Build:W/any PvP Earth Shaker

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This build is in the metagame and deserves to be stored.

This build has received an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.

This build has been designed for the following use:

Flux.jpg This build is significantly affected by the Flux: Chain Combo.
See the build's talk page for discussion and ramifications not noted here.  

A Hammer Warrior with the ability to knockdown multiple foes if they are standing close together.


Preferred in balanced HA play.

Attributes and Skills

12 + 1
12 + 1 + 1
Your attack skills gain 13% armor penetration.
Template code


  • Protector's Strike Protector's Strike : for fast, spammable damage.
  • Mokele Smash Mokele Smash : for additional adrenaline gain and damage.
  • Grasping Earth Grasping Earth : especially great for hex builds (go with a spec of 14 hammer, 11 strength, 8 earth).
  • Song of Concentration Song of Concentration : Most common optional in HA.


  • Death Pact Signet Death Pact Signet over Resurrection Signet Resurrection Signet : for a hard res.
  • Belly Smash Belly Smash / Yeti Smash Yeti Smash : for two AoE KDs.


The Equipment Template for this build is:
  • Survivor insignias and 1 Stonefist insignia on boot or hand.
  • Sundering or Vampiric Hammer, Elemental, and Furious Hammers. Fortitude or Defense mod on either.
  • A defensive set with spear + shield. Spear should have +30 health and a furious mod (you'll often want to be in this set to build adren). Keep an assortment of shields in your inventory (all the damage types, cripple reduction, blind reduction)
  • Keep a longbow in your inventory to build adrenaline from afar
  • Superior Vigor, Clarity, and Restoration runes.


  • Upon entering battle, begin building adrenaline. When you and any other warriors on your team have adrenaline, organize a spike on a suitable target.
  • Try to spike down low health targets.
  • Use Bull's Strike to knock people down and set up spikes.
  • Use Crushing Blow for an extremely powerful attack on targets you've knocked down.
  • Use Flail to build adrenaline faster and to speed up your spikes.
  • Use Enraging Charge to gain adrenaline and catch up to targets.
  • After knocking someone down with Earth Shaker, it is often useful to 1/4 knock them with Hammer Bash. To do this, you use Flail after Earth Shaker, hit once with a Hammer attack, and then pause for half a second before using Hammer Bash. If done correctly, the target will be knocked down again directly after standing up and not even be able to cast a 1/4 second activation skill.
  • Use your Elemental weapon to bypass enemy warriors' resistance to physical damage.
  • Of course, use Resurrection Signet to resurrect dead party members.