Build:W/E PvP June Star Burst
This build is provisionally vetted Great pending more votes.
This build has received a provisional rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.
This build has been designed for the following use:
|This build is significantly affected by the Flux: Jack of All Trades. |
See the build's talk page for discussion and ramifications not noted here.
Standard axe build with a bit of flux magic for better burst and some AoE.
Attributes and Skills
Your attack skills gain 11% armor penetration.
FactionsElementalist. Fire Magic 11Star BurstElite SpellTarget touched foe and all foes in the area are struck for 84 fire damage and set on fire for 3 seconds. For each foe you hit, gain 2 energy.5¾7EotNWarrior. Strength 11Body BlowMelee AttackIf this attack hits, target foe takes +32 damage. If target foe has Cracked Armor, that foe suffers from a Deep Wound for 11 seconds.
This attack skill has 11% armor penetration.7CoreWarrior. Axe Mastery 11DismemberAxe AttackIf it hits, this axe blow will inflict a Deep Wound on the target foe, lowering that foe's maximum Health by 20% for 16 seconds.
This attack skill has 11% armor penetration.5CoreWarrior. Strength 11Bull's StrikeMelee AttackIf this attack hits a moving foe, you strike for +23 damage, and your target is knocked down.
This attack skill has 11% armor penetration.510CoreWarrior. UnlinkedFrenzyStanceFor 8 seconds, you attack 33% faster but take double damage.54PropheciesWarrior. Strength 11RushStanceFor 17 seconds, you move 25% faster.4CoreElementalist. Fire Magic 11Conjure FlameEnchantment SpellFor 60 seconds, if you're wielding a fire weapon, your attacks strike for an additional 16 fire damage.10145CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3
- Fiery Axe of Defense/Fortitude, 15^50
- Vampiric/Zealous axes (can be useful if Conjure Flame gets removed)
- Defensive Strength Shield sets
- 40/20/20 Fire staff
Runes and Insignia
- 4x Sentinel's Insignia
- Stonefist Insignia
- Superior Vigor
- Rune of Clarity
- Rune of Restoration
- Build adrenaline with spear from range.
- Maintain Conjure Flame, cast it on staff.
- Knock Down moving foes with Bull's Strike.
- Spike targets with Star Burst, Body Blow and Dismember.
- Use Frenzy to spike faster and/or increase the amount of pressure you're putting out.
- Use Rush to chase kiting foes, cancel Frenzy when you're being focued, or as a simple movement speed buff.