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Build:Team - Kathandrax Spearway

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Metacapecategory.png

This build is part of the current metagame.

This build has also received an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.

This build has been designed for the following use:

   Dungeon Guide.png This is part of the Dungeon Build series, see Dungeon Guide for all Dungeon builds.  
  EoC.png This build requires an Essence of Celerity to operate properly.  

This sinway build is designed to complete the Catacombs of Kathandrax dungeon with fast times under 10 mins (2-2-4) with a Pick up Group for a chance of an Emerald Blade, a sword that is valued for its looks.

Overview

1xAssassin/Paragon Tank:

Shroud of Distress Shadow Form "I Am Unstoppable!" Dwarven Stability Dash Way of Perfection Way of the Master Death's Charge

1xAssassin/Necromancer Barbs

Shroud of Distress Shadow Form Dwarven Stability Dash Barbs Ebon Battle Standard of Honor Ebon Escape Death's Charge

6xAssassin/Paragon Spears

Shroud of Distress Shadow Form Dwarven Stability Dash Great Dwarf Weapon Ebon Vanguard Assassin Support Death's Retreat Death's Charge

Tank

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Equipment

Usage

  • Your job is mainly to tank the mob at the beginning of the 3rd level.
  • At the start of level 1 & 2 start running to the next level using Dwarven Stability Dwarven Stability and Dash Dash.

Level 3

  • Target the closest Becalmed Djinn.
    • Sometimes a Djinn(s) will spawn on top of the party at the start. Kill the Djinn(s) then lure one more to the party.
  • Attack with your bow until it comes towards you.
  • Use Shroud of Distress Shroud of Distress -> Shadow Form Shadow Form -> Way of Perfection Way of Perfection -> Way of the Master Way of the Master.
  • Aggro closest group.
  • Maintain Shroud of Distress Shroud of Distress, Shadow Form Shadow Form, Way of Perfection Way of Perfection, Way of the Master Way of the Master or you will die.
  • Use "I Am Unstoppable!" "I Am Unstoppable!" to remove Cripple.
  • To avoid possible deaggro, walk backwards.
  • Continue aggroing everything in the room.
    • Don't forget the group in front of the small exit or the main team will have to kill them resulting in a slower run.
  • Pull the groups off to the right side of the room.
  • Survive with your Enchantments until the main team has obtained the boss key.
  • If your party has any AFKers, be sure to pull some of the mobs to kill them, otherwise, you wont be able to resurrect in case of a wipe.
  • Continue to Ilsundur, Lord of Fire.
  • If you made the run you will most likely be the last one to the boss.
    • Help your party finish him off by spearing him.

Variants

Videos

Barbs

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Equpiment

Usage

Level 1

Level 2

Level 3

  • Wait for the Becalmed Djinn to come towards the party - it uses Vow of Silence Vow of Silence so just spear it.
  • Once the Becalmed Djinn is dead and the Tank has the mobs pulled aside, move to the doorway just out of aggro of the closest group.
  • You should now pull the Flame Djinn to your party.
  • Ensuring the key has been picked up, run to the final room with the rest of the party.
  • At Ilsundur, Lord of Fire maintain Barbs Barbs on him, and whilst doing so maintain your health with your survival skills to prevent you from dying via Shield of Fire and spear him.

Variants

Videos

Spears

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Equipment

Usage

Level 1

Level 2

Level 3

Variants

Videos

Usage

Getting To Kathandrax

Dalada Uplands
Sacnoth Valley

Running through Dalada Uplands to Sacnoth is very straightforward. The only dangerous enemy you will meet if you are careless is Molotov Rocktail, but that is easily avoidable if you watch your compass. Even if you do aggro him just keep running and you won't take much damage.

The run from Sacnoth Valley to Kath will look a bit more difficult. However, as long as you recast SF on recharge, it will be very simple and you will not die. Make sure to not aggro any bosses along the way if you can. If needed. use Death's Charge for mobility/heal and to lose aggro.

Level 1

Level 1
  • Drop 1500 gold and the person who collects will pop BU.
  • When the BU is active, cast and maintain your enchantments and Dark Escape.
  • When you reach the Wurm, the A/N will call barbs and all the A/P will use EVAS, GDW, and spear the wurm down.
  • Once the Key is grabbed follow other A/P or run to a safe spot until the A/E zones to level 2.

Level 2

Level 2
  • Maintain enchantments and stance.
  • At the end of this room you will enter the room where the Elementalist boss, the Regent of Flame is. Kill it to obtain the key, using GDW, EVAS and Barbs.
  • Once it is killed run to the Rez Shrine and wait for A/E to gate.

Level 3

Level 3
  • There might be a Djinn attacking your team once you load. If so, use GDW and kill it. If you are under attack by the Djinn use Shroud before GDW.
  • wait for BU to be popped. A/E will pull a djinn back to your team. Kill the djinn. This will spawn more mobs.
  • Now the A/E will tank all the mobs in the room, pulling them away from the party.
  • A/N will pull Flame Djinn, and A/P will kill it and grab key.
  • Run to Boss room.
  • A/N will call barbs on Ilsundur, Lord of Fire, and A/P will use GDW and EVAS to kill it (make sure to avoid fireballs and drop any firebombs away from party and EVAS)
  • Get your reward.

Counters

  • Not Maintaining your enchantments or Dark Escape while running.
  • Daze from Enchanted Swords on Level 1 and 2 when you have to recast SF.
  • Bad tank on Level 3.
  • Not dropping Fire bombs away from the party.
  • Getting hit by a Lava boulder. (stand between the paths taken by the outer and inner boulders, which is just about where Ilsunder Spawns)
  • Flame traps. (Keep moving or you will die)
  • Running too close to Forge Masters - who are likely to knock you down with Bull's Strike and kill you.

Variants

  • Experienced teams will drop the Tank role and take another spears/daggers player.
    • The Barbs player will than takeover the role as a gater.
    • There will be no tanking on level 3, all players will run to the next door and kill the flame jinn at his spawn position.

Daggers

  • Replace all Spears with this build for Daggerway.

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Variants

Notes

  • Pulling the Flame Djinn on the third floor is often considered as the biggest issue during the entire run.
  • You can kill Ilsundur, Lord of Fire without Barbs Barbs, it just takes a bit longer.
  • If more than 4 people die on level 3 before you get to the final room, get to the second last res shrine (the one after after the steep slope) then wipe. Even if 7 out of 8 people reach the last res shrine it will send you back to the 2nd res shrine, because that res shrine does not activate until you defeat Ilsundur, Lord of Fire.
  • Only one person needs the quest to cause the Hammer of Kathandrax to drop from the chest.

Videos

Promotional Content