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Build talk:E/any Elemental Attunement Fire Magic

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To what degree has the HM update actually buffed elemental damage? AegisDok 09:59, 6 January 2012 (UTC)

Enemies seem to have like 20 less armor like the Massive Damage flux. casters have 60 ar, although that's how it always was? Meteor hits for printed damage against Shadow Monks with or without cracked armor.--Relyk 13:44, 6 January 2012 (UTC)
SCing with different eles these last few days, it looks like +10 to 20% damage on hard foes and little change on squishies. ~100 elemental damage does ~20 more on rangers (~50 up to ~70 damage). Mesmers and necros still have the highest spikes, but at least now eles have pretty decent pressure with less recharge time Fianchetto 06:05, 7 January 2012 (UTC)

Weaken Armor mainbar-worthy? Looks like plenty of time (esp. with Meteor (why's it here?)) to fit in 1s cast for +41% dmg. yea or nay? Fianchetto 22:18, 8 January 2012 (UTC)

Optional is good enough and secondary should be kept open on a PvE hero if possible. Weaken Armor can be slotted virtually anywhere on your team. Meteor is there because it's good damage and the knockdown is useful, especially on balls. -- Toraen confer 22:23, 8 January 2012 (UTC)

Not that this is fun to use (12345-12345) but when everything goes boom with Rodgort's its always such a satisfaction. Amazing build. ChonsyRulez.jpg ChonsyRulez 19:00, 25 January 2012 (UTC)

EA vs. SF?

seems like EA has about 80dps and SF 45dps? EA > SF?Illoyon 14:35, 9 January 2012 (UTC)

Where are you getting the "EA has about 80dps" from? Random Weird Guy 14:40, 9 January 2012 (UTC)
Killing master of dmg.Illoyon 14:44, 9 January 2012 (UTC)
Bearing in mind SF has nearby range that can be spammed every 3 seconds. The EA build has 2 skills with that range, one with 8 recharge and one with 15 recharge. Random Weird Guy 14:54, 9 January 2012 (UTC)
It could also be argued that SF is stronger against higher AR targets, due to the constant 14 dps from burning, which isn't affected by armor. Random Weird Guy 14:55, 9 January 2012 (UTC)
I got 70 dps with my cool new pve bar.

12 + 3 + 1
12 + 1
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See how dps isn't everything? probably you meant to mention its AoE @ 70dps :) Chieftain Alex Sig.jpg Chieftain Alex 15:44, 9 January 2012 (UTC)
That build looks awfully familiar... xD Random Weird Guy 15:58, 9 January 2012 (UTC)

Attribute level for Fire is wrong

The skill effects of Fire Magic skills are all given for an attribute level of 18, according to description the level is 16 85.236.68.160 16:13, 11 January 2012 (UTC)

EA gives +2 fire --76.112.33.190 16:20, 11 January 2012 (UTC)

overrated/hype or not

Not having to take GoEP is a good reason to dual attune (mainly for Rodgort's)? How does EA compare to Mind Blast? Also is plain damage better than (more?) damage + utility (some people need to revote btw)? Fianchetto 04:41, 13 January 2012 (UTC)

Mind Blast is a PvP build so I don't know why you brought that one up. Also you'll need to explain more if you want people to revote. -- Toraen confer 08:00, 13 January 2012 (UTC)
Mind Blast can also be used in pve if you really wanted an alternative to dual attuning. Fianchetto 18:47, 13 January 2012 (UTC)

EA is the very opposite of Mind Blast, as in MB you really need to watch your energy, while you don't do any active e management using EA other than watching out for strips. --Kgptzac 04:12, 26 January 2012 (UTC)

sure, different usage but same function. covering EA needs as much effort as targeting the non-eles with MB. and both are emanagement overkill, but people seem to like the easy way, so whatever. Fianchetto 04:44, 26 January 2012 (UTC)

AP vs Standard Elementalist Nukers

→ Moved to Build talk:E/A Assassin's Promise#AP vs Standard Elementalist Nukers

The single point from that discussion that was relevant to this build: should the player (general) tag be removed since players are more effective with AP as the elite? -- Toraen confer 12:58, 14 January 2012 (UTC)

when did AP ele become great? and since when become single target dmg better than AoE? EA is much stronger than gimmick AP builds...especially for real players.Illoyon 13:18, 14 January 2012 (UTC)
Summarized from moved discussion: AP can take AoE (earth or fire), and recharge it faster while also providing energy management. -- Toraen confer 13:20, 14 January 2012 (UTC)
There will probably always be elementalist players running nukers in pve, and this is quite similar dps to Searing Flames albeit more interesting to run - might as well keep it tagged for players. (in pve a build being more effective != the build is run more frequently, i.e. there aren't really many AP nukers in pug groups) Chieftain Alex Sig.jpg Chieftain Alex 13:24, 14 January 2012 (UTC)
EA could become meta at some point, because it's easy to run and works in most areas. Doesn't mean it's the best though. Random Weird Guy 15:36, 14 January 2012 (UTC)
Don't lie to yourself, all meta builds are the best builds.--Relyk 15:55, 14 January 2012 (UTC)
Probably meta for heroes, but not humans. Although I personally prefer the [[|Build:E/any Air MAgic Hero|Bsurge]] hero, but let's not derail the EA page again. Fianchetto 16:23, 14 January 2012 (UTC)

Other Elements

Since EA theoretically should work on other elements... even though they are not as spammable as Fire... any thoughts?

if we are speaking theoretically, then earth might be acceptable, theres some like ebon hawk + stoning combo with churning earth might work, but its iffy. Dacookiemaster 01:00, 16 January 2012 (UTC)

12+1+x/9+1/9?

EA already outlasts its recharge and maxes out at +2 att. points, so wouldn't it be better to stick with the standard 3 attributes split as the default? Especially when it's tagged for heroes as well. Also means standard optionals like FB/SYG can be added to the list.90.196.101.248 14:42, 24 January 2012 (UTC)

Yeah, the whole build needs to be modified for use with heroes. --Jai. - 14:49, January 24 2012 (UTC)

Meta

This build is so good and used that should probably go in meta. The SF cant stand so much damage ChonsyRulez.jpg ChonsyRulez 19:00, 25 January 2012 (UTC)

Enchantment removal

Very strong build, really rip stuffs apart. But heroes seem to "forget" to recast attunements while still in a fight if they get removed in the process. Once energy is down it's hard to get it back up. GoLE seems to solve this issue, should be an optional. --Diwo 22:31, 29 January 2012 (UTC)

As mentioned in two sections above, the build needs to be redone properly so it's more general and makes sense in terms of heroes' usage. --The preceding unsigned comment was added by 90.196.101.253 (talk) at 03:11, 30 January 2012‎ (UTC).

Optionals

Tbh I wouldn't be running this with SoH, splinter or gdw. Chieftain Alex 18:58, 14 April 2012 (UTC)

energy problems? ♟Fianchetto Mending.jpg 19:50, 14 April 2012 (UTC)

Lava Arrows

Could it be mainbarred in place of Meteor? I feel this build lacks of a spammable short-recharging skill and Lava Arrows has a little AoE effect (similar to Chain Lightning) with decent damage. --Aria Frost Energy Surge.jpg 11:02, 21 May 2012 (UTC)

Actually should Flare be mainbarred for reasons described above, as it only trades the AoE damage for awesome spiking ability! --Master Elros 12:29, 21 May 2012 (UTC)
It's always better than doing nothing while waiting for Fireball, RI & LF to recharge :) --Aria Frost Energy Surge.jpg 12:39, 21 May 2012 (UTC)
It would also take 'nuker' out of the name. You can always wand stuff Ritzysig1.jpg Mugen Ritzy 16:40, 21 May 2012 (UTC)
^See the second section. Cɥıǝɟʇɐıu Alǝx 16:54, 21 May 2012 (UTC)
Since when wands are hitting three foes for 74 dmg? --Aria Frost Energy Surge.jpg 17:34, 21 May 2012 (UTC)
Since when was 74 armor-respecting damage considered good damage? --Jai. - 17:36, May 21 2012 (UTC)
/tries to be more...helpful than the typical pvxer: a good guideline is that heroes should spend their off time contributing to team utility rather than dealing mediocre damage. for the player version, echo RI is pretty strong and spammy but the recharge hurts when AoS doesn't trigger. but nobody's stopping you from using whatever you want... ♟Fianchetto Mending.jpg 18:36, 21 May 2012 (UTC)

The search for the best ele hero

Since I don't have a reddit account I'll do it here. This one actually surprised me a lot when I tested it a while back. As usual, I go into the City of Tor'qua NM because I find it to be a very good and balanced place to test stuff (okay, argument can be made for the QZ uptime there). First it was for testing SF eles (2 of them because they just have nice synergy with eachother that can might be an important thing) and my Invoke ele, which I consider to be the best ele hero build. Was not really surprised that SF was clearly inferior (heroes just dont seem to spam it as often as you'd like, even when they have enough energy to do so). Then I went in with 2 of these EA fire ele builds, and I was pretty surprised that they could go toe to toe with my air ele, as long as their enchant doesn't get removed too often (City has a balanced amount of enchant removal imo), without EA their energy and damage is a bit too bad. I have noticed 1 problem with the current build on here: the hero can easily get his entire energy bar on Overcast, which is a big issue for obvious reasons. I believe the solution here is to take only 1 overcast skill, but I haven't really tested it out. I do think that some improvement is possible here: mainbar Liquid Flame seems to be a good idea, maybe fireball too and maybe go 12 fire 10/11 air and rest in energy storage so you can take teinai's wind (altho I havent really tested these that much). The energy problems I see mentioned here in the discussions I did not notice, but that might be due to me running a Bip (altho I did test in city of torqua, so the QZ would compensate for that). Tl;dr: EA > SF, EA seems to be equal to the air hero as long as there isn't too much ench removal. ZStepmother (talk) 17:47, 9 October 2018 (UTC)

The main issue I saw when testing this build was that the hero would frequently wait way too long to renew elemental attunement mid-combat when it had run out, resulting in a quick loss of the entire energy. Seemed to be worse than with the normal attunements, but that might've been just bad luck on my side. But who plays without BiP anyway? Did you test star burst heroes aswell? I was pretty happy with their performance. Two of them with godspeed/fb also help a lot with movement. Pick depending on your team setup. --Krschkr (talk) 17:58, 9 October 2018 (UTC)