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Build:Team - UW UBway

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This build is in the testing phase.

Please join the discussion and rate this build if you have experience with this or closely related builds.

This build has been designed for the following use:

  EoC.png This build requires Consumables to operate properly.  

A fun and safe new way to UWSC using keystone mesmers.

Overview

Labyrinth Team

  • Assassin/Mesmer Shadow Form tank
  • Mesmer/Monk Pain Inverter Mesmer
  • Mesmer/Necromancer Damage Mesmer
  • Mesmer/Paragon Utility Mesmer
  • Ritualist/Ranger SoS/EoE Ritualist
  • Elementalist/Monk E/Mo Bonder
  • The Labyrinth team is easily able to clear Chamber, Vale, Unwanted Guests, Escort, and Wastes in under 30 minutes.
  • The A/Me Shadow Form tank can cover (Hold off) either side of "The Four Horsemen" quest should either terra fail to do his or her job. This is assuming he is bonded with at LEAST Balthazar's Spirit.

Mountains + Pools

  • Assassin/Elementalist AoE Solo Terra
  • This terra is capable of clearing Twin Serpent Mountains and Spawning Pools, and can solo Demon Assassin (Mountain's Quest) with great ease.
  • This terra must also do the Bone Pits side of "The Four Horsemen" quest in Chaos Planes.

Pits + Planes

  • Assassin/Elementalist GoC Solo Terra
  • This terra is capable of clearing Bone Pits and Chaos Planes. This terra must also do the Spawning Pools side of "The Four Horsemen" quest in Chaos Planes.

Lab Team Builds

Lab Tank

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Optionals

Your Job

  • Maintain SF, Shroud, Mantra and Mental block if you have it.

-Chamber-

  • Once the skele is down in the chamber and the conset has been popped you will be bonded by the emo. Once the emo is set deaths charge into the left aatxe group while the rit takes chamber quest. Grab all the aggro of chamber and pull them to the crevice by the right side stairs at the beginning, once the aggro settles ping to call for the spikers and take down the ball.
  • Continue on and do the same thing clearing the way towards mountains and wastes. Once the terras are free to go safely up the mountain, you and the mainteam will go back towards the chamber. While the team waits you will go into the hallway and aggro the entire room. Pull all your mobs to the right side of the hallway and wall trick the enemies. Once your set up ping a hex for the spike to come in. After all the groups are down kill the terrorwebs to pop the reaper shrine. Once the shrine is popped take Restoring Grenths Monuments and set up for Escort quest.

-Escort-

  • To begin escort start off between the first pillars of the two rows. Ask for the quest to be taken and mindblades will spawn. Gather the 2 groups in the immediate area and then slowly make your way up the stairs TOWARDS VALE, pause at the top of the first staircase to catch the 3 mindblades that spawn as you reach the top of the staircase. Gather the last group of mindblades and wait for the aaxtes at the door to vale to come towards you, grab them and pull all your agro to the wall opposite to the main team so that they can run by safely. Note: Always stay out of agro range of the spirits and main team. Once the main team has ran up the stairs, you hug the left wall and walk to the top of the first staircase towards vale. Pause here and the rit will body block the enemies with their spirits. Walk through the spirits until the agro becomes one ball. Ping a target (Aatxes make the best targets) using Conjure Nightmare and the mesmers will spike down the group. Afterwards, run into vale and grab the remaining mindblades as well as the hidden groups of grasping nightmares between the bridge and the mayor. Ball these enemies at the entrance door to vale and again the rit will body block the enemies and you run through the spirits to create a large ball. Next is popping the vale reaper.

Pain Inverter Mesmer

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Optional for Holy Veil


  • Wait for your Lab tank to call for spike. Simply cast your spells as necessary. At Dhuum, you are 1 of the 3 people who will stay alive. The others being the EoE/SoS ritualist and obviously the E/Mo bonder. Use your normal spike to take out Minions and Champions of Dhuum. Use Pain Inverter whenever you see Dhuum use Judgment of Dhuum.

Damage Mesmer

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Your Job

  • You will follow the same spiking guides as the Keystone Mesmer1 up until Dhuum, where you will die with the rest of the team.

Utility Mesmer

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Optionals

Your Job

  • You will follow the same spiking guides as the Keystone Mesmer1 up until Dhuum, where you will die with the rest of the team.

SoS/EoE Ritualist

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Optionals for Ebon Escape

Your Job

  • Maintain EoE before/during spikes. Use SoS to take out stragglers. Stay alive at Dhuum, maintain SoS, Bloodsong and EoE. Use wisdom for helping spirits with recharge time on Dhuum's Rest.

E/Mo Bonder

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Optionals

Your Job

  • Run your E/Mo duties as you would any other UWSC run. Infuse players with low health, bond anyone necessary, MAINTAIN YOUR ENERGY, and tank Dhuum.

Note: If running on Essence Only you need Candy Corn or a Golden Egg.

Terra Builds

Mountains + Pools

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Optional 1

Optional 2

Equipment

  • An Insightful Earth Staff of Enchanting (Helps in mountains when interrupting Behemoths).
  • Blessed Armor and Lightning Shield when tanking Charged Blackness.
  • Vanguard Armor and Blunt Shield if taking Heart of Shadow Heart of Shadow for tanking Slayer.

Your Job

-Mountains-

  • Run up to where the reaper spawns, remember to cast "I Am Unstoppable!" "I Am Unstoppable!" when recasting Shadow Form Shadow Form.
  • Pull the Terrorweb Dryders away from the Behemoths and begin to sliver down the Behemoths. Remember to use your staff to interrupt Healing Spring Healing Spring. The order in which the Behemoths cast usually follows a pattern. Note that an IAS personal consumable is helpful if you are having difficulties.
  • After the top Behemoths are cleared, check to see if the reaper will agro the bottom group, if not sliver down the Terrorwebs and switch to your Vanguard Armor set. Run down to where you are surrounded by Behemoths and wait for Slayer to arrive, sliver and you are done mountains.

Pits + Planes

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