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Guide:GvG Backline

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Introduction

A Guild versus Guild backline consists of 2-3 characters with builds designed around protecting and healing the party. The most common backline consists of a healing-based monk and a prot-based monk, both speccing into another attribute protection vs melee. However, many other combinations, such as two protection monks, or ritualists, even N/Rt healers in some builds are also effective.

Types of Backliners

Monks

Monks are the most common form of backliners, as they offer a huge amount of versitility within their own attributes, allowing them to run a secondary profession for energy management or self-survivability. The standard backline in a Guild versus Guild team is one of two monks, usually a Restore Condition and a Word of Healing or Healing Burst monk.

Ritualists

Although rarely used, Ritualists can also make effective backline characters, usually utilising Weapon of Remedy or Expel Hexes as their elite. Ritualists have extremely poweful healing skills, such as Spirit Light, Spirit Transfer and Mend Body and Soul, but they are lacking in the protective skills that Monks have, such as Reversal of Fortune and Spirit Bond, which makes them less desirable in a balanced backline. These are most often seen in NR/Tranq teams.

Necromancer/Ritualists

This type of backline build takes advantage of the Necromancers primary attribute, Soul Reaping, and the powerful heals found within a Ritualists Restoration Magic attribute to form a powerful healer with extremely strong energy management. This form of backliner is normally found in gimmicky Heroes' Ascent teams such as Sway or Thumpway, or in NR/Tranq teams, which exploit Nature's Renewal and Tranquility to cause indirect pressure. Although these make for strong healers, they aren't as versitile as Monks or primary Ritualists, as they can't deal with hexes, and have little in the way of protective spells.

Building A Backline

Basic Skill Choices

When building your own backline, you need to take several things into consideration to ensure that it is effective and versitile. There are:

Building A More Effective Backline: Build Synergy

For a backline to be at its most effective, it must consist of two builds that synergise well together. Examples of this are not taking two copies of the same powerful enchantment that will cancel each other out, but different ones, or having elite skills that work well together, such as Word of Healing or Restore Condition. To get a better idea of how to build an effective backline, let's look at a standard dual monk backline in a balanced build.


Reversal of Fortune Restore Condition Aegis Shielding Hands Guardian Aura of Stability Holy Veil Balanced Stance


Infuse Health Word of Healing Patient Spirit Signet of Rejuvenation Guardian Draw Conditions Cure Hex Disciplined Stance

As you can see, this backline has a clear definition of which monk is the main protter and which monk is the main healer. The entire build is based around reducing taken damage to a lower amount, while healing the damage that is taken in the most energy efficient manner possible.
While Restore Condition is the primary condition removal skill, Draw Conditions works as an emergency spell when the RC suffers from dangerous conditions or a fast remove is needed on other characters. Some like to run Draw Conditions on a midline character in which case the WoH would usually run Dismiss Condition.
However, despite being designed to work together, each build can also operate reasonably well by itself, which is the sign of an effective backline.

See Also

Monk Guide

Ritualist Guide