirits with interruption and knock downs.
- Take out Brutal Weapon .
- Since the opponent only has a runner for single target protection and healing you can focus a low armour target with all your damage and burn through the communing spirits. Target switching and damage spreading feeds the opponent's backline plan.
- You may want to lure the runner away with a solo split. This should be done if you have a character which barely poses any threat to spirits and the recreation of spirits.
Flag and Repair Kit
- The opponent doesn't have good flag running options. However, if you can't risk to play an 8v8, you won't easily get flags through either.
- Your best bet is to combine flag running and splitting:
Split
- If you can't compete in an 8v8 situation, split multiple damage characters.
- The opponent's options to work against splits are to send back the runner or to do a collapse of all damage characters.
- Communicate with your team so you know whether you're being threatened with a loaded catapult or a spirit body block.
- You may want to lure the runner away with a solo split. This should be done if you have a character which barely poses any threat to spirits and the recreation of spirits, while most other characters do.