Build:Team - HA Dual Elementalist Spike

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The PvXwiki community finds this to be a great build.

This build has received an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.

This build has been designed for the following use:

Flux.jpg This build is significantly affected by the Flux: Minion Apocalypse.
See the build's talk page for discussion and ramifications not noted here.  
Notes: The damage reduction of Shield of Absorption will increase when spawned minions attack a target enchanted with it. Additional energy gain from Channeling when minions are in the area.
Flux.jpg This build is significantly affected by the Flux: All In.
See the build's talk page for discussion and ramifications not noted here.  
Notes: The Stone Sheath build will gain the benefits of All In.

A big spike with lots of caster defense and shutdown.

Frequency

  • Seen fairly frequently, used during all times of the day

Team Overlook

Eviscerate Executioner's Strike Agonizing Chop Bull's Strike Shock Frenzy Rush Resurrection Signet
Earth Shaker Crushing Blow Hammer Bash Bull's Strike Song of Concentration flail Enraging Charge Resurrection Signet
Stone Sheath Obsidian Flame (PvP) Stoning Glyph of Lesser Energy Grasping Earth Ward Against Foes Earth Attunement Resurrection Signet
Double Dragon Rodgort's Invocation Searing Heat Meteor Glyph of Lesser Energy Fire Attunement "Make Haste!" Resurrection Signet
Energy Surge Shame Diversion Shatter Enchantment Cry of Frustration Power Drain Leech Signet Flesh of My Flesh (PvP)
Spirit Channeling Weapon of Shadow Rend Enchantments Weapon of Warding (PvP) Resilient Weapon Protective Was Kaolai Life (PvP) Death Pact Signet (PvP)
Restore Condition Aegis (PvP) Spirit Bond (PvP) Guardian Shield of Absorption Aura of Stability Holy Veil Eremite's Zeal
Healing Burst Patient Spirit Signet of Rejuvenation Infuse Health Cure Hex Leech Signet Draw Conditions Channeling

Shock Axe

Your attack skills gain 13% armor penetration.
 save
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Equipment

Armor

  • 4x Sentinels
  • Stonefist Insignia
  • Superior Vigor
  • Major Axe
  • Clarity
  • Restoration
  • Minor Strength

Weapons

  • Zealous Axe of Defense/Fortitude, 15^50
  • Elemental Axe of Defense/Fortitude, 15^50
  • Vampiric Axe of Defense/Fortitude, 15^50
  • Air Focus of Fortitude, 15/-1 energy (for Shock)
  • Furious Spear of Fortitude, +5 energy
  • Strength Shield of Fortitude, -20% blind
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type

Usage

  • Spike with Eviscerate and Executioner's Strike

Variants

  • Can be replaced with various frontline builds such as Gale Axe/Dervish etc.

Earth Shaker

12 + 1 + 1
12 + 1
Your attack skills gain 13% armor penetration.
 save
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Equipment

Armor

  • 4x Sentinel's Insignia
  • Stonefist Insignia
  • Superior Vigor
  • Major Hammer
  • Clarity
  • Restoration
  • Minor Strength

Weapons

  • Elemental Hammer of Defense/Fortitude, 15^50
  • Vampiric Hammer of Defense/Fortitude, 15^50
  • Furious Spear of Fortitude, +5 energy
  • Furious or Zealous Axe/Sword of Defense, +5 energy
  • Strength Shield of Fortitude, -20% blind
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type

Usage

  • Spike with anything you want to
  • Use SoC to assist in Resurrecting and to Cap Altar
  • Build adrenaline with Enraging Charge

Stone Sheath

Your maximum Energy is raised by 39.
 save
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Equipment

Armor

  • 5x Blessed Insignias
  • Superior Vigor
  • Minor Earth
  • Minor Energy Storage

Weapons

  • 40/20/20% Enchanting Air Staff
  • Earth Wand of Memory, 20% cast time
  • Earth Focus of Aptitude, 20% recharge
  • Earth Wand of Memory, +15/-1 energy
  • Earth Focus of Aptitude, +15/-1 energy
  • Spear of Defense, 10% rech time
  • Command Shields of Fortitude, +10 armor vs each damage type

Usage

  • Spike with Obsidian Flame/Stoning -> Stone Sheath
  • Use Stone Sheath to beef up vulnerable allies.
  • Snare as per usual.

Variants

  • Shockwave

DD Fire Ele

Your maximum Energy is raised by 30.
 save
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Equipment

Armor

  • 5x Blessed Insignias
  • 1x Vitae
  • 1x Attunement
  • Superior Vigor
  • Minor Energy Storage
  • Minor Fire

Weapons

  • Fire Wand of Memory, 20% cast time
  • Fire Focus of Aptitude, 20% recharge
  • Fire Wand of Memory, +15/-1 energy
  • Fire Focus of Aptitude, +15/-1 energy
  • Spear of Defense, 10% rech time
  • Command Shields of Fortitude, +10 armor vs each damage type

Usage

  • Spike with Rodgort's and Double Dragon
  • Meteor/Searing Heat on balled up foes.
  • Haste those who need be Hasted!

E Surge

You activate Spells and Signets 34% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.)
In PvE, the recharge time of your Mesmer Spells is reduced by 27%.
 save
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Equipment

Armor

  • 5x Prodigy's insignias
  • Superior Vigor
  • Minor Domination
  • Minor Fast Casting
  • Minor Inspiration

Weapons

  • Domination Wand of Memory, 20% cast time
  • Domination Focus of Aptitude, 20% recharge
  • Domination Wand of Memory, +15/-1 energy
  • Domination Focus of Aptitude, +15/-1 energy
  • Inspiration Wand of Memory, 20% cast time
  • Inspiration Focus of Aptitude, 20% recharge
  • Spear of Defense, 10% rech time
  • Strength Shields of Fortitude, +10 armor vs each damage type

Usage

  • Shatter/Esurge on Spikes
  • Divert key skills
  • Leech Signet for energy management

Support Rt

Creatures you create have 52% more Health, and weapon spells you cast last 52% longer.
 save
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Equipment

Armor

  • 5x Ghost Forge Insignia
  • Superior Vigor
  • Minor Spawning Power
  • Minor Restoration
  • Minor Channeling

Weapons

  • Restoration Wand of Memory, 20% cast time
  • Restoration of Aptitude, 20% recharge
  • Restoration of Wand Memory, +15/-1 energy
  • Restoration of Focus Aptitude, +15/-1 energy
  • Spear of Defense, 10% cast time
  • Strength Shields of Fortitude, +10 armor vs each damage type

Usage

  • Use Rend on pre-protted target or Attunements and Conjures

Prot

Your allies are healed for 42 Health whenever you cast Monk spells on them.
 save
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Equipment

Armor

  • 5x Disciple's Insignia
  • Superior Vigor
  • Minor Protection
  • Minor Divine Favor

Weapons

  • 40^20^20 Enchanting Protection Staff
  • Protection Wand of Memory, +15/-1 energy
  • Protection Focus of Fortitude, +15/-1 energy
  • Spear of Defense, 10% cast time
  • Strength Shields of Fortitude, +10 armor vs each damage type

Usage

  • Cast Aura of Stability and cover it in KotH
  • Preveil Ghost vs. Migraines, teams with Shadow Shroud or Air of Disenchantment in KotH
  • AoS and Preveil runners in relics

Infuse

Your allies are healed for 35 Health whenever you cast Monk spells on them.
 save
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Equipment

Armor

  • 5x Disciple's Insignia
  • Superior Vigor
  • Minor Healing
  • Minor Divine Favor

Weapons

  • Healing Wand of Memory, 20% cast time
  • Healing Focus of Aptitude, 20% recharge
  • Healing Wand of Memory, +15/-1 energy
  • Healing Focus of Aptitude, +15/-1 energy
  • Spear of Defense, 10% cast time
  • Strength Shields of Fortitude, +10 armor vs each damage type