Build:Team - HA Invoke Spike

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The PvXwiki community finds this to be a good build.

This build has received an overall rating in the range from 3.75 to < 4.75 and thus qualifies for the lower category of working builds: Good.

This build has been designed for the following use:

Flux.jpg This build is negatively affected by the Flux: Xinrae's Revenge.
See the build's talk page for discussion and ramifications not noted here.  
Notes: Team members will disable each others' skills.
Flux.jpg This build is significantly affected by the Flux: Minion Apocalypse.
See the build's talk page for discussion and ramifications not noted here.  
Notes: The damage reduction of Shield of Absorption will increase when spawned minions attack a target enchanted with it.

Spike constantly with Air Magic.

Overlook

Invoke Lightning Chain Lightning Glyph of Elemental Power Air Attunement Aura of Restoration (PvP) Well of the Profane Weaken Armor Rend Enchantments
Invoke Lightning Chain Lightning Glyph of Elemental Power Air Attunement Aura of Restoration (PvP) Ward of Stability Ward Against Foes Grasping Earth
Invoke Lightning Chain Lightning Glyph of Elemental Power Air Attunement Aura of Restoration (PvP) "Fall Back!" (PvP) "Make Haste!" Resurrection Signet
Invoke Lightning Chain Lightning Glyph of Elemental Power Air Attunement Aura of Restoration (PvP) Song of Concentration Gale Resurrection Signet
Invoke Lightning Chain Lightning Glyph of Elemental Power Air Attunement Aura of Restoration (PvP) Cry of Frustration Leech Signet Resurrection Signet
Invoke Lightning Chain Lightning Glyph of Elemental Power Air Attunement Aura of Restoration (PvP) Weapon of Warding (PvP) Resilient Weapon Death Pact Signet (PvP)
Shield of Absorption Guardian Restore Condition Spirit Bond (PvP) Aegis (PvP) Eremite's Zeal Aura of Stability Holy Veil
Patient Spirit Guardian Healing Burst Infuse Health Eremite's Zeal Signet of Rejuvenation Cure Hex Draw Conditions

Invokers

Your maximum Energy is raised by 33.
 save
Template code

Equipment

  • Blessed Insignias
  • 2 Runes of Vitae
  • 40/20/20 Air Staff
  • Defensive Shield sets (+10 Al vs X Damage)
  • Low and High energy sets
  • 40/40 Death Magic
  • 40/40 Curses.

Usage

  • Make sure to get Well of the Profane up as soon as a death occurs.
  • Use Weaken Armor on higher AL targets such as frontliners/rangers. Use if casters are camping shield sets.
  • Use Rend on pre-protted targets (most likely to be a Ghostly).
  • Run the relics on the corresponding HoH objective.
Your maximum Energy is raised by 27.
 save
Template code

Equipment

  • Blessed Insignias
  • Rune of Vitae
  • 40/20/20 Air Staff
  • Defensive Shield sets (+10 Al vs X Damage)
  • Low and High energy sets
  • 40/40 Earth Set.

Usage

  • Use Grasping Earth and Ward Against Foes to snare opponents.
  • Use Ward of Stability to prevent KDs on your team (place wisely).
Your maximum Energy is raised by 30.
 save
Template code

Equipment

  • Blessed Insignias
  • 2 Runes of Vitae
  • 40/20/20 Air Staff
  • Defensive (Command) Shield sets (+10 Al vs X Damage)
  • Low and High energy sets.

Usage

  • Use "Make Haste!" on targets being targeted by melee and for relics.
  • Use "Fall Back!" for a party-wide IMS boost.
Your maximum Energy is raised by 39.
 save
Template code


Equipment

  • Blessed Insignias
  • 2 Runes of Vitae
  • 40/20/20 Air Staff
  • Defensive (Command) Shield sets (+10 Al vs X Damage), make sure you have a Furious mod on your spear.
  • Low and High energy sets.

Usage

  • Use Gale to KD opponents such as the prot or infuse before a spike. Or use defensively to stop melee or snare relic runners.
  • Use Song of Concentration for a party-wide anti-interrupt, mainly for the Ghostly at cap points, however, use it for resses or general spiking to counter rupts.
Your maximum Energy is raised by 36.
 save
Template code

Equipment

  • Blessed Insignias
  • 2 Runes of Vitae
  • 40/20/20 Air Staff
  • Defensive Shield sets (+10 Al vs X Damage)
  • Low and High energy sets.

Usage

  • Use Cry and Leech to interrupt opponents, keep down hard resses, disrupt spikes/vital skills (aka Diversion/Song of Concentration), and to stop the Ghostly from capping altars.
Your maximum Energy is raised by 27.
 save
Template code

Equipment

  • Blessed Insignias on Chest and Legs
  • Survivor Insignias on Head, Hands & Feet
  • Runes of Vitae & Attunement
  • 40/20/20 Air Staff
  • Defensive Shield sets (+10 Al vs X Damage)
  • Low and High energy sets
  • 40/40 Resto.

Usage

  • Use Resilient Weapon and Weapon of Warding to support the backline.
  • Hard res allies with Death Pact.

Usage

  • Maintain Air Attunement, Aura of Restoration and Glyph of Elemental Power.
  • Use Invoke and Chain Lightning for spikes.

Restore Condition

Your allies are healed for 42 Health whenever you cast Monk spells on them.
 save
Template code

Equipment

  • Full Disciple's
  • 40/20/20 Prot Staff
  • High and Low sets
  • Defensive Shield sets.

Healing Burst

Your allies are healed for 35 Health whenever you cast Monk spells on them.
 save
Template code

Equipment

  • Full Disciple's
  • 40/40 Healing Prayers
  • High/Low sets
  • Defensive sets (+10 Al vs X, etc.).