Build:Team - GvG Triple Melee

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The PvXwiki community finds this to be a great build.

This build has received an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.

This build has been designed for the following use:

A team with great pressure in 8v8 situations and good flag pushing abilities.

Team Overview

Dervish
Avatar of Balthazar Harrier's Grasp Radiant Scythe Wearying Strike Rending Aura Heart of Fury (PvP) Whirling Charge Resurrection Signet
Dervish
Avatar of Balthazar Harrier's Grasp Radiant Scythe Wearying Strike Rending Aura Heart of Fury (PvP) Whirling Charge Resurrection Signet
Warrior/ Ritualist     
Enraging Charge Devastating Hammer Hammer Bash Crushing Blow Protector's Strike Bull's Strike Flail Death Pact Signet (PvP)
Ranger
Melandru's Shot Distracting Shot Savage Shot Lightning Reflexes Optional Apply Poison Natural Stride Optional
Necromancer/Assassin
Signet of Suffering Life Siphon Oppressive Gaze Dark Pact Angorodon's Gaze Strip Enchantment Dash Blood Renewal
Monk/Warrior
Restore Condition Spirit Bond (PvP) Aegis (PvP) Guardian Shielding Hands Holy Veil Aura of Stability Balanced Stance
Monk/Assassin
Healing Burst Patient Spirit Infuse Health Guardian Shield Guardian Cure Hex Draw Conditions Dark Escape
Monk/Assassin
Healing Burst Patient Spirit Spirit Bond (PvP) Guardian Shield Guardian Cure Hex Draw Conditions Dash

Builds

AoB Dervishes (2)

The energy cost of Dervish enchantments is reduced by 48%.
In PvE, gain +12 armor rating while enchanted.
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Equipment

Runes and insignias

Weapons

Usage

Variant


Devastating Hammer Warrior

Your attack skills gain 14% armor penetration.
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Equipment

Runes and insignias

Weapons

  • Vampiric hammer of defense with "Strength and Honor".
  • Sundering hammer of defense with "Strength and Honor" for accumulating lord damage.
  • Elemental hammer of defense with "Strength and Honor" against warriors.
  • Furious or zealous axe/sword of defense with "I have the power!".
  • Furious spear of fortitude with "I have the power!" and
    • Strength shield of fortitude, -20% blind duration.
    • Strength shield of fortitude, -20% cripple duration.
    • Strength shields of fortitude, +10 armor against each damage type.

Usage

Variant

  • Replace with an Enraged Smash Warrior. Take Death Pact Signet (PvP) on a dervish.


Melshot Ranger

The energy cost of attack skills, rituals, touch skills and all Ranger skills is reduced by 56%.
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Variable skill slot 1

  • Mending Touch Mending Touch – for general use.
  • Holy Veil Holy Veil – if anticipating to defend against a Lightning Surge split elementalist.
  • Rend Enchantments Rend Enchantments – anti elementalist skill both for split and main team purposes.

Variable skill slot 2

  • Resurrection Signet Resurrection Signet
  • Troll Unguent Troll Unguent – if you expect to defend against splits a lot.

Equipment

Runes and insignias

Weapons

  • Crippling recurve bow of defense.
  • Crippling long bow of defense.
  • Poisonous recurve bow of defense.
  • 40/40 protection prayers.
  • Poisonous spear of defense, 10%hrt with
    • Strength shield of fortitude, -20% cripple duration.
    • Strength shields of fortitude, +10 armor against each damage type.

Usage


Necromancer

12 + 1 + 1
Gain 13 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds.
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Equipment

Runes and insignias

Weapons

Usage Main Article: SoS Necromancer


Restore Condition Prot

Your allies are healed for 29 Health whenever you cast Monk spells on them.
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Variants

  • Pick Shield Guardian over Holy Veil if anticipating pressure builds like Necromancer Balanced.
    • This makes you more vulnerable to Power Block and Power Leak.

Equipment

Runes and insignias

Weapons

Usage

Healing Burst Fuse

Your allies are healed for 32 Health whenever you cast Monk spells on them.
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Variant

  • Take Signet of Rejuvenation over Infuse Health against pressure builds.

Equipment

Runes and insignias

Weapons

Usage

Healing Burst Runner

Your allies are healed for 35 Health whenever you cast Monk spells on them.
 save
Template code

Variants

  • Replace Spirit Bond (PvP) with Protective Spirit against spike builds or Shield of Absorption against pressure builds.
  • Replace Shield Guardian with Shielding Hands and Guardian with Mending Touch if anticipating a dedicated split build.

Equipment

Runes and insignias

Weapons

Usage

Tactics

Playing this team

Game Plan Overwhelm the opposing team with a combination of pressure and flag pushing.
8v8

  • Pressure the opposing mid- and backline with your dervishes while the ranger tries to take out Restore Condition and Shield Guardian.
  • Converge on low targets and try to force a kill with your necromancer.

Flag

  • Run flags on your necromancer. Dual run with a dervish if necessary.
  • Push their flag with ranger and possibly a dervish.

Split

  • Defend with the runner, add ranger and necromancer if necessary.
  • Depending on their team setup you can try to get their knights soon with a brave push of a single dervish.

Lategame

  • Defend with ranger, necromancer and runner. Send fuse frontline into their base. Prot where needed.

Playing against this team

8v8 Situations

  • Spread out. This avoids AoE damage and makes it much easier for your monks to prot you and turns target switching of the opposing frontline less effective. Converging spikes will be more obvious.

Flag

  • Avoid falling behind on flags too much. Dual run if necessary.

Split

  • If you have good split options, keep collapsing and resplitting, trying to provoke your opponent to do a mistake so you can sneak out NPCs.

Lategame

  • Your knights will be lost.
  • If you have elementalists they might be better at killing their frontline in your base than dealing damage through their defense team.

Exemplary Video

As a dervish in a triple dervish setup.

See also