Triple Mesmers Dual Migraine Hexway overwhelms the opposing team by impelling them to contend large amounts of casting-penalizing hexes backed up by direct melee pressure.
EotNDervish. Scythe Mastery 12Radiant ScytheScythe AttackThis attack strikes for +1 damage for each point of Energy you currently have, maximum 25 damage. You gain 6 Energy if this attack hits.6
NightfallDervish. Scythe Mastery 12Wearying StrikeScythe AttackYou remove 1 Dervish enchantment. If an enchantment was removed, you inflict a Deep Wound for 9 seconds. You suffer from Weakness for 10 seconds if an enchantment is not removed.6
NightfallDervish. Mysticism 12Avatar of BalthazarElite FormFor 74 seconds, you gain +20 armor against physical damage, you gain adrenaline 25% faster, your attacks deal holy damage, and whenever you lose a Dervish enchantment, nearby foes are set on fire for 3 seconds. This skill is disabled for 45 seconds.5220
NightfallDervish. Wind Prayers 11Harrier's GraspFlash Enchantment SpellFor 16 seconds, attacks against moving foes also Cripple that foe for 7 seconds. This enchantment ends after you apply Cripple 2 times. When you cast this spell, you lose Cripple and 1 other condition. 515
NightfallDervish. Wind Prayers 11Rending AuraFlash Enchantment SpellWhen you cast this enchantment, all nearby foes take 32 cold damage. For 30 seconds, your attack skills remove enchantments from knocked-down foes. When this enchantment ends, nearby foes are affected by Cracked Armor for 8 seconds.56
NightfallDervish. Wind Prayers 11Whirling ChargeFlash Enchantment SpellFor 5 seconds, you move 33% faster than normal. The next time you strike a foe, all other nearby foes take 47 cold damage and this enchantment ends.56
CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3
Maintain Avatar of BalthazarNightfallDervish. Mysticism 12Avatar of BalthazarElite FormFor 74 seconds, you gain +20 armor against physical damage, you gain adrenaline 25% faster, your attacks deal holy damage, and whenever you lose a Dervish enchantment, nearby foes are set on fire for 3 seconds. This skill is disabled for 45 seconds.5220.
Your primary goal is to pressure the enemy Heal Monk as Signet of HumilityCoreMesmer. Inspiration Magic 10Signet of HumilitySignetTarget foe's elite skill is disabled for 11 seconds. Your non-Mesmer skills are disabled for 10 Seconds.320 will render the Prot Monk's efforts useless and Migraine (PvP)PropheciesMesmer. Illusion Magic 13Migraine (PvP)Elite Hex SpellFor 11 seconds, target foe suffers -7 Health degeneration and takes 100% longer to activate skills.10212 will seriously hamper Infusing Monk's ability to powerheal himself.
Use your IAS skill to speed up killing balled-up foes, crushing body blocks and improve your spike performance.
Spike with Wearying StrikeNightfallDervish. Scythe Mastery 12Wearying StrikeScythe AttackYou remove 1 Dervish enchantment. If an enchantment was removed, you inflict a Deep Wound for 9 seconds. You suffer from Weakness for 10 seconds if an enchantment is not removed.6 followed by Radiant ScytheEotNDervish. Scythe Mastery 12Radiant ScytheScythe AttackThis attack strikes for +1 damage for each point of Energy you currently have, maximum 25 damage. You gain 6 Energy if this attack hits.6. The enchantment you remove should be Rending AuraNightfallDervish. Wind Prayers 11Rending AuraFlash Enchantment SpellWhen you cast this enchantment, all nearby foes take 32 cold damage. For 30 seconds, your attack skills remove enchantments from knocked-down foes. When this enchantment ends, nearby foes are affected by Cracked Armor for 8 seconds.106 to apply Cracked Armor.
Heart of Fury (PvP)NightfallDervish. Mysticism 12Heart of Fury (PvP)StanceFor 8 seconds, you attack 25% faster.46→Rending Aura→Wearying Strike→Radiant Scythe
(prepared) Rending Aura→Heart of Fury→Wearying Strike→Rending Aura→Radiant Scythe
Improve your movement speed with Whirling ChargeNightfallDervish. Wind Prayers 11Whirling ChargeFlash Enchantment SpellFor 5 seconds, you move 33% faster than normal. The next time you strike a foe, all other nearby foes take 47 cold damage and this enchantment ends.106.
It will end early on attacks, but can nonetheless be used for Wearying StrikeNightfallDervish. Scythe Mastery 12Wearying StrikeScythe AttackYou remove 1 Dervish enchantment. If an enchantment was removed, you inflict a Deep Wound for 9 seconds. You suffer from Weakness for 10 seconds if an enchantment is not removed.6.
The damage is not applied to the hit target, but is useful whenever hitting multiple targets at once for additional AoE damage and triggering Burning.
Use Harrier's GraspNightfallDervish. Wind Prayers 11Harrier's GraspFlash Enchantment SpellFor 16 seconds, attacks against moving foes also Cripple that foe for 7 seconds. This enchantment ends after you apply Cripple 2 times. When you cast this spell, you lose Cripple and 1 other condition. 1015 for condition removal and snaring.
Remove Crippled, Blind and Weakness.
You can cripple ranged targets with your spear or, if necessary, a bow.
You have two charges for crippling.
Counters
Standard anti-melee.
Interruption of Avatar of BalthazarNightfallDervish. Mysticism 12Avatar of BalthazarElite FormFor 74 seconds, you gain +20 armor against physical damage, you gain adrenaline 25% faster, your attacks deal holy damage, and whenever you lose a Dervish enchantment, nearby foes are set on fire for 3 seconds. This skill is disabled for 45 seconds.5220.
Dual Shatter EnchantmentCoreMesmer. Domination Magic Shatter EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, that foe takes 14..83..106 damage.10120 team setups.
You activate Spells and Signets 37% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 30%.
CoreMesmer. Domination Magic 14Cry of FrustrationSpellIf target foe is using a skill, that foe and all foes in the area are interrupted and suffer 71 damage.100.215
NightfallMesmer. Domination Magic 14Wastrel's DemiseHex SpellFor 5 seconds, target foe is hexed with Wastrel's Demise. Each second while hexed, target foe and all foes adjacent to that foe take 9 damage and an additional 9 damage for each second this spell is in effect. This hex ends prematurely if target foe uses a skill. 50.23
CoreMesmer. Inspiration Magic 10Drain EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, you gain 14 Energy and 93 Health.51.320
CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.2.1
PropheciesMesmer. Domination Magic 14PanicElite Hex SpellFor 9 seconds, target foe and all nearby foes are hexed with Panic. When a foe hexed with Panic successfully uses a skill, all other nearby foes are interrupted.100.615
CoreMesmer. Domination Magic 14DiversionHex SpellFor 6 seconds, the next time target foe uses a skill, that skill takes an additional 53 seconds to recharge.101.912
CoreMesmer. Domination Magic 14Shatter EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, that foe takes 94 damage.100.620
Apply DiversionCoreMesmer. Domination Magic 14DiversionHex SpellFor 6 seconds, the next time target foe uses a skill, that skill takes an additional 53 seconds to recharge.10312 and Wastrel's DemiseNightfallMesmer. Domination Magic 14Wastrel's DemiseHex SpellFor 5 seconds, target foe is hexed with Wastrel's Demise. Each second while hexed, target foe and all foes adjacent to that foe take 9 damage and an additional 9 damage for each second this spell is in effect. This hex ends prematurely if target foe uses a skill. 5¼3 on healers and prioritize those not affected by Migraine (PvP)PropheciesMesmer. Illusion Magic 13Migraine (PvP)Elite Hex SpellFor 11 seconds, target foe suffers -7 Health degeneration and takes 100% longer to activate skills.10212 to spread your hexes properly for overall shutdown.
Use PanicPropheciesMesmer. Domination Magic 14PanicElite Hex SpellFor 9 seconds, target foe and all nearby foes are hexed with Panic. When a foe hexed with Panic successfully uses a skill, all other nearby foes are interrupted.10115 on balled up foes for AoE interruption effect.
Remove enchantments with Drain EnchantmentCoreMesmer. Inspiration Magic 10Drain EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, you gain 14 Energy and 93 Health.5220 as the means of energy management, especially GuardianCoreMonk. Protection Prayers GuardianEnchantment SpellFor 2..6..7 seconds, target ally has a 50% chance to block attacks.514 on targets of your Dervish caller.
Use Shatter EnchantmentCoreMesmer. Domination Magic 14Shatter EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, that foe takes 94 damage.10120 upon the spikes done by the team's caller.
Cry of FrustrationCoreMesmer. Domination Magic 14Cry of FrustrationSpellIf target foe is using a skill, that foe and all foes in the area are interrupted and suffer 71 damage.10¼15 is your hard interrupt, use it wisely.
Use Leech SignetCoreMesmer. Inspiration Magic 10Leech SignetSignetInterrupt target foe's action. If that action was a Spell, you gain 11 Energy.¼30 as a secondary hard interrupt and for energy management.
You activate Spells and Signets 34% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 27%.
CoreMesmer. Domination Magic 8Power SpikeSpellIf target foe is casting a Spell or a Chant, that Skill is interrupted and target foe takes 78 damage.50.212
CoreMesmer. Inspiration Magic 10Signet of HumilitySignetTarget foe's elite skill is disabled for 11 seconds. Your non-Mesmer skills are disabled for 10 Seconds.2.220
CoreMesmer. Inspiration Magic 10Drain EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, you gain 14 Energy and 93 Health.51.320
EotNMesmer. Illusion Magic 13Shrinking ArmorHex SpellFor 10 seconds, target foe suffers from -4 Health degeneration. When this Hex ends, that foe has Cracked Armor for 18 seconds.50.78
FactionsMesmer. Illusion Magic 13Accumulated Pain (PvP)SpellTarget foe takes 32 damage. If target foe is suffering from 2 or more Hexes, that foe suffers a Deep Wound for 18 seconds.51.312
NightfallElementalist. Air Magic 4Storm Djinn's HasteEnchantment SpellFor 14 seconds, you move 25% faster. Each second that you are moving, you lose 1 Energy.5¼10
Focus the healers to spread the overall shutdown of all of them with your team's hexes.
Apply Migraine (PvP)PropheciesMesmer. Illusion Magic 13Migraine (PvP)Elite Hex SpellFor 11 seconds, target foe suffers -7 Health degeneration and takes 100% longer to activate skills.10212 on your target and cover it with Shrinking ArmorEotNMesmer. Illusion Magic 13Shrinking ArmorHex SpellFor 10 seconds, target foe suffers from -4 Health degeneration. When this Hex ends, that foe has Cracked Armor for 18 seconds.518.
Interrupt spells with Power SpikeCoreMesmer. Domination Magic 8Power SpikeSpellIf target foe is casting a Spell or a Chant, that Skill is interrupted and target foe takes 78 damage.5¼12 and Power DrainCoreMesmer. Inspiration Magic 10Power DrainSpellIf target foe is casting a Spell or Chant, that Skill is interrupted and you gain 21 Energy.5¼20.
Remove enchantments with Drain EnchantmentCoreMesmer. Inspiration Magic 10Drain EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, you gain 14 Energy and 93 Health.5220, especially Shielding HandsCoreMonk. Protection Prayers Shielding HandsEnchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 3..15..19. When Shielding Hands ends, that ally is healed for 5..41..53 Health.5¼15 on your target or GuardianCoreMonk. Protection Prayers GuardianEnchantment SpellFor 2..6..7 seconds, target ally has a 50% chance to block attacks.514 on targets of your Dervish caller.
Disable Peace and Harmony or any relevant elite Monk skill with Signet of HumilityCoreMesmer. Inspiration Magic 10Signet of HumilitySignetTarget foe's elite skill is disabled for 11 seconds. Your non-Mesmer skills are disabled for 10 Seconds.320.
You activate Spells and Signets 34% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 27%.
CoreMesmer. Domination Magic 9Power SpikeSpellIf target foe is casting a Spell or a Chant, that Skill is interrupted and target foe takes 84 damage.50.212
CoreMesmer. Inspiration Magic 10Signet of HumilitySignetTarget foe's elite skill is disabled for 11 seconds. Your non-Mesmer skills are disabled for 10 Seconds.2.220
CoreMesmer. Inspiration Magic 10Drain EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, you gain 14 Energy and 93 Health.51.320
EotNMesmer. Illusion Magic 13Shrinking ArmorHex SpellFor 10 seconds, target foe suffers from -4 Health degeneration. When this Hex ends, that foe has Cracked Armor for 18 seconds.50.78
CoreMesmer. Illusion Magic 13FragilityHex SpellFor 18 seconds, target and adjacent foes take 18 damage each time they suffer or recover from a new Condition.50.75
FactionsMesmer. Illusion Magic 13Accumulated Pain (PvP)SpellTarget foe takes 32 damage. If target foe is suffering from 2 or more Hexes, that foe suffers a Deep Wound for 18 seconds.51.312
Focus the healers to spread the overall shutdown of all of them with your team's hexes.
Apply Migraine (PvP)PropheciesMesmer. Illusion Magic 13Migraine (PvP)Elite Hex SpellFor 11 seconds, target foe suffers -7 Health degeneration and takes 100% longer to activate skills.10212 on your target and cover it with two other hexes.
Interrupt spells with Power SpikeCoreMesmer. Domination Magic 9Power SpikeSpellIf target foe is casting a Spell or a Chant, that Skill is interrupted and target foe takes 84 damage.5¼12 and Power DrainCoreMesmer. Inspiration Magic 10Power DrainSpellIf target foe is casting a Spell or Chant, that Skill is interrupted and you gain 21 Energy.5¼20.
Disable Peace and Harmony or any relevant elite Monk skill with Signet of HumilityCoreMesmer. Inspiration Magic 10Signet of HumilitySignetTarget foe's elite skill is disabled for 11 seconds. Your non-Mesmer skills are disabled for 10 Seconds.320.
CoreNecromancer. Curses 14Lingering CurseElite Hex SpellFor 28 seconds, target foe and all nearby foes suffer -3 Health degeneration, and gain 20% less benefit from healing.15110
PropheciesNecromancer. Curses 14Insidious ParasiteHex SpellFor 14 seconds, whenever target foe hits with an attack, you steal up to 43 Health from that foe.15112
CoreElementalist. Earth Magic 10Ward Against FoesWard SpellYou create a Ward Against Foes at your current location. For 16 seconds, non-Spirit foes in this area move 50% slower.15120
CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3
Spread Lingering CurseCoreNecromancer. Curses 14Lingering CurseElite Hex SpellFor 28 seconds, target foe and all nearby foes suffer -3 Health degeneration, and gain 20% less benefit from healing.15110 on balling foes and cover it with SufferingCoreNecromancer. Curses 14SufferingHex SpellFor 28 seconds, target foe and all nearby foes suffer -3 Health degeneration.15110.
Spam Defile DefensesEotNNecromancer. Curses 14Defile DefensesHex SpellFor 19 seconds, the next time target foe blocks, that foe takes 114 damage.515 on the target pressured by your caller or exercise it as a common cover hex.
Use Insidious ParasitePropheciesNecromancer. Curses 14Insidious ParasiteHex SpellFor 14 seconds, whenever target foe hits with an attack, you steal up to 43 Health from that foe.15112 against quickly-attacking melee foes.
Snare wisely with the aid of Glyph of Lesser EnergyCoreElementalist. Energy Storage 0Glyph of Lesser EnergyGlyphFor the next 15 seconds, your next 2 Spells cost 10 less Energy to cast.5130.
FactionsRitualist. Restoration Magic 14Resilient WeaponWeapon SpellFor 11 (+5.7) seconds, target ally has a Resilient Weapon. While suffering from a Hex or Condition, that ally gains +6 Health regeneration and +24 armor.1016
FactionsRitualist. Restoration Magic 14Wielder's BoonSpellHeal target ally for 57 points. If that ally is under the effects of a "Weapon Spell," Wielder's Boon heals for an additional 71 Health.5¼4
FactionsRitualist. Restoration Magic 14Weapon of Warding (PvP)Weapon SpellFor 8 (+4.2) seconds, target ally has a Weapon of Warding, granting that ally +4 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks.1018
FactionsRitualist. Restoration Magic 14Life (PvP)Binding RitualCreate a level 9 Spirit with 180 (+94) Health and 56 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 7 Health for each second this Spirit was alive. This Spirit dies after 20 seconds.10320
FactionsRitualist. Restoration Magic 14Protective Was KaolaiItem SpellHold Kaolai's ashes for up to 57 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 80 Health10125
FactionsRitualist. Spawning Power 13Spirit ChannelingElite Enchantment SpellFor 12 seconds, you have +5 Energy regeneration. When you cast this spell, you gain 11 Energy if you are within earshot of a spirit.5130
NightfallRitualist. Restoration Magic 14Death Pact Signet (PvP)SignetResurrect target party member with your current Health and 94% Energy. The next time that ally dies within 120 seconds, so do you.412
Keep your mid & backline up with Resilient WeaponFactionsRitualist. Restoration Magic 14Resilient WeaponWeapon SpellFor 11 seconds, target ally has a Resilient Weapon. While suffering from a Hex or Condition, that ally gains +6 Health regeneration and +24 armor.1016 and Weapon of Warding (PvP)FactionsRitualist. Restoration Magic 14Weapon of Warding (PvP)Weapon SpellFor 8 seconds, target ally has a Weapon of Warding, granting that ally +4 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks.1018.
Spam Life (PvP)FactionsRitualist. Restoration Magic 14Life (PvP)Binding RitualCreate a level 9 Spirit with 180 Health and 56 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 7 Health for each second this Spirit was alive. This Spirit dies after 20 seconds.10320 before the utilization of elite.
Use Spirit ChannelingFactionsRitualist. Spawning Power 12Spirit ChannelingElite Enchantment SpellFor 12 seconds, you have +5 Energy regeneration. When you cast this spell, you gain 10 Energy if you are within earshot of a spirit.5130 once your energy gets low and after that pretty much on recharge.
It is advised to not hold Protective Was KaolaiFactionsRitualist. Restoration Magic 14Protective Was KaolaiItem SpellHold Kaolai's ashes for up to 57 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 80 Health10125 to get the effects from your 40/40 sets.
Use Death Pact Signet (PvP)NightfallRitualist. Restoration Magic 14Death Pact Signet (PvP)SignetResurrect target party member with your current Health and 94% Energy. The next time that ally dies within 120 seconds, so do you.412 to provide high energy resurrections for the Monks.
Switch your weapon to Spear and charge adrenaline for Song of ConcentrationNightfallParagon. UnlinkedSong of ConcentrationChantFor 10 seconds, the next Skill used by each ally within earshot cannot be interrupted.825 to assist your team's Ghostly Hero when he's about to start claiming an altar.
Counters
Enchantment removal is only a soft counter to this if a spirit is up, since you will still gain some energy from Spirit Channeling.
PropheciesMonk. Protection Prayers 14Restore ConditionElite SpellRemove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each Condition removed, that ally is healed for 66 Health. Target ally gets healed for 42 Health.5¾2
FactionsMonk. Protection Prayers 14Spirit Bond (PvP)Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 86 Health. Target ally gets healed for 42 Health.10¼5
NightfallDervish. Mysticism 0Eremite's ZealEnchantment SpellYou gain 1 Energy for each foe within earshot, maximum 8 Energy. For 10 seconds afterward, this enchantment does nothing. When this enchantment ends, you gain 1 Energy for each foe within earshot, maximum 8 Energy.5¼15
CoreMonk. UnlinkedHoly VeilEnchantment SpellWhile you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. Target ally gets healed for 42 Health.-15112
Template code
Optional
Aegis (PvP)CoreMonk. Protection Prayers 14Aegis (PvP)Enchantment SpellFor 3 seconds, target other party member cannot be the target of hostile spells, and attacks against this party member fail.10¼30
Reversal of FortuneCoreMonk. Protection Prayers 14Reversal of FortuneEnchantment SpellFor 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 76.5¼2
Optional 2
Shielding HandsCoreMonk. Protection Prayers 14Shielding HandsEnchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 17. When Shielding Hands ends, that ally is healed for 47 Health.5¼15
Shield of AbsorptionNightfallMonk. Protection Prayers 14Shield of AbsorptionEnchantment SpellFor 7 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment.5110
EquipmentArmor
5x Disciple's Insignia.
Minor Protection Prayers.
Minor Divine Favor.
Superior Vigor.
Vitae.
Restoration.
Weapons
Protection Wand of Memory, 20% cast time.
Protection Focus of Aptitude, 20% recharge.
Protection Wand of Memory, +15/-1 energy.
Protection Focus of Fortitude, +15/-1 energy.
Adept Protection Staff of Enchanting, 20% cast time.
Crippling Spear of Defense, +5 energy.
Crippling Spear of Defense, -5 energy.
Crippling Spear of Enchanting, +5 energy (alternative to 40/40 Prot set).
Strength Shield of Fortitude, -20% cripple.
Strength Shields of Fortitude, +10 armor vs each damage type.
Protect the Infuser, use Spirit Bond (PvP)FactionsMonk. Protection Prayers 14Spirit Bond (PvP)Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 86 Health.10¼5 against spikes.
Use Restore ConditionPropheciesMonk. Protection Prayers 14Restore ConditionElite SpellRemove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each Condition removed, that ally is healed for 66 Health.5¾2 for condition removal with strong healing.
Use Eremite's ZealNightfallDervish. Mysticism 0Eremite's ZealEnchantment SpellYou gain 1 Energy for each foe within earshot, maximum 8 Energy. For 10 seconds afterward, this enchantment does nothing. When this enchantment ends, you gain 1 Energy for each foe within earshot, maximum 8 Energy.5¼15 to gain energy, do this by standing in earshot range of multiple enemies when casting and when it's about to expire.
Use Aura of StabilityEotNMonk. Protection Prayers 14Aura of StabilityEnchantment SpellFor 8 seconds, target other ally cannot be knocked down.5¼12 to counter knockdowns, expedient on the Ghostly Hero to allow him to capture altars.
Use GuardianCoreMonk. Protection Prayers 14GuardianEnchantment SpellFor 7 seconds, target ally has a 50% chance to block attacks.514 to counter physical damage and deny adrenaline.
Use Shielding HandsCoreMonk. Protection Prayers 14Shielding HandsEnchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 17. When Shielding Hands ends, that ally is healed for 47 Health.5¼15 on targets which get hit by many small damage packets.
Use Shield of AbsorptionNightfallMonk. Protection Prayers 14Shield of AbsorptionEnchantment SpellFor 7 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment.5110 to counter low packets of damage and reduce pressure. Spirit Bond protects against bigger spikes.
Use Aegis (PvP)CoreMonk. Protection Prayers 14Aegis (PvP)Enchantment SpellFor 3 seconds, target other party member cannot be the target of hostile spells, and attacks against this party member fail.10¼30 as a strong defense and an emergency save against spikes, especially useful for preventing interrupts on SoC.
Use Holy VeilCoreMonk. UnlinkedHoly VeilEnchantment SpellWhile you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally.-15112 for hex removal, maintain on relic runners (pre-veil) to slow hex cast times and quick removal. Adjust prots to fit veil's energy denial.
EotNMonk. Healing Prayers 14Patient SpiritEnchantment SpellFor 2 seconds, target ally is Enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 114 Health when the enchantment ends. Target ally gets healed for 35 Health.5¼4
FactionsMonk. Healing Prayers 14Signet of RejuvenationSignetHeal target ally for 71. If target ally is casting a spell or attacking, that ally is healed for an additional 71 Health.18
FactionsMonk. Healing Prayers 14Healing BurstElite SpellTarget ally is healed for 150(+35). All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.5¾4
CoreMonk. Healing Prayers 14Infuse HealthSpellLose half your current Health. Target other ally is healed for 134% of the amount you lost. Target ally gets healed for 35 Health.10¼
CoreMesmer. Domination Magic 4Hex BreakerStanceFor 25 seconds, the next time you are the target of a Hex, that Hex fails and the caster takes 20 damage.515
PropheciesMesmer. Inspiration Magic 7ChannelingEnchantment SpellFor 30 seconds, whenever you cast a Spell, you gain 1 Energy for each foe in the area.5115
EotNMonk. Healing Prayers 14Cure HexSpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 114 Health. Target ally gets healed for 35 Health.5112
CoreMonk. Protection Prayers 2Draw ConditionsSpellAll negative Conditions are transferred from target other ally to yourself. For each Condition acquired, you gain 9 Health. Target ally gets healed for 35 Health.5¼4
Template code
EquipmentArmor
5x Disciple's Insignia.
Minor Healing Prayers.
Minor Divine Favor.
Superior Vigor.
Restoration.
Weapons
Healing Wand of Memory, 20% cast time.
Healing Focus of Aptitude, 20% recharge.
Healing Wand of Memory, +15/-1 energy.
Healing Focus of Fortitude, +15/-1 energy.
Adept Inspiration Staff of Enchanting, 20% cast time.
Crippling Spear of Defense, +5 energy.
Crippling Spear of Defense, -5 energy.
Strength Shield of Fortitude, -20% cripple.
Strength Shields of Fortitude, +10 armor vs each damage type.
Patient SpiritEotNMonk. Healing Prayers 14Patient SpiritEnchantment SpellFor 2 seconds, target ally is Enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 114 Health when the enchantment ends. 5¼4 and Healing BurstFactionsMonk. Healing Prayers 14Healing BurstElite SpellTarget ally is healed for 150. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.5¾4 are your primary healing skills to top off bars.
Use Infuse HealthCoreMonk. Healing Prayers 14Infuse HealthSpellLose half your current Health. Target other ally is healed for 134% of the amount you lost.10¼ to catch spikes or heal very low targets.
Remove hexes with Cure HexEotNMonk. Healing Prayers 14Cure HexSpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 114 Health.5112. If there are no especially dangerous hexes, use this as a healing skill.
Maintain Hex BreakerCoreMesmer. Domination Magic 4Hex BreakerStanceFor 25 seconds, the next time you are the target of a Hex, that Hex fails and the caster takes 20 damage.515 to counter DiversionCoreMesmer. Domination Magic 14DiversionHex SpellFor 6 seconds, the next time target foe uses a skill, that skill takes an additional 53 seconds to recharge.10312, ShamePropheciesMesmer. Domination Magic 14ShameHex SpellFor 6 seconds, the next time target foe casts a Spell that targets an ally, the Spell fails and you steal up to 13 Energy from that foe.10230 and other anti-caster hexes.
Use ChannelingPropheciesMesmer. Inspiration Magic 7ChannelingEnchantment SpellFor 30 seconds, whenever you cast a Spell, you gain 1 Energy for each foe in the area.5115 to gain energy, do this by "channel tanking" (standing in the middle of enemies).
Use Signet of RejuvenationFactionsMonk. Healing Prayers 14Signet of RejuvenationSignetHeal target ally for 71. If target ally is casting a spell or attacking, that ally is healed for an additional 71 Health.18 as supplementary healing which sustains energy balance.
Use Draw ConditionsCoreMonk. Protection Prayers 2Draw ConditionsSpellAll negative Conditions are transferred from target other ally to yourself. For each Condition acquired, you gain 9 Health.5¼4 to remove Deep Wound from RC Prot.