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Build:W/any Warrior's Endurance Hammer

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This build is provisionally vetted Good pending more votes.

This build has received a provisional rating in the range from 3.75 to < 4.75 and thus qualifies for the lower category of working builds: Good.

This build has been designed for the following use:

This PvE-oriented Warrior/any build uses Warrior's Endurance to quickly deal large amounts of single-target damage and knock down adjacent foes frequently. It fits into teams which provide conditions and physical support such as Strength of Honor and Splinter Weapon. It will benefit greatly from Withering Aura, Judge's Insight and Cracked Armor. Against foes that have Stun Immunity bringing Earthbind will allow them to be knocked down.

Attributes and Skills

12 + 1
12 + 1 + 3
Template code
Variable skill slots

  • Slot 1:
    • Club of a Thousand Bears Club of a Thousand Bears – knock down without adrenaline requirement against non-human foes. Allows sooner usage of Renewing Smash.
    • "You Move Like a Dwarf!" "You Move Like a Dwarf!" – knock down without adrenaline requirement.
    • Whirlwind Attack Whirlwind Attack
    • Power Attack Power Attack
    • Malicious Strike Malicious Strike
    • Asuran Scan Asuran Scan
  • Slot 2:
    • Frenzy Frenzy – if your team provides sufficient protection.
    • Drunken Master Drunken Master – for use under the effect of alcohol or an essence of celerity. Don't combine with Dash.
    • Burst of Aggression Burst of Aggression – bring with Dwarven Stability - recommended for uptime and less frequent adrenaline dumping.
    • Tiger Stance Tiger Stance – change to dual major runes, and you must take Asuran Scan and Dwarven Stability as your other optionals.
    • Flail Flail
  • Slot 3:
    • Death's Charge Death's Charge
    • "I Am Unstoppable!" "I Am Unstoppable!"
    • Dash Dash – especially as cancel stance for Frenzy or Flail.
    • Dwarven Stability Dwarven Stability for maintaining short-duration IAS skills.



Weapon sets:

  • Use your hammer for attacking.
  • Use your staff when you need to cast a non-attack skill but don't have enough energy.
  • Use your spear to build adrenaline when a foe starts kiting.
  • Swap to your shield set if you're about to die or when you're idle.


  • Maintain Warrior's Endurance.
  • Use "I Am Unstoppable!" when you want to move but are crippled, when you expect to be knocked down soon or when you get hit by armor dependant damage. Don't use it for no particular reason before combat or at start of the combat.
  • Use Dash or Death's Charge to close the gap to foes quickly. Dash can also be used to cancel Frenzy when you're taking too much damage.
  • Use Asuran Scan to bypass effects which would make you miss an attack
  • Use your IAS stance to attack faster
  • Use Crude Swing and Whirlwind Attack when multiple foes are standing adjacent to you. Use whirlwind attack immediately before Yeti Smash.
  • Knock down foes with yeti smash. Immediately start using Renewing Smash; you can use it four times each knockdown. Use Protector's Strike afterwards and you almost have enough adrenaline for the next yeti smash.
    • Else use protector's strike immediately after an attack of yours hit the foe. This will cancel the current attack's animation end, resulting in way faster attacking.
  • Use Power Attack or Malicious Strike for additional single target damage


  • Blind and hexes such as Blurred Vision and blocking effects can disable Renewing Smash.
  • Interrupt on renewing smash.
  • General anti-physical hexes.
  • Foes immune to knockdown. Counter this with Earthbind.

See also